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InventoryCraftingStationResult.java
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InventoryCraftingStationResult.java
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package tconstruct.tools.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.InventoryCraftResult;
import net.minecraft.item.ItemStack;
import tconstruct.tools.logic.CraftingStationLogic;
public class InventoryCraftingStationResult extends InventoryCraftResult
{
CraftingStationLogic logic;
public InventoryCraftingStationResult(CraftingStationLogic logic)
{
this.logic = logic;
}
/**
* Returns the number of slots in the inventory.
*/
@Override
public int getSizeInventory ()
{
return 1;
}
/**
* Returns the stack in slot i
*/
@Override
public ItemStack getStackInSlot (int par1)
{
return logic.getStackInSlot(0);// this.stackResult[0];
}
/**
* Returns the name of the inventory.
*/
public String getInvName ()
{
return "Result";
}
/**
* If this returns false, the inventory name will be used as an unlocalized
* name, and translated into the player's language. Otherwise it will be
* used directly.
*/
public boolean isInvNameLocalized ()
{
return false;
}
/**
* Removes from an inventory slot (first arg) up to a specified number
* (second arg) of items and returns them in a new stack.
*/
@Override
public ItemStack decrStackSize (int par1, int par2)
{
ItemStack stack = logic.getStackInSlot(0);
if (stack != null)
{
ItemStack itemstack = stack;
logic.setInventorySlotContents(0, null);
return itemstack;
}
else
{
return null;
}
}
/**
* When some containers are closed they call this on each slot, then drop
* whatever it returns as an EntityItem - like when you close a workbench
* GUI.
*/
@Override
public ItemStack getStackInSlotOnClosing (int par1)
{
return null;
}
/**
* Sets the given item stack to the specified slot in the inventory (can be
* crafting or armor sections).
*/
@Override
public void setInventorySlotContents (int par1, ItemStack par2ItemStack)
{
logic.setInventorySlotContents(0, par2ItemStack);
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be
* 64, possibly will be extended. *Isn't this more of a set than a get?*
*/
@Override
public int getInventoryStackLimit ()
{
return 64;
}
/**
* Called when an the contents of an Inventory change, usually
*/
@Override
public void markDirty ()
{
}
/**
* Do not make give this method the name canInteractWith because it clashes
* with Container
*/
@Override
public boolean isUseableByPlayer (EntityPlayer par1EntityPlayer)
{
return true;
}
public void openChest ()
{
}
public void closeChest ()
{
}
/**
* Returns true if automation is allowed to insert the given stack (ignoring
* stack size) into the given slot.
*/
public boolean isStackValidForSlot (int par1, ItemStack par2ItemStack)
{
return true;
}
}