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Behavior.java
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Behavior.java
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package tconstruct.mechworks.landmine.behavior;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import tconstruct.mechworks.landmine.Helper;
import tconstruct.mechworks.landmine.LandmineStack;
/**
*
* @author fuj1n
*
*/
public abstract class Behavior
{
public static HashMap<LandmineStack, Behavior> behaviorsListItems = new HashMap<LandmineStack, Behavior>();
public static HashMap<LandmineStack, Behavior> behaviorsListBlocks = new HashMap<LandmineStack, Behavior>();
protected static Behavior defaultBehavior;
public static Behavior dummy = new BehaviorDummy();
public static Behavior utilityMode = new BehaviorPreventExplode();
public static Behavior explosive = new BehaviorExplosive();
public static Behavior firework = new BehaviorFirework();
public static Behavior blockThrow = new BehaviorBlockThrow();
public static Behavior potion = new BehaviorPotion();
public static Behavior fireball = new BehaviorFirecharge();
public static Behavior spawn = new BehaviorSpawnEgg();
public static Behavior shoot = new BehaviorProjectile();
public static Behavior shear = new BehaviorShears();
public static void registerBuiltInBehaviors ()
{
defaultBehavior = new BehaviorDefault();
addBehavior(new LandmineStack(Items.stick), dummy);
addBehavior(new LandmineStack(Items.redstone), utilityMode);
addBehavior(new LandmineStack(Blocks.torch), blockThrow);
addBehavior(new LandmineStack(Items.gunpowder), explosive);
addBehavior(new LandmineStack(Blocks.tnt), explosive);
addBehavior(new LandmineStack(Items.fireworks), firework);
addBehavior(new LandmineStack(Items.potionitem), potion);
addBehavior(new LandmineStack(Items.fire_charge), fireball);
addBehavior(new LandmineStack(Items.spawn_egg), spawn);
addBehavior(new LandmineStack(Items.arrow), shoot);
addBehavior(new LandmineStack(Items.snowball), shoot);
addBehavior(new LandmineStack(Items.ender_pearl), shoot);
addBehavior(new LandmineStack(Items.shears), shear);
// Make sure the part below this comment is executed last(to avoid
// conflicts)
Iterator i1 = Block.blockRegistry.iterator();
while (i1.hasNext())
{
Object ob = i1.next();
if (ob != null && ob instanceof Block)
{
Block b = (Block) ob;
if (b.getMaterial().isOpaque() && b.renderAsNormalBlock() && !b.canProvidePower() && !(b instanceof ITileEntityProvider) && !behaviorsListBlocks.containsKey(new ItemStack(b)))
{
addBehavior(new LandmineStack(b), blockThrow);
}
}
}
}
public static Behavior getBehaviorFromStack (ItemStack par1ItemStack)
{
if (par1ItemStack == null)
{
return null;
}
if (par1ItemStack.getItem() instanceof ItemBlock)
{
if (!behaviorsListBlocks.isEmpty())
{
for (int i = 0; i < behaviorsListBlocks.size(); i++)
{
LandmineStack st = (LandmineStack) behaviorsListBlocks.keySet().toArray()[i];
if (st.equals(par1ItemStack))
{
return (Behavior) behaviorsListBlocks.values().toArray()[i];
}
}
return null;
}
else
{
return null;
}
}
else
{
if (!behaviorsListItems.isEmpty())
{
for (int i = 0; i < behaviorsListItems.size(); i++)
{
LandmineStack st = (LandmineStack) behaviorsListItems.keySet().toArray()[i];
if (st.equals(par1ItemStack))
{
return (Behavior) behaviorsListItems.values().toArray()[i];
}
}
return null;
}
else
{
return null;
}
}
}
public static Behavior getDefaulBehavior ()
{
return defaultBehavior;
}
public static void addBehavior (LandmineStack par1LandmineStack, Behavior par2Behavior)
{
if (par1LandmineStack.isBlock)
{
if (!behaviorsListBlocks.containsKey(par1LandmineStack))
{
behaviorsListBlocks.put(par1LandmineStack, par2Behavior);
}
}
else
{
if (!behaviorsListItems.containsKey(par1LandmineStack))
{
behaviorsListItems.put(par1LandmineStack, par2Behavior);
}
}
}
public abstract void executeLogic (World par1World, int par2, int par3, int par4, ItemStack par5ItemStack, Entity triggerer, boolean willBlockBeRemoved);
public int getStackLimit (ItemStack par1ItemStack)
{
return 1;
}
public void getInformation (ItemStack par1ItemStack, List par2List)
{
}
// Will return false if the effect does not stack among the slots
public boolean effectStacks ()
{
return true;
}
public EnumFacing getFacing (World par1World, int par2, int par3, int par4)
{
ForgeDirection dir = Helper.convertMetaToForgeOrientation(par1World.getBlockMetadata(par2, par3, par4));
switch (dir)
{
case DOWN:
return EnumFacing.UP;
case UP:
return EnumFacing.DOWN;
case WEST:
return EnumFacing.WEST;
case EAST:
return EnumFacing.EAST;
case SOUTH:
return EnumFacing.NORTH;
case NORTH:
return EnumFacing.SOUTH;
default:
return EnumFacing.UP;
}
}
public boolean doesBehaviorPreventRemovalOfBlock (ItemStack par1ItemStack)
{
return false;
}
public boolean isOffensive (ItemStack par1ItemStack)
{
return true;
}
public boolean isBehaviorExchangableWithOffensive (ItemStack par1ItemStack)
{
return true;
}
public boolean shouldItemBeRemoved (ItemStack par1ItemStack, boolean willBlockGetRemoved)
{
return true;
}
public static final int arrayIndexOfStack (ArrayList<ItemStack> stacks, ItemStack item)
{
Iterator<ItemStack> i1 = stacks.iterator();
int index = 0;
while (i1.hasNext())
{
ItemStack stack = i1.next();
if (stack.isItemEqual(item))
{
return index;
}
index++;
}
return -1;
}
public static final boolean arrayContainsEqualStack (ArrayList<ItemStack> stacks, ItemStack item)
{
Iterator<ItemStack> i1 = stacks.iterator();
while (i1.hasNext())
{
ItemStack stack = i1.next();
if (stack.isItemEqual(item))
{
return true;
}
}
return false;
}
public boolean overridesDefault ()
{
return false;
}
}