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DaggerRenderCustom.java
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DaggerRenderCustom.java
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package tconstruct.client.entity.projectile;
import java.util.Random;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.ForgeHooksClient;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import tconstruct.entity.projectile.DaggerEntity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class DaggerRenderCustom extends Render
{
private static RenderItem renderer = new RenderItem();
private Random random = new Random();
public DaggerRenderCustom()
{
this.shadowSize = 0.15F;
this.shadowOpaque = 0.75F;
}
/**
* Renders the item
*/
public void doRenderItem (DaggerEntity dagger, double par2, double par4, double par6, float par8, float par9)
{
random.setSeed(187L);
ItemStack item = dagger.getEntityItem();
GL11.glPushMatrix();
GL11.glTranslatef((float) par2, (float) par4, (float) par6);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glRotatef(dagger.prevRotationYaw + (dagger.rotationYaw - dagger.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(dagger.prevRotationPitch + (dagger.rotationPitch - dagger.prevRotationPitch) * par9 - 45.0F, 0.0F, 0.0F, 1.0F);
float rotation = dagger.prevRotationPitch + (dagger.rotationPitch - dagger.prevRotationPitch) * par9;
GL11.glRotatef(dagger.rotationYaw + 90, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(rotation * 15, 0.0F, 0.0F, 1.0F);
float shake = dagger.arrowShake - par9;
if (shake > 0.0F)
GL11.glRotatef(-MathHelper.sin(shake * 3) * shake, 0, 0, 1);
GL11.glTranslatef(-7 / 16f, -8 / 16f, -1 / 32f);
float scale = 1.35f;
GL11.glScalef(scale, scale, scale);
ForgeHooksClient.renderEntityItem(null, item, 0, 0, random, renderManager.renderEngine, renderBlocks);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
/**
* Renders the item's icon or block into the UI at the specified position.
*/
public void renderItemIntoGUI (FontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5)
{
renderer.renderItemIntoGUI(par1FontRenderer, par2TextureManager, par3ItemStack, par4, par5);
}
/**
* Render the item's icon or block into the GUI, including the glint effect.
*/
public void renderItemAndEffectIntoGUI (FontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5)
{
renderer.renderItemIntoGUI(par1FontRenderer, par2TextureManager, par3ItemStack, par4, par5);
}
/**
* Renders the item's overlay information. Examples being stack count or
* damage on top of the item's image at the specified position.
*/
public void renderItemOverlayIntoGUI (FontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5)
{
renderer.renderItemOverlayIntoGUI(par1FontRenderer, par2TextureManager, par3ItemStack, par4, par5);
}
/**
* Actually renders the given argument. This is a synthetic bridge method,
* always casting down its argument and then handing it off to a worker
* function which does the actual work. In all probabilty, the class Render
* is generic (Render<T extends Entity) and this method has signature public
* void doRender(T entity, double d, double d1, double d2, float f, float
* f1). But JAD is pre 1.5 so doesn't do that.
*/
@Override
public void doRender (Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
this.doRenderItem((DaggerEntity) par1Entity, par2, par4, par6, par8, par9);
}
protected ResourceLocation getEntityTexture (Entity par1Entity)
{
return this.func_110796_a((DaggerEntity) par1Entity);
}
protected ResourceLocation func_110796_a (DaggerEntity par1ArrowEntity)
{
return this.renderManager.renderEngine.getResourceLocation(par1ArrowEntity.getEntityItem().getItemSpriteNumber());
}
}