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fer22f opened this issue
Jan 12, 2019
· 5 comments
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1.12Issue affects Minecraft 1.12BugIssue describes unintended or broken behaviorWon't FixNo fix will be provided. Typically fix is too risky or another mod should fix it
Issue description: Disabling the TinkerFluids module in TinkerModules.cfg doesn't work properly. Liquids still show up in JEI and mods like Forestry create capsules for every liquid in Tinkers Construct.
The config is as follows, I was looking for using just the gadgets and the world gen from Tinkers:
Can it be reproduced with just Tinkers Construct, or are other mods required to reproduce the bug? I enabled just Tinkers Construct and JEI and the result is the screenshot above. With Forestry, capsules are also created for each of the liquids.
The text was updated successfully, but these errors were encountered:
Hm, it might be that we cant offer this option anymore. If I remember correctly something regarding fluid registration changed in Forge in 1.10 or early 1.12, which requires us to always register all our fluids ahead of time.
There was a chance which prevented us from dynamically registering them (based on metals present), I can't remember if there was a change that forced us to register them before preInit though, which would affect the modules loading
Marking in the 1.12 milestone as reminder to mark fluids as not able to be disabled, as that is the simplest fix without making significant changes. Not sure if 1.12 will get any more builds still.
KnightMiner
added
Bug
Issue describes unintended or broken behavior
Won't Fix
No fix will be provided. Typically fix is too risky or another mod should fix it
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Jan 31, 2022
1.12Issue affects Minecraft 1.12BugIssue describes unintended or broken behaviorWon't FixNo fix will be provided. Typically fix is too risky or another mod should fix it
Issue description: Disabling the TinkerFluids module in TinkerModules.cfg doesn't work properly. Liquids still show up in JEI and mods like Forestry create capsules for every liquid in Tinkers Construct.
The config is as follows, I was looking for using just the gadgets and the world gen from Tinkers:
Versions:
Can it be reproduced with just Tinkers Construct, or are other mods required to reproduce the bug? I enabled just Tinkers Construct and JEI and the result is the screenshot above. With Forestry, capsules are also created for each of the liquids.
The text was updated successfully, but these errors were encountered: