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TinkerSmeltery.java
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TinkerSmeltery.java
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package tconstruct.smeltery;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.GameRegistry.ObjectHolder;
import mantle.blocks.BlockUtils;
import mantle.blocks.abstracts.MultiServantLogic;
import mantle.pulsar.pulse.Handler;
import mantle.pulsar.pulse.Pulse;
import net.minecraft.block.Block;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.material.MaterialLiquid;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidContainerRegistry.FluidContainerData;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.oredict.OreDictionary;
import net.minecraftforge.oredict.ShapedOreRecipe;
import net.minecraftforge.oredict.ShapelessOreRecipe;
import tconstruct.TConstruct;
import tconstruct.library.TConstructRegistry;
import tconstruct.library.crafting.FluidType;
import tconstruct.library.crafting.LiquidCasting;
import tconstruct.library.crafting.Smeltery;
import tconstruct.library.util.IPattern;
import tconstruct.smeltery.blocks.*;
import tconstruct.smeltery.itemblocks.*;
import tconstruct.smeltery.items.FilledBucket;
import tconstruct.smeltery.items.MetalPattern;
import tconstruct.smeltery.logic.*;
import tconstruct.tools.TinkerTools;
import tconstruct.util.config.PHConstruct;
import tconstruct.world.TinkerWorld;
import java.util.*;
@ObjectHolder(TConstruct.modID)
@Pulse(id = "Tinkers' Smeltery", description = "Liquid metals, casting, and the multiblock structure.", forced = true)
public class TinkerSmeltery
{
@SidedProxy(clientSide = "tconstruct.smeltery.SmelteryProxyClient", serverSide = "tconstruct.smeltery.SmelteryProxyCommon")
public static SmelteryProxyCommon proxy;
public static Item metalPattern;
// public static Item armorPattern;
public static Item buckets;
public static Block smeltery;
public static Block lavaTank;
public static Block searedBlock;
public static Block castingChannel;
public static Block tankAir;
public static Block smelteryNether;
public static Block lavaTankNether;
public static Block searedBlockNether;
public static Block searedSlab;
public static Block glueBlock;
public static Block clearGlass;
// public static Block stainedGlass;
public static Block stainedGlassClear;
public static Block glassPane;
// public static Block stainedGlassPane;
public static Block stainedGlassClearPane;
public static Block glassMagicSlab;
public static Block stainedGlassMagicSlab;
public static Block stainedGlassClearMagicSlab;
// Liquids
public static Material liquidMetal;
public static Fluid moltenIronFluid;
public static Fluid moltenGoldFluid;
public static Fluid moltenCopperFluid;
public static Fluid moltenTinFluid;
public static Fluid moltenAluminumFluid;
public static Fluid moltenCobaltFluid;
public static Fluid moltenArditeFluid;
public static Fluid moltenBronzeFluid;
public static Fluid moltenAlubrassFluid;
public static Fluid moltenManyullynFluid;
public static Fluid moltenAlumiteFluid;
public static Fluid moltenObsidianFluid;
public static Fluid moltenSteelFluid;
public static Fluid moltenGlassFluid;
public static Fluid moltenStoneFluid;
public static Fluid moltenEmeraldFluid;
public static Fluid moltenNickelFluid;
public static Fluid moltenLeadFluid;
public static Fluid moltenSilverFluid;
public static Fluid moltenShinyFluid;
public static Fluid moltenInvarFluid;
public static Fluid moltenElectrumFluid;
public static Fluid moltenEnderFluid;
public static Block moltenIron;
public static Block moltenGold;
public static Block moltenCopper;
public static Block moltenTin;
public static Block moltenAluminum;
public static Block moltenCobalt;
public static Block moltenArdite;
public static Block moltenBronze;
public static Block moltenAlubrass;
public static Block moltenManyullyn;
public static Block moltenAlumite;
public static Block moltenObsidian;
public static Block moltenSteel;
public static Block moltenGlass;
public static Block moltenStone;
public static Block moltenEmerald;
public static Block moltenNickel;
public static Block moltenLead;
public static Block moltenSilver;
public static Block moltenShiny;
public static Block moltenInvar;
public static Block moltenElectrum;
public static Block moltenEnder;
// Glue
public static Fluid glueFluid;
public static Block glueFluidBlock;
// Pigiron
public static Fluid pigIronFluid;
public static Block pigIronFluidBlock;
public static Fluid[] fluids = new Fluid[26];
public static Block[] fluidBlocks = new Block[25];
public static FluidStack[] liquids;
public static Block speedSlab;
// InfiBlocks
public static Block speedBlock;
public static Fluid bloodFluid;
public static Block blood;
@Handler
public void preInit (FMLPreInitializationEvent event)
{
TinkerSmelteryEvents smelteryEvents = new TinkerSmelteryEvents();
MinecraftForge.EVENT_BUS.register(smelteryEvents);
FMLCommonHandler.instance().bus().register(smelteryEvents);
TinkerSmeltery.buckets = new FilledBucket(BlockUtils.getBlockFromItem(TinkerSmeltery.buckets));
GameRegistry.registerItem(TinkerSmeltery.buckets, "buckets");
TinkerSmeltery.searedSlab = new SearedSlab().setBlockName("SearedSlab");
TinkerSmeltery.searedSlab.stepSound = Block.soundTypeStone;
TinkerSmeltery.speedSlab = new SpeedSlab().setBlockName("SpeedSlab");
TinkerSmeltery.speedSlab.stepSound = Block.soundTypeStone;
TinkerSmeltery.glueBlock = new GlueBlock().setBlockName("GlueBlock").setCreativeTab(TConstructRegistry.blockTab);
// Smeltery
TinkerSmeltery.smeltery = new SmelteryBlock().setBlockName("Smeltery");
TinkerSmeltery.smelteryNether = new SmelteryBlock("nether").setBlockName("Smeltery");
TinkerSmeltery.lavaTank = new LavaTankBlock().setBlockName("LavaTank");
TinkerSmeltery.lavaTank.setStepSound(Block.soundTypeGlass);
TinkerSmeltery.lavaTankNether = new LavaTankBlock("nether").setStepSound(Block.soundTypeGlass).setBlockName("LavaTank");
TinkerSmeltery.searedBlock = new SearedBlock().setBlockName("SearedBlock");
TinkerSmeltery.searedBlockNether = new SearedBlock("nether").setBlockName("SearedBlock");
TinkerSmeltery.castingChannel = (new CastingChannelBlock()).setBlockName("CastingChannel");
TinkerSmeltery.tankAir = new TankAirBlock(Material.leaves).setBlockUnbreakable().setBlockName("tconstruct.tank.air");
// Liquids
TinkerSmeltery.liquidMetal = new MaterialLiquid(MapColor.tntColor);
TinkerSmeltery.moltenIronFluid = new Fluid("iron.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isIronPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenIronFluid);
TinkerSmeltery.moltenIron = new TConstructFluid(TinkerSmeltery.moltenIronFluid, Material.lava, "liquid_iron").setBlockName("fluid.molten.iron");
GameRegistry.registerBlock(TinkerSmeltery.moltenIron, "fluid.molten.iron");
if (isIronPreReg)
{
TinkerSmeltery.moltenIronFluid = FluidRegistry.getFluid("iron.molten");
Block regMoltenIronBlock = TinkerSmeltery.moltenIronFluid.getBlock();
if (regMoltenIronBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenIron).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenIron = regMoltenIronBlock;
}
else
TinkerSmeltery.moltenIronFluid.setBlock(TinkerSmeltery.moltenIron);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenIronFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenIronFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 0), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenGoldFluid = new Fluid("gold.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isGoldPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenGoldFluid);
TinkerSmeltery.moltenGold = new TConstructFluid(TinkerSmeltery.moltenGoldFluid, Material.lava, "liquid_gold").setBlockName("fluid.molten.gold");
GameRegistry.registerBlock(TinkerSmeltery.moltenGold, "fluid.molten.gold");
if (isGoldPreReg)
{
TinkerSmeltery.moltenGoldFluid = FluidRegistry.getFluid("gold.molten");
Block regMoltenGoldBlock = TinkerSmeltery.moltenGoldFluid.getBlock();
if (regMoltenGoldBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenGold).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenGold = regMoltenGoldBlock;
}
else
TinkerSmeltery.moltenGoldFluid.setBlock(TinkerSmeltery.moltenGold);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenGoldFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenGoldFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 1), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenCopperFluid = new Fluid("copper.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isCopperPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenCopperFluid);
TinkerSmeltery.moltenCopper = new TConstructFluid(TinkerSmeltery.moltenCopperFluid, Material.lava, "liquid_copper").setBlockName("fluid.molten.copper");
GameRegistry.registerBlock(TinkerSmeltery.moltenCopper, "fluid.molten.copper");
if (isCopperPreReg)
{
TinkerSmeltery.moltenCopperFluid = FluidRegistry.getFluid("copper.molten");
Block regMoltenCopperBlock = TinkerSmeltery.moltenCopperFluid.getBlock();
if (regMoltenCopperBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenCopper).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenCopper = regMoltenCopperBlock;
}
else
TinkerSmeltery.moltenCopperFluid.setBlock(TinkerSmeltery.moltenCopper);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenCopperFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenCopperFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 2), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenTinFluid = new Fluid("tin.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isTinPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenTinFluid);
TinkerSmeltery.moltenTin = new TConstructFluid(TinkerSmeltery.moltenTinFluid, Material.lava, "liquid_tin").setBlockName("fluid.molten.tin");
GameRegistry.registerBlock(TinkerSmeltery.moltenTin, "fluid.molten.tin");
if (isTinPreReg)
{
TinkerSmeltery.moltenTinFluid = FluidRegistry.getFluid("tin.molten");
Block regMoltenTinBlock = TinkerSmeltery.moltenTinFluid.getBlock();
if (regMoltenTinBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenTin).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenTin = regMoltenTinBlock;
}
else
TinkerSmeltery.moltenTinFluid.setBlock(TinkerSmeltery.moltenTin);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenTinFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenTinFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 3), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenAluminumFluid = new Fluid("aluminum.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isAluminumPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenAluminumFluid);
TinkerSmeltery.moltenAluminum = new TConstructFluid(TinkerSmeltery.moltenAluminumFluid, Material.lava, "liquid_aluminum").setBlockName("fluid.molten.aluminum");
GameRegistry.registerBlock(TinkerSmeltery.moltenAluminum, "fluid.molten.aluminum");
if (isAluminumPreReg)
{
TinkerSmeltery.moltenAluminumFluid = FluidRegistry.getFluid("aluminum.molten");
Block regMoltenAluminumBlock = TinkerSmeltery.moltenAluminumFluid.getBlock();
if (regMoltenAluminumBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenAluminum).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenAluminum = regMoltenAluminumBlock;
}
else
TinkerSmeltery.moltenAluminumFluid.setBlock(TinkerSmeltery.moltenAluminum);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenAluminumFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenAluminumFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 4), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenCobaltFluid = new Fluid("cobalt.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isCobaltPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenCobaltFluid);
TinkerSmeltery.moltenCobalt = new TConstructFluid(TinkerSmeltery.moltenCobaltFluid, Material.lava, "liquid_cobalt").setBlockName("fluid.molten.cobalt");
GameRegistry.registerBlock(TinkerSmeltery.moltenCobalt, "fluid.molten.cobalt");
if (isCobaltPreReg)
{
TinkerSmeltery.moltenCobaltFluid = FluidRegistry.getFluid("cobalt.molten");
Block regMoltenCobaltBlock = TinkerSmeltery.moltenCobaltFluid.getBlock();
if (regMoltenCobaltBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenCobalt).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenCobalt = regMoltenCobaltBlock;
}
else
TinkerSmeltery.moltenCobaltFluid.setBlock(TinkerSmeltery.moltenCobalt);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenCobaltFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenCobaltFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 5), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenArditeFluid = new Fluid("ardite.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isArditePreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenArditeFluid);
TinkerSmeltery.moltenArdite = new TConstructFluid(TinkerSmeltery.moltenArditeFluid, Material.lava, "liquid_ardite").setBlockName("fluid.molten.ardite");
GameRegistry.registerBlock(TinkerSmeltery.moltenArdite, "fluid.molten.ardite");
if (isArditePreReg)
{
TinkerSmeltery.moltenArditeFluid.setBlock(TinkerSmeltery.moltenArdite);
Block regMoltenArditeBlock = TinkerSmeltery.moltenArditeFluid.getBlock();
if (regMoltenArditeBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenArdite).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenArdite = regMoltenArditeBlock;
}
else
TinkerSmeltery.moltenArditeFluid = FluidRegistry.getFluid("ardite.molten");
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenArditeFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenArditeFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 6), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenBronzeFluid = new Fluid("bronze.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isBronzeFluid = !FluidRegistry.registerFluid(TinkerSmeltery.moltenBronzeFluid);
TinkerSmeltery.moltenBronze = new TConstructFluid(TinkerSmeltery.moltenBronzeFluid, Material.lava, "liquid_bronze").setBlockName("fluid.molten.bronze");
GameRegistry.registerBlock(TinkerSmeltery.moltenBronze, "fluid.molten.bronze");
if (isBronzeFluid)
{
TinkerSmeltery.moltenBronzeFluid = FluidRegistry.getFluid("bronze.molten");
Block regMoltenBronzeBlock = TinkerSmeltery.moltenBronzeFluid.getBlock();
if (regMoltenBronzeBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenBronze).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenBronze = regMoltenBronzeBlock;
}
else
TinkerSmeltery.moltenBronzeFluid.setBlock(TinkerSmeltery.moltenBronze);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenBronzeFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenBronzeFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 7), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenAlubrassFluid = new Fluid("aluminumbrass.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isAlubrassPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenAlubrassFluid);
TinkerSmeltery.moltenAlubrass = new TConstructFluid(TinkerSmeltery.moltenAlubrassFluid, Material.lava, "liquid_alubrass").setBlockName("fluid.molten.alubrass");
GameRegistry.registerBlock(TinkerSmeltery.moltenAlubrass, "fluid.molten.alubrass");
if (isAlubrassPreReg)
{
TinkerSmeltery.moltenAlubrassFluid = FluidRegistry.getFluid("aluminumbrass.molten");
Block regMoltenAlubrassBlock = TinkerSmeltery.moltenAlubrassFluid.getBlock();
if (regMoltenAlubrassBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenAlubrass).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenAlubrass = regMoltenAlubrassBlock;
}
else
TinkerSmeltery.moltenAlubrassFluid.setBlock(TinkerSmeltery.moltenAlubrass);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenAlubrassFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenAlubrassFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 8), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenManyullynFluid = new Fluid("manyullyn.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isManyullynPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenManyullynFluid);
TinkerSmeltery.moltenManyullyn = new TConstructFluid(TinkerSmeltery.moltenManyullynFluid, Material.lava, "liquid_manyullyn").setBlockName("fluid.molten.manyullyn");
GameRegistry.registerBlock(TinkerSmeltery.moltenManyullyn, "fluid.molten.manyullyn");
if (isManyullynPreReg)
{
TinkerSmeltery.moltenManyullynFluid = FluidRegistry.getFluid("manyullyn.molten");
Block regMoltenManyullyn = TinkerSmeltery.moltenManyullynFluid.getBlock();
if (regMoltenManyullyn != null)
{
((TConstructFluid) TinkerSmeltery.moltenManyullyn).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenManyullyn = regMoltenManyullyn;
}
else
TinkerSmeltery.moltenManyullynFluid.setBlock(TinkerSmeltery.moltenManyullyn);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenManyullynFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenManyullynFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 9), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenAlumiteFluid = new Fluid("alumite.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isAlumitePreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenAlumiteFluid);
TinkerSmeltery.moltenAlumite = new TConstructFluid(TinkerSmeltery.moltenAlumiteFluid, Material.lava, "liquid_alumite").setBlockName("fluid.molten.alumite");
GameRegistry.registerBlock(TinkerSmeltery.moltenAlumite, "fluid.molten.alumite");
if (isAlumitePreReg)
{
TinkerSmeltery.moltenAlumiteFluid = FluidRegistry.getFluid("alumite.molten");
Block regMoltenAlumiteBlock = TinkerSmeltery.moltenAlumiteFluid.getBlock();
if (regMoltenAlumiteBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenAlumite).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenAlumite = regMoltenAlumiteBlock;
}
else
TinkerSmeltery.moltenAlumiteFluid.setBlock(TinkerSmeltery.moltenAlumite);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenAlumiteFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenAlumiteFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 10), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenObsidianFluid = new Fluid("obsidian.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isObsidianPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenObsidianFluid);
TinkerSmeltery.moltenObsidian = new TConstructFluid(TinkerSmeltery.moltenObsidianFluid, Material.lava, "liquid_obsidian").setBlockName("fluid.molten.obsidian");
GameRegistry.registerBlock(TinkerSmeltery.moltenObsidian, "fluid.molten.obsidian");
if (isObsidianPreReg)
{
TinkerSmeltery.moltenObsidianFluid = FluidRegistry.getFluid("obsidian.molten");
Block regMoltenObsidianBlock = TinkerSmeltery.moltenObsidianFluid.getBlock();
if (regMoltenObsidianBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenObsidian).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenObsidian = regMoltenObsidianBlock;
}
else
TinkerSmeltery.moltenObsidianFluid.setBlock(TinkerSmeltery.moltenObsidian);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenObsidianFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenObsidianFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 11), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenSteelFluid = new Fluid("steel.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isSteelPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenSteelFluid);
TinkerSmeltery.moltenSteel = new TConstructFluid(TinkerSmeltery.moltenSteelFluid, Material.lava, "liquid_steel").setBlockName("fluid.molten.steel");
GameRegistry.registerBlock(TinkerSmeltery.moltenSteel, "fluid.molten.steel");
if (isSteelPreReg)
{
TinkerSmeltery.moltenSteelFluid = FluidRegistry.getFluid("steel.molten");
Block regMoltenSteelBlock = TinkerSmeltery.moltenSteelFluid.getBlock();
if (regMoltenSteelBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenSteel).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenSteel = regMoltenSteelBlock;
}
else
TinkerSmeltery.moltenSteelFluid.setBlock(TinkerSmeltery.moltenSteel);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenSteelFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenSteelFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 12), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenGlassFluid = new Fluid("glass.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isGlassPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenGlassFluid);
TinkerSmeltery.moltenGlass = new TConstructFluid(TinkerSmeltery.moltenGlassFluid, Material.lava, "liquid_glass", true).setBlockName("fluid.molten.glass");
GameRegistry.registerBlock(TinkerSmeltery.moltenGlass, "fluid.molten.glass");
if (isGlassPreReg)
{
TinkerSmeltery.moltenGlassFluid = FluidRegistry.getFluid("glass.molten");
Block regMoltenGlassBlock = TinkerSmeltery.moltenGlassFluid.getBlock();
if (regMoltenGlassBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenGlass).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenGlass = regMoltenGlassBlock;
}
else
TinkerSmeltery.moltenGlassFluid.setBlock(TinkerSmeltery.moltenGlass);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenGlassFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenGlassFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 13), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenStoneFluid = new Fluid("stone.seared").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isStonePreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenStoneFluid);
TinkerSmeltery.moltenStone = new TConstructFluid(TinkerSmeltery.moltenStoneFluid, Material.lava, "liquid_stone").setBlockName("molten.stone");
GameRegistry.registerBlock(TinkerSmeltery.moltenStone, "molten.stone");
if (isStonePreReg)
{
TinkerSmeltery.moltenStoneFluid = FluidRegistry.getFluid("stone.seared");
Block regMoltenStoneBlock = TinkerSmeltery.moltenStoneFluid.getBlock();
if (regMoltenStoneBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenStone).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenStone = regMoltenStoneBlock;
}
else
TinkerSmeltery.moltenStoneFluid.setBlock(TinkerSmeltery.moltenStone);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenStoneFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenStoneFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 14), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenEmeraldFluid = new Fluid("emerald.liquid").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isEmeraldPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenEmeraldFluid);
TinkerSmeltery.moltenEmerald = new TConstructFluid(TinkerSmeltery.moltenEmeraldFluid, Material.lava, "liquid_villager").setBlockName("molten.emerald");
GameRegistry.registerBlock(TinkerSmeltery.moltenEmerald, "molten.emerald");
if (isEmeraldPreReg)
{
TinkerSmeltery.moltenEmeraldFluid = FluidRegistry.getFluid("emerald.liquid");
Block regMoltenEmeraldBlock = TinkerSmeltery.moltenEmeraldFluid.getBlock();
if (regMoltenEmeraldBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenEmerald).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenEmerald = regMoltenEmeraldBlock;
}
else
TinkerSmeltery.moltenEmeraldFluid.setBlock(TinkerSmeltery.moltenEmerald);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenEmeraldFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenEmeraldFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 15), new ItemStack(Items.bucket)));
TinkerSmeltery.bloodFluid = new Fluid("blood").setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isBloodPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.bloodFluid);
TinkerSmeltery.blood = new BloodBlock(TinkerSmeltery.bloodFluid, Material.water, "liquid_cow").setBlockName("liquid.blood");
GameRegistry.registerBlock(TinkerSmeltery.blood, "liquid.blood");
if (isBloodPreReg)
{
TinkerSmeltery.bloodFluid = FluidRegistry.getFluid("blood");
Block regBloodBlock = TinkerSmeltery.bloodFluid.getBlock();
if (regBloodBlock != null)
{
((TConstructFluid) TinkerSmeltery.blood).suppressOverwritingFluidIcons();
TinkerSmeltery.blood = regBloodBlock;
}
else
TinkerSmeltery.bloodFluid.setBlock(TinkerSmeltery.blood);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.bloodFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.bloodFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 16), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenNickelFluid = new Fluid("nickel.molten").setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isNickelPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenNickelFluid);
TinkerSmeltery.moltenNickel = new TConstructFluid(TinkerSmeltery.moltenNickelFluid, Material.lava, "liquid_ferrous").setBlockName("fluid.molten.nickel");
GameRegistry.registerBlock(TinkerSmeltery.moltenNickel, "fluid.molten.nickel");
if (isNickelPreReg)
{
TinkerSmeltery.moltenNickelFluid = FluidRegistry.getFluid("nickel.molten");
Block regMoltenNickleBlock = TinkerSmeltery.moltenNickelFluid.getBlock();
if (regMoltenNickleBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenNickel).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenNickel = regMoltenNickleBlock;
}
else
TinkerSmeltery.moltenNickelFluid.setBlock(TinkerSmeltery.moltenNickel);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenNickelFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenNickelFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 17), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenLeadFluid = new Fluid("lead.molten").setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isLeadPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenLeadFluid);
TinkerSmeltery.moltenLead = new TConstructFluid(TinkerSmeltery.moltenLeadFluid, Material.lava, "liquid_lead").setBlockName("fluid.molten.lead");
GameRegistry.registerBlock(TinkerSmeltery.moltenLead, "fluid.molten.lead");
if (isLeadPreReg)
{
TinkerSmeltery.moltenLeadFluid = FluidRegistry.getFluid("lead.molten");
Block regMoltenLeadBlock = TinkerSmeltery.moltenLeadFluid.getBlock();
if (regMoltenLeadBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenLead).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenLead = regMoltenLeadBlock;
}
else
TinkerSmeltery.moltenLeadFluid.setBlock(TinkerSmeltery.moltenLead);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenLeadFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenLeadFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 18), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenSilverFluid = new Fluid("silver.molten").setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isSilverPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenSilverFluid);
TinkerSmeltery.moltenSilver = new TConstructFluid(TinkerSmeltery.moltenSilverFluid, Material.lava, "liquid_silver").setBlockName("fluid.molten.silver");
GameRegistry.registerBlock(TinkerSmeltery.moltenSilver, "fluid.molten.silver");
if (isSilverPreReg)
{
TinkerSmeltery.moltenSilverFluid = FluidRegistry.getFluid("silver.molten");
Block regMoltenSilverBlock = TinkerSmeltery.moltenSilverFluid.getBlock();
if (regMoltenSilverBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenSilver).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenSilver = regMoltenSilverBlock;
}
else
TinkerSmeltery.moltenSilverFluid.setBlock(TinkerSmeltery.moltenSilver);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenSilverFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenSilverFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 19), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenShinyFluid = new Fluid("platinum.molten").setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isShinyPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenShinyFluid);
TinkerSmeltery.moltenShiny = new TConstructFluid(TinkerSmeltery.moltenShinyFluid, Material.lava, "liquid_shiny").setBlockName("fluid.molten.shiny");
GameRegistry.registerBlock(TinkerSmeltery.moltenShiny, "fluid.molten.shiny");
if (isShinyPreReg)
{
TinkerSmeltery.moltenShinyFluid = FluidRegistry.getFluid("platinum.molten");
Block regMoltenShinyBlock = TinkerSmeltery.moltenShinyFluid.getBlock();
if (regMoltenShinyBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenShiny).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenShiny = regMoltenShinyBlock;
}
else
TinkerSmeltery.moltenShinyFluid.setBlock(TinkerSmeltery.moltenShiny);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenShinyFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenShinyFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 20), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenInvarFluid = new Fluid("invar.molten").setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isInvarPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenInvarFluid);
TinkerSmeltery.moltenInvar = new TConstructFluid(TinkerSmeltery.moltenInvarFluid, Material.lava, "liquid_invar").setBlockName("fluid.molten.invar");
GameRegistry.registerBlock(TinkerSmeltery.moltenInvar, "fluid.molten.invar");
if (isInvarPreReg)
{
TinkerSmeltery.moltenInvarFluid = FluidRegistry.getFluid("invar.molten");
Block regMoltenInvarBlock = TinkerSmeltery.moltenInvarFluid.getBlock();
if (regMoltenInvarBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenInvar).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenInvar = regMoltenInvarBlock;
}
else
TinkerSmeltery.moltenInvarFluid.setBlock(TinkerSmeltery.moltenInvar);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenInvarFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenInvarFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 21), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenElectrumFluid = new Fluid("electrum.molten").setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isElectrumPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenElectrumFluid);
TinkerSmeltery.moltenElectrum = new TConstructFluid(TinkerSmeltery.moltenElectrumFluid, Material.lava, "liquid_electrum").setBlockName("fluid.molten.electrum");
GameRegistry.registerBlock(TinkerSmeltery.moltenElectrum, "fluid.molten.electrum");
if (isElectrumPreReg)
{
TinkerSmeltery.moltenElectrumFluid = FluidRegistry.getFluid("electrum.molten");
Block regMoltenElectrumBlock = TinkerSmeltery.moltenElectrumFluid.getBlock();
if (regMoltenElectrumBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenElectrum).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenElectrum = regMoltenElectrumBlock;
}
else
TinkerSmeltery.moltenElectrumFluid.setBlock(TinkerSmeltery.moltenElectrum);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenElectrumFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenElectrumFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 22), new ItemStack(Items.bucket)));
TinkerSmeltery.moltenEnderFluid = new Fluid("ender").setDensity(3000).setViscosity(6000);
boolean isEnderPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenEnderFluid);
TinkerSmeltery.moltenEnder = new TConstructFluid(TinkerSmeltery.moltenEnderFluid, Material.water, "liquid_ender").setBlockName("fluid.ender");
GameRegistry.registerBlock(TinkerSmeltery.moltenEnder, "fluid.ender");
if (isEnderPreReg)
{
TinkerSmeltery.moltenEnderFluid = FluidRegistry.getFluid("ender");
Block regMoltenEnderBlock = TinkerSmeltery.moltenEnderFluid.getBlock();
if (regMoltenEnderBlock != null)
{
((TConstructFluid) TinkerSmeltery.moltenEnder).suppressOverwritingFluidIcons();
TinkerSmeltery.moltenEnder = regMoltenEnderBlock;
}
else
TinkerSmeltery.moltenEnderFluid.setBlock(TinkerSmeltery.moltenEnder);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.moltenEnderFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.moltenEnderFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 23), new ItemStack(Items.bucket)));
// Glue
TinkerSmeltery.glueFluid = new Fluid("glue").setDensity(6000).setViscosity(6000).setTemperature(200);
boolean isGluePreReg = !FluidRegistry.registerFluid(TinkerSmeltery.glueFluid);
TinkerSmeltery.glueFluidBlock = new GlueFluid(TinkerSmeltery.glueFluid, Material.water).setCreativeTab(TConstructRegistry.blockTab).setStepSound(TinkerWorld.slimeStep).setBlockName("liquid.glue");
GameRegistry.registerBlock(TinkerSmeltery.glueFluidBlock, "liquid.glue");
if (isGluePreReg)
{
TinkerSmeltery.glueFluid = FluidRegistry.getFluid("glue");
Block regGlueFluidBlock = TinkerSmeltery.glueFluid.getBlock();
if (regGlueFluidBlock != null)
{
((GlueFluid) TinkerSmeltery.glueFluidBlock).suppressOverwritingFluidIcons();
TinkerSmeltery.glueFluidBlock = regGlueFluidBlock;
}
else
TinkerSmeltery.glueFluid.setBlock(TinkerSmeltery.glueFluidBlock);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.glueFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.glueFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 25), new ItemStack(Items.bucket)));
// PigIron
TinkerSmeltery.pigIronFluid = new Fluid("pigiron.molten").setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isPigIronPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.pigIronFluid);
TinkerSmeltery.pigIronFluidBlock = new PigIronMoltenBlock(pigIronFluid, Material.water, "liquid_pigiron").setBlockName("fluid.molten.pigiron");
GameRegistry.registerBlock(TinkerSmeltery.pigIronFluidBlock, "fluid.molten.pigiron");
if (isPigIronPreReg)
{
TinkerSmeltery.pigIronFluid = FluidRegistry.getFluid("pigiron.molten");
Block regPigIronFluid = TinkerSmeltery.pigIronFluid.getBlock();
if (regPigIronFluid != null)
{
((PigIronMoltenBlock) TinkerSmeltery.pigIronFluidBlock).suppressOverwritingFluidIcons();
TinkerSmeltery.pigIronFluidBlock = regPigIronFluid;
}
else
TinkerSmeltery.pigIronFluid.setBlock(TinkerSmeltery.pigIronFluidBlock);
}
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerSmeltery.pigIronFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(TinkerSmeltery.pigIronFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 26), new ItemStack(Items.bucket)));
// blueslime is registered here too because we have the bucket here
if (FluidContainerRegistry.fillFluidContainer(new FluidStack(TinkerWorld.blueSlimeFluid, 1000), new ItemStack(Items.bucket)) == null)
FluidContainerRegistry.registerFluidContainer(new FluidContainerRegistry.FluidContainerData(new FluidStack(TinkerWorld.blueSlimeFluid, 1000), new ItemStack(TinkerSmeltery.buckets, 1, 24), new ItemStack(Items.bucket)));
TinkerSmeltery.fluids = new Fluid[] { TinkerSmeltery.moltenIronFluid, TinkerSmeltery.moltenGoldFluid, TinkerSmeltery.moltenCopperFluid, TinkerSmeltery.moltenTinFluid, TinkerSmeltery.moltenAluminumFluid, TinkerSmeltery.moltenCobaltFluid, TinkerSmeltery.moltenArditeFluid, TinkerSmeltery.moltenBronzeFluid, TinkerSmeltery.moltenAlubrassFluid, TinkerSmeltery.moltenManyullynFluid, TinkerSmeltery.moltenAlumiteFluid, TinkerSmeltery.moltenObsidianFluid, TinkerSmeltery.moltenSteelFluid, TinkerSmeltery.moltenGlassFluid, TinkerSmeltery.moltenStoneFluid, TinkerSmeltery.moltenEmeraldFluid, TinkerSmeltery.bloodFluid, TinkerSmeltery.moltenNickelFluid, TinkerSmeltery.moltenLeadFluid, TinkerSmeltery.moltenSilverFluid, TinkerSmeltery.moltenShinyFluid, TinkerSmeltery.moltenInvarFluid, TinkerSmeltery.moltenElectrumFluid, TinkerSmeltery.moltenEnderFluid, TinkerWorld.blueSlimeFluid, TinkerSmeltery.glueFluid, TinkerSmeltery.pigIronFluid };
TinkerSmeltery.fluidBlocks = new Block[] { TinkerSmeltery.moltenIron, TinkerSmeltery.moltenGold, TinkerSmeltery.moltenCopper, TinkerSmeltery.moltenTin, TinkerSmeltery.moltenAluminum, TinkerSmeltery.moltenCobalt, TinkerSmeltery.moltenArdite, TinkerSmeltery.moltenBronze, TinkerSmeltery.moltenAlubrass, TinkerSmeltery.moltenManyullyn, TinkerSmeltery.moltenAlumite, TinkerSmeltery.moltenObsidian, TinkerSmeltery.moltenSteel, TinkerSmeltery.moltenGlass, TinkerSmeltery.moltenStone, TinkerSmeltery.moltenEmerald, TinkerSmeltery.blood, TinkerSmeltery.moltenNickel, TinkerSmeltery.moltenLead, TinkerSmeltery.moltenSilver, TinkerSmeltery.moltenShiny, TinkerSmeltery.moltenInvar, TinkerSmeltery.moltenElectrum, TinkerSmeltery.moltenEnder, TinkerWorld.slimePool, TinkerSmeltery.glueFluidBlock, TinkerSmeltery.pigIronFluidBlock };
FluidType.registerFluidType("Water", Blocks.snow, 0, 20, FluidRegistry.getFluid("water"), false);
FluidType.registerFluidType("Iron", Blocks.iron_block, 0, 600, TinkerSmeltery.moltenIronFluid, true);
FluidType.registerFluidType("Gold", Blocks.gold_block, 0, 400, TinkerSmeltery.moltenGoldFluid, false);
FluidType.registerFluidType("Tin", TinkerWorld.metalBlock, 5, 400, TinkerSmeltery.moltenTinFluid, false);
FluidType.registerFluidType("Copper", TinkerWorld.metalBlock, 3, 550, TinkerSmeltery.moltenCopperFluid, true);
FluidType.registerFluidType("Aluminum", TinkerWorld.metalBlock, 6, 350, TinkerSmeltery.moltenAluminumFluid, false);
FluidType.registerFluidType("NaturalAluminum", TinkerWorld.oreSlag, 6, 350, TinkerSmeltery.moltenAluminumFluid, false);
FluidType.registerFluidType("Cobalt", TinkerWorld.metalBlock, 0, 650, TinkerSmeltery.moltenCobaltFluid, true);
FluidType.registerFluidType("Ardite", TinkerWorld.metalBlock, 1, 650, TinkerSmeltery.moltenArditeFluid, true);
FluidType.registerFluidType("AluminumBrass", TinkerWorld.metalBlock, 7, 350, TinkerSmeltery.moltenAlubrassFluid, false);
FluidType.registerFluidType("Alumite", TinkerWorld.metalBlock, 8, 800, TinkerSmeltery.moltenAlumiteFluid, true);
FluidType.registerFluidType("Manyullyn", TinkerWorld.metalBlock, 2, 750, TinkerSmeltery.moltenManyullynFluid, true);
FluidType.registerFluidType("Bronze", TinkerWorld.metalBlock, 4, 500, TinkerSmeltery.moltenBronzeFluid, true);
FluidType.registerFluidType("Steel", TinkerWorld.metalBlock, 9, 700, TinkerSmeltery.moltenSteelFluid, true);
FluidType.registerFluidType("Nickel", TinkerWorld.metalBlock, 0, 400, TinkerSmeltery.moltenNickelFluid, false);
FluidType.registerFluidType("Lead", TinkerWorld.metalBlock, 0, 400, TinkerSmeltery.moltenLeadFluid, false);
FluidType.registerFluidType("Silver", TinkerWorld.metalBlock, 0, 400, TinkerSmeltery.moltenSilverFluid, false);
FluidType.registerFluidType("Platinum", TinkerWorld.metalBlock, 0, 400, TinkerSmeltery.moltenShinyFluid, false);
FluidType.registerFluidType("Invar", TinkerWorld.metalBlock, 0, 400, TinkerSmeltery.moltenInvarFluid, false);
FluidType.registerFluidType("Electrum", TinkerWorld.metalBlock, 0, 400, TinkerSmeltery.moltenElectrumFluid, false);
FluidType.registerFluidType("Obsidian", Blocks.obsidian, 0, 750, TinkerSmeltery.moltenObsidianFluid, true);
FluidType.registerFluidType("Ender", TinkerWorld.metalBlock, 10, 500, TinkerSmeltery.moltenEnderFluid, false);
FluidType.registerFluidType("Glass", Blocks.sand, 0, 625, TinkerSmeltery.moltenGlassFluid, false);
FluidType.registerFluidType("Stone", Blocks.stone, 0, 800, TinkerSmeltery.moltenStoneFluid, true);
FluidType.registerFluidType("Emerald", Blocks.emerald_block, 0, 575, TinkerSmeltery.moltenEmeraldFluid, false);
FluidType.registerFluidType("PigIron", TinkerWorld.meatBlock, 0, 610, TinkerSmeltery.pigIronFluid, true);
FluidType.registerFluidType("Glue", TinkerSmeltery.glueBlock, 0, 125, TinkerSmeltery.glueFluid, false);
TinkerSmeltery.speedBlock = new SpeedBlock().setBlockName("SpeedBlock");
// Glass
TinkerSmeltery.clearGlass = new GlassBlockConnected("clear", false).setBlockName("GlassBlock");
TinkerSmeltery.clearGlass.stepSound = Block.soundTypeGlass;
TinkerSmeltery.glassPane = new GlassPaneConnected("clear", false);
TinkerSmeltery.stainedGlassClear = new GlassBlockConnectedMeta("stained", true, "white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black").setBlockName("GlassBlock.StainedClear");
TinkerSmeltery.stainedGlassClear.stepSound = Block.soundTypeGlass;
TinkerSmeltery.stainedGlassClearPane = new GlassPaneStained();
GameRegistry.registerBlock(TinkerSmeltery.searedSlab, SearedSlabItem.class, "SearedSlab");
GameRegistry.registerBlock(TinkerSmeltery.speedSlab, SpeedSlabItem.class, "SpeedSlab");
GameRegistry.registerBlock(TinkerSmeltery.glueBlock, "GlueBlock");
OreDictionary.registerOre("blockRubber", new ItemStack(TinkerSmeltery.glueBlock));
// Smeltery stuff
GameRegistry.registerBlock(TinkerSmeltery.smeltery, SmelteryItemBlock.class, "Smeltery");
GameRegistry.registerBlock(TinkerSmeltery.smelteryNether, SmelteryItemBlock.class, "SmelteryNether");
if (PHConstruct.newSmeltery)
{
GameRegistry.registerTileEntity(AdaptiveSmelteryLogic.class, "TConstruct.Smeltery");
GameRegistry.registerTileEntity(AdaptiveDrainLogic.class, "TConstruct.SmelteryDrain");
}
else
{
GameRegistry.registerTileEntity(SmelteryLogic.class, "TConstruct.Smeltery");
GameRegistry.registerTileEntity(SmelteryDrainLogic.class, "TConstruct.SmelteryDrain");
}
GameRegistry.registerTileEntity(MultiServantLogic.class, "TConstruct.Servants");
GameRegistry.registerBlock(TinkerSmeltery.lavaTank, LavaTankItemBlock.class, "LavaTank");
GameRegistry.registerBlock(TinkerSmeltery.lavaTankNether, LavaTankItemBlock.class, "LavaTankNether");
GameRegistry.registerTileEntity(LavaTankLogic.class, "TConstruct.LavaTank");
GameRegistry.registerBlock(TinkerSmeltery.searedBlock, SearedTableItemBlock.class, "SearedBlock");
GameRegistry.registerBlock(TinkerSmeltery.searedBlockNether, SearedTableItemBlock.class, "SearedBlockNether");
GameRegistry.registerTileEntity(CastingTableLogic.class, "CastingTable");
GameRegistry.registerTileEntity(FaucetLogic.class, "Faucet");
GameRegistry.registerTileEntity(CastingBasinLogic.class, "CastingBasin");
GameRegistry.registerBlock(TinkerSmeltery.castingChannel, CastingChannelItem.class, "CastingChannel");
GameRegistry.registerTileEntity(CastingChannelLogic.class, "CastingChannel");
GameRegistry.registerBlock(TinkerSmeltery.tankAir, "TankAir");
GameRegistry.registerTileEntity(TankAirLogic.class, "tconstruct.tank.air");
GameRegistry.registerBlock(TinkerSmeltery.speedBlock, SpeedBlockItem.class, "SpeedBlock");
// Glass
GameRegistry.registerBlock(TinkerSmeltery.clearGlass, GlassBlockItem.class, "GlassBlock");
GameRegistry.registerBlock(TinkerSmeltery.glassPane, GlassPaneItem.class, "GlassPane");
GameRegistry.registerBlock(TinkerSmeltery.stainedGlassClear, StainedGlassClearItem.class, "GlassBlock.StainedClear");
GameRegistry.registerBlock(TinkerSmeltery.stainedGlassClearPane, StainedGlassClearPaneItem.class, "GlassPaneClearStained");
//Items
TinkerSmeltery.metalPattern = new MetalPattern("cast_", "materials/").setUnlocalizedName("tconstruct.MetalPattern");
GameRegistry.registerItem(TinkerSmeltery.metalPattern, "metalPattern");
TConstructRegistry.addItemToDirectory("metalPattern", TinkerSmeltery.metalPattern);
String[] patternTypes = { "ingot", "toolRod", "pickaxeHead", "shovelHead", "hatchetHead", "swordBlade", "wideGuard", "handGuard", "crossbar", "binding", "frypanHead", "signHead", "knifeBlade", "chiselHead", "toughRod", "toughBinding", "largePlate", "broadAxeHead", "scytheHead", "excavatorHead", "largeBlade", "hammerHead", "fullGuard" };
for (int i = 0; i < patternTypes.length; i++)
{
TConstructRegistry.addItemStackToDirectory(patternTypes[i] + "Cast", new ItemStack(TinkerSmeltery.metalPattern, 1, i));
}
}
@Handler
public void init (FMLInitializationEvent event)
{
proxy.initialize();
craftingTableRecipes();
addRecipesForSmeltery();
addRecipesForTableCasting();
addRecipesForBasinCasting();
}
@Handler
public void postInit (FMLPostInitializationEvent evt)
{
addOreDictionarySmelteryRecipes();
modIntegration();
}
private void craftingTableRecipes ()
{
String[] patSurround = { "###", "#m#", "###" };
// stained Glass Recipes
String[] dyeTypes = { "dyeBlack", "dyeRed", "dyeGreen", "dyeBrown", "dyeBlue", "dyePurple", "dyeCyan", "dyeLightGray", "dyeGray", "dyePink", "dyeLime", "dyeYellow", "dyeLightBlue", "dyeMagenta", "dyeOrange", "dyeWhite" };
String color = "";
for (int i = 0; i < 16; i++)
{
color = dyeTypes[15 - i];
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(TinkerSmeltery.stainedGlassClear, 8, i), patSurround, 'm', color, '#', TinkerSmeltery.clearGlass));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(TinkerSmeltery.stainedGlassClear, 1, i), color, TinkerSmeltery.clearGlass));
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(TinkerSmeltery.stainedGlassClear, 8, i), patSurround, 'm', color, '#', new ItemStack(TinkerSmeltery.stainedGlassClear, 1, Short.MAX_VALUE)));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(TinkerSmeltery.stainedGlassClear, 1, i), color, new ItemStack(TinkerSmeltery.stainedGlassClear, 1, Short.MAX_VALUE)));
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(TinkerSmeltery.stainedGlassClearPane, 8, i), patSurround, 'm', color, '#', TinkerSmeltery.glassPane));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(TinkerSmeltery.stainedGlassClearPane, 1, i), color, TinkerSmeltery.glassPane));
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(TinkerSmeltery.stainedGlassClearPane, 8, i), patSurround, 'm', color, '#', new ItemStack(TinkerSmeltery.stainedGlassClearPane, 1, Short.MAX_VALUE)));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(TinkerSmeltery.stainedGlassClearPane, 1, i), color, new ItemStack(TinkerSmeltery.stainedGlassClearPane, 1, Short.MAX_VALUE)));
}
// Glass Recipes
GameRegistry.addRecipe(new ItemStack(Items.glass_bottle, 3), new Object[] { "# #", " # ", '#', TinkerSmeltery.clearGlass });
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(Blocks.daylight_detector), new Object[] { "GGG", "QQQ", "WWW", 'G', "blockGlass", 'Q', Items.quartz, 'W', "slabWood" }));
GameRegistry.addRecipe(new ItemStack(Blocks.beacon, 1), new Object[] { "GGG", "GSG", "OOO", 'G', TinkerSmeltery.clearGlass, 'S', Items.nether_star, 'O', Blocks.obsidian });
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(TinkerSmeltery.glassPane, 16, 0), "GGG", "GGG", 'G', TinkerSmeltery.clearGlass));
// Smeltery Components Recipes
ItemStack searedBrick = new ItemStack(TinkerTools.materials, 1, 2);
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.smeltery, 1, 0), "bbb", "b b", "bbb", 'b', searedBrick); // Controller
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.smeltery, 1, 1), "b b", "b b", "b b", 'b', searedBrick); // Drain
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.smeltery, 1, 2), "bb", "bb", 'b', searedBrick); // Bricks
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(TinkerSmeltery.lavaTank, 1, 0), patSurround, '#', searedBrick, 'm', "blockGlass")); // Tank
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(TinkerSmeltery.lavaTank, 1, 1), "bgb", "ggg", "bgb", 'b', searedBrick, 'g', "blockGlass")); // Glass
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(TinkerSmeltery.lavaTank, 1, 2), "bgb", "bgb", "bgb", 'b', searedBrick, 'g', "blockGlass")); // Window
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedBlock, 1, 0), "bbb", "b b", "b b", 'b', searedBrick); // Table
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedBlock, 1, 1), "b b", " b ", 'b', searedBrick); // Faucet
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedBlock, 1, 2), "b b", "b b", "bbb", 'b', searedBrick); // Basin
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.castingChannel, 4, 0), "b b", "bbb", 'b', searedBrick); // Channel
searedBrick = new ItemStack(TinkerTools.materials, 1, 37);
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.smelteryNether, 1, 0), "bbb", "b b", "bbb", 'b', searedBrick); // Controller
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.smelteryNether, 1, 1), "b b", "b b", "b b", 'b', searedBrick); // Drain
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.smelteryNether, 1, 2), "bb", "bb", 'b', searedBrick); // Bricks
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(TinkerSmeltery.lavaTankNether, 1, 0), patSurround, '#', searedBrick, 'm', "blockGlass")); // Tank
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(TinkerSmeltery.lavaTankNether, 1, 1), "bgb", "ggg", "bgb", 'b', searedBrick, 'g', "blockGlass")); // Glass
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(TinkerSmeltery.lavaTankNether, 1, 2), "bgb", "bgb", "bgb", 'b', searedBrick, 'g', "blockGlass")); // Window
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedBlockNether, 1, 0), "bbb", "b b", "b b", 'b', searedBrick); // Table
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedBlockNether, 1, 1), "b b", " b ", 'b', searedBrick); // Faucet
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedBlockNether, 1, 2), "b b", "b b", "bbb", 'b', searedBrick); // Basin
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.castingChannel, 4, 0), "b b", "bbb", 'b', searedBrick); // Channel
// Slab Smeltery Components Recipes
for (int i = 0; i < 7; i++)
{
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.speedSlab, 6, i), "bbb", 'b', new ItemStack(TinkerSmeltery.speedBlock, 1, i));
}
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedSlab, 6, 0), "bbb", 'b', new ItemStack(TinkerSmeltery.smeltery, 1, 2));
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedSlab, 6, 1), "bbb", 'b', new ItemStack(TinkerSmeltery.smeltery, 1, 4));
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedSlab, 6, 2), "bbb", 'b', new ItemStack(TinkerSmeltery.smeltery, 1, 5));
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedSlab, 6, 3), "bbb", 'b', new ItemStack(TinkerSmeltery.smeltery, 1, 6));
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedSlab, 6, 4), "bbb", 'b', new ItemStack(TinkerSmeltery.smeltery, 1, 8));
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedSlab, 6, 5), "bbb", 'b', new ItemStack(TinkerSmeltery.smeltery, 1, 9));
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedSlab, 6, 6), "bbb", 'b', new ItemStack(TinkerSmeltery.smeltery, 1, 10));
GameRegistry.addRecipe(new ItemStack(TinkerSmeltery.searedSlab, 6, 7), "bbb", 'b', new ItemStack(TinkerSmeltery.smeltery, 1, 11));
}
public void addOreDictionarySmelteryRecipes ()
{
List<FluidType> exceptions = Arrays.asList(new FluidType[] { FluidType.getFluidType("Water"), FluidType.getFluidType("Stone"), FluidType.getFluidType("Emerald"), FluidType.getFluidType("Ender"), FluidType.getFluidType("Glass"), FluidType.getFluidType("Slime"), FluidType.getFluidType("Obsidian") });
Iterator iter = FluidType.fluidTypes.entrySet().iterator();
while (iter.hasNext())
{
Map.Entry pairs = (Map.Entry) iter.next();
FluidType ft = (FluidType) pairs.getValue();
if (exceptions.contains(ft))
continue;
String fluidTypeName = (String) pairs.getKey();
// Nuggets
Smeltery.addDictionaryMelting("nugget" + fluidTypeName, ft, -100, TConstruct.nuggetLiquidValue);
registerNuggetCasting(ft, "nugget" + fluidTypeName);
// Ingots, Dust
registerIngotCasting(ft, "ingot" + fluidTypeName);
Smeltery.addDictionaryMelting("ingot" + fluidTypeName, ft, -50, TConstruct.ingotLiquidValue);
Smeltery.addDictionaryMelting("dust" + fluidTypeName, ft, -75, TConstruct.ingotLiquidValue);
// Factorization support
Smeltery.addDictionaryMelting("crystalline" + fluidTypeName, ft, -50, TConstruct.ingotLiquidValue);
// Ores
Smeltery.addDictionaryMelting("ore" + fluidTypeName, ft, 0, (int) (TConstruct.ingotLiquidValue * PHConstruct.ingotsPerOre));
// NetherOres support
Smeltery.addDictionaryMelting("oreNether" + fluidTypeName, ft, 75, (int) (TConstruct.ingotLiquidValue * PHConstruct.ingotsPerOre * 2));
// DenseOres support
Smeltery.addDictionaryMelting("denseore" + fluidTypeName, ft, 75, (int) (TConstruct.ingotLiquidValue * PHConstruct.ingotsPerOre * 3));
// DenseOres support
Smeltery.addDictionaryMelting("orePoor" + fluidTypeName, ft, 75, (int) (TConstruct.nuggetLiquidValue * PHConstruct.ingotsPerOre));
// Blocks
registerBlockCasting(ft, "block" + fluidTypeName);
Smeltery.addDictionaryMelting("block" + fluidTypeName, ft, 100, TConstruct.blockLiquidValue);
if (ft.isToolpart)
{
TinkerTools.registerPatternMaterial("ingot" + fluidTypeName, 2, fluidTypeName);
TinkerTools.registerPatternMaterial("block" + fluidTypeName, 18, fluidTypeName);
}
}
// Obsidian, different dust amount
{
FluidType ft = FluidType.getFluidType("Obsidian");
String fluidTypeName = "Obsidian";
Smeltery.addDictionaryMelting("nugget" + fluidTypeName, ft, -100, TConstruct.nuggetLiquidValue);
registerNuggetCasting(ft, "nugget" + fluidTypeName);
// Ingots, Dust
registerIngotCasting(ft, "ingot" + fluidTypeName);
Smeltery.addDictionaryMelting("ingot" + fluidTypeName, ft, -50, TConstruct.ingotLiquidValue);
Smeltery.addDictionaryMelting("dust" + fluidTypeName, ft, -75, TConstruct.ingotLiquidValue / 4);
// Factorization support
Smeltery.addDictionaryMelting("crystalline" + fluidTypeName, ft, -50, TConstruct.ingotLiquidValue);
// Ores
Smeltery.addDictionaryMelting("ore" + fluidTypeName, ft, 0, ((int) TConstruct.ingotLiquidValue * (int) PHConstruct.ingotsPerOre));
// Poor ores
Smeltery.addDictionaryMelting("orePoor" + fluidTypeName, ft, 0, (int) (TConstruct.nuggetLiquidValue * PHConstruct.ingotsPerOre * 1.5f));
// NetherOres support
Smeltery.addDictionaryMelting("oreNether" + fluidTypeName, ft, 75, ((int) TConstruct.ingotLiquidValue * (int) PHConstruct.ingotsPerOre * 2));
// Blocks
Smeltery.addDictionaryMelting("block" + fluidTypeName, ft, 100, TConstruct.ingotLiquidValue*2);
if (ft.isToolpart)
{
TinkerTools.registerPatternMaterial("ingot" + fluidTypeName, 2, fluidTypeName);
TinkerTools.registerPatternMaterial("block" + fluidTypeName, 18, fluidTypeName);
}
}
// Compressed materials. max 4x because it's too much otherwise.
for (int i = 1; i <= 4; i++)
{
Smeltery.addDictionaryMelting("compressedCobblestone" + i + "x", FluidType.getFluidType("Stone"), 0, TConstruct.stoneLiquidValue * (int) Math.pow(9, i));
}
Smeltery.addDictionaryMelting("compressedSand1x", FluidType.getFluidType("Glass"), 175, FluidContainerRegistry.BUCKET_VOLUME * 9);
Smeltery.addDictionaryMelting("compressedSand2x", FluidType.getFluidType("Glass"), 175, FluidContainerRegistry.BUCKET_VOLUME * 9 * 9);
}
private void addRecipesForTableCasting ()
{
/* Smeltery */
ItemStack ingotcast = new ItemStack(TinkerSmeltery.metalPattern, 1, 0);
ItemStack gemcast = new ItemStack(TinkerSmeltery.metalPattern, 1, 26);
LiquidCasting tableCasting = TConstructRegistry.instance.getTableCasting();
// Blank
tableCasting.addCastingRecipe(new ItemStack(TinkerTools.blankPattern, 1, 1), new FluidStack(TinkerSmeltery.moltenAlubrassFluid, TConstruct.ingotLiquidValue), 80);
tableCasting.addCastingRecipe(new ItemStack(TinkerTools.blankPattern, 1, 2), new FluidStack(TinkerSmeltery.moltenGoldFluid, TConstruct.ingotLiquidValue * 2), 80);
tableCasting.addCastingRecipe(gemcast, new FluidStack(TinkerSmeltery.moltenAlubrassFluid, TConstruct.ingotLiquidValue), new ItemStack(Items.emerald), 80);
tableCasting.addCastingRecipe(gemcast, new FluidStack(TinkerSmeltery.moltenGoldFluid, TConstruct.ingotLiquidValue * 2), new ItemStack(Items.emerald), 80);
// Ingots
tableCasting.addCastingRecipe(new ItemStack(TinkerTools.materials, 1, 2), new FluidStack(TinkerSmeltery.moltenStoneFluid, TConstruct.ingotLiquidValue / 4), ingotcast, 80); // stone
// Misc
tableCasting.addCastingRecipe(new ItemStack(Items.emerald), new FluidStack(TinkerSmeltery.moltenEmeraldFluid, 640), gemcast, 80);
tableCasting.addCastingRecipe(new ItemStack(TinkerTools.materials, 1, 36), new FluidStack(TinkerSmeltery.glueFluid, TConstruct.ingotLiquidValue), null, 50);
tableCasting.addCastingRecipe(new ItemStack(TinkerWorld.strangeFood, 1, 1), new FluidStack(TinkerSmeltery.bloodFluid, 160), null, 50);
// Buckets
ItemStack bucket = new ItemStack(Items.bucket);
Item thermalBucket = GameRegistry.findItem("ThermalFoundation", "bucket");
for (int sc = 0; sc < 26; sc++)
{
if (TinkerSmeltery.fluids[sc] != null) {
// TE support
if(fluids[sc] == TinkerSmeltery.moltenEnderFluid && thermalBucket != null)
// bucket of resonant ender instead of liquified ender
tableCasting.addCastingRecipe(new ItemStack(thermalBucket, 1, 2), new FluidStack(TinkerSmeltery.fluids[sc], FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10);
else
tableCasting.addCastingRecipe(new ItemStack(TinkerSmeltery.buckets, 1, sc), new FluidStack(TinkerSmeltery.fluids[sc], FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10);
}
}
// water and lava bucket
tableCasting.addCastingRecipe(new ItemStack(Items.water_bucket), new FluidStack(FluidRegistry.WATER, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10);
tableCasting.addCastingRecipe(new ItemStack(Items.lava_bucket), new FluidStack(FluidRegistry.LAVA, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10);
// Clear glass pane casting
tableCasting.addCastingRecipe(new ItemStack(TinkerSmeltery.glassPane), new FluidStack(TinkerSmeltery.moltenGlassFluid, 250), null, 80);
// Metal toolpart casting
TinkerSmeltery.liquids = new FluidStack[] { new FluidStack(TinkerSmeltery.moltenIronFluid, 1), new FluidStack(TinkerSmeltery.moltenCopperFluid, 1), new FluidStack(TinkerSmeltery.moltenCobaltFluid, 1), new FluidStack(TinkerSmeltery.moltenArditeFluid, 1), new FluidStack(TinkerSmeltery.moltenManyullynFluid, 1), new FluidStack(TinkerSmeltery.moltenBronzeFluid, 1), new FluidStack(TinkerSmeltery.moltenAlumiteFluid, 1), new FluidStack(TinkerSmeltery.moltenObsidianFluid, 1), new FluidStack(TinkerSmeltery.moltenSteelFluid, 1), new FluidStack(TinkerSmeltery.pigIronFluid, 1) };
int[] liquidDamage = new int[] { 2, 13, 10, 11, 12, 14, 15, 6, 16, 18 }; // ItemStack
// damage
// value
int fluidAmount = 0;
Fluid fs = null;
for (int iter = 0; iter < TinkerTools.patternOutputs.length; iter++)
{
if (TinkerTools.patternOutputs[iter] != null)
{