/
chief_0.0.6.sol
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chief_0.0.6.sol
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pragma solidity ^0.4.19;
contract TribeChief_0_0_6 {
string vsn = "0.0.6";
//config >>>>
uint epoch = 6171; // block time 14s, 6171 block = 24H
uint signerLimit = 17;
uint volunteerLimit = 1234;
//config <<<<
mapping(address => bool) genesisSigner; // genesis signer address
uint blockNumber;
//signer info
struct SignerInfo {
uint score;
uint number;
}
//volunteer object
struct VolunteerInfo {
uint weight; // new volunteer weight = 5
uint number;
}
address _owner;
address[] _genesisSignerList;
address[] _signerList;
address[] _volunteerList;
address[] _blackList;
// the mapping of the signer score and the block number
mapping(address => SignerInfo) signersMap;
// the mapping of the volunteer and block number
//mapping(address => uint) volunteersMap;
mapping(address => VolunteerInfo) volunteersMap;
// the mapping of the blacklist and block number
mapping(address => uint) blMap;
function TribeChief_0_0_6(address[] genesisSigners, uint _epoch, uint _signerLimit, uint _volunteerLimit) public {
if (_epoch > 0) epoch = _epoch;
if (_signerLimit > 0) signerLimit = _signerLimit;
if (_volunteerLimit > 0) volunteerLimit = _volunteerLimit;
_owner = msg.sender;
uint len = genesisSigners.length;
if (len > 0) {
for (uint i = 0; i < len; i++) {
address g = genesisSigners[i];
genesisSigner[g] = true;
_genesisSignerList.push(g);
if (i == 0) pushSigner(g, 3);
}
} else {
// normal default for testing
// 0x4110bd1ff0b73fa12c259acf39c950277f266787;
address g1 = uint160(371457687117486736155821182390123011782146942855);
genesisSigner[g1] = true;
_genesisSignerList.push(g1);
pushSigner(g1, 3);
}
}
// delete a blacklist by index
function deleteBlackList(uint index) private {
uint blen = _blackList.length;
if (index < blen) {
delete blMap[_blackList[index]];
for (uint i = index; i < blen - 1; i++) {
_blackList[i] = _blackList[i + 1];
}
_blackList.length -= 1;
}
}
// delete a volunteer by index
function deleteVolunteer(uint index) private {
uint vlen = _volunteerList.length;
// _signerList >>>>
if (index < vlen) {
delete volunteersMap[_volunteerList[index]];
for (uint i = index; i < vlen - 1; i++) {
_volunteerList[i] = _volunteerList[i + 1];
}
_volunteerList.length -= 1;
}
}
// delete a signer by index
function deleteSigner(uint index) private {
uint slen = _signerList.length;
if (index < slen) {
delete signersMap[_signerList[index]];
for (uint i = index; i < slen - 1; i++) {
_signerList[i] = _signerList[i + 1];
}
_signerList.length -= 1;
}
}
// append a sinner to blacklist
function pushBlackList(address sinner) private {
if (sinner != uint160(0) && blMap[sinner] == 0) {
_blackList.push(sinner);
blMap[sinner] = block.number;
}
}
// append a volunteer
function pushVolunteer(address volunteer, uint weight) private {
if (weight == 0) {
// weight == 0 表示要删除这个候选人,并放到黑名单里冷静一个 epoch
if (_volunteerList.length > 0) {
for (uint i = 0; i < _volunteerList.length; i++) {
if (volunteer == _volunteerList[i]) {
deleteVolunteer(i);
break;
}
}
}
pushBlackList(volunteer);
} else if (!genesisSigner[volunteer] && weight == 5 && _volunteerList.length < volunteerLimit && volunteersMap[volunteer].number == 0 && blMap[volunteer] == 0 && signersMap[volunteer].number == 0) {
//满员或者已经存在于签名人or候选人则不添加
_volunteerList.push(volunteer);
volunteersMap[volunteer].weight = weight;
volunteersMap[volunteer].number = block.number;
} else if (weight < 5 && volunteersMap[volunteer].number > 0) {
//这种情况只是为了给 weight - 1 ,所以无条件修改
volunteersMap[volunteer].weight = weight;
volunteersMap[volunteer].number = block.number;
}
}
// generate a random index for remove signers every epoch
function getRandomIdx(address addr, uint max) private view returns (uint256) {
if (max <= 0) {
return 0;
}
uint256 random = uint256(keccak256(addr, block.difficulty, now));
return (random % max);
}
// append a signer
function pushSigner(address signer, uint score) private {
if (_signerList.length < signerLimit) {
_signerList.push(signer);
signersMap[signer].score = score;
signersMap[signer].number = block.number;
}
}
modifier apply(address _addr) {
require(_addr != uint160(0));
require(signersMap[_addr].score > 0);
_;
}
modifier owner(address _addr) {
require(_addr == _owner);
_;
}
function repeatTi(uint[] tiList, uint ti) private pure returns (bool) {
if (tiList.length > 0) {
for (uint i = 0; i < tiList.length; i++) {
if (tiList[i] == ti) {
return true;
}
}
}
return false;
}
uint[] _cleanIdx; //辅助清理
/*
这个方法在每个 epoch 时负责清理志愿者列表
*/
function _cleanVolunteerList() private {
_cleanIdx.length = 0;
// 清除低分的志愿者,如果不足 5 分的多于 1/2 则按照分数从低到高只清除到 1/2 ,
// 如果志愿者列表长度不足 limit 的 1/2 则不清除
uint vlen = _volunteerList.length;
if (vlen > volunteerLimit / 2) {
for (uint i1 = 0; i1 < vlen; i1++) {
if (volunteersMap[_volunteerList[i1]].weight < 5) {
_cleanIdx.push(i1);
}
}
if (_cleanIdx.length > volunteerLimit / 2) {
// 小于 5 的超过 1/2 时,随机清理掉多于 1/2 的部分
uint total = _cleanIdx.length - (volunteerLimit / 2);
uint[] memory tiList = new uint[](total);
// 随机挑选出超过 1/2 的部分的索引,放在 tiList 数组中
for (uint i2 = 0; i2 < _cleanIdx.length; i2++) {
uint ti = getRandomIdx(_volunteerList[i2], (_cleanIdx.length - uint(1)));
//skip out of range
if (ti >= _cleanIdx.length) continue;
//skip repeat
if (repeatTi(tiList, ti)) continue;
tiList[total] = ti;
if (total == 0) break;
total -= 1;
}
// 清掉 tiList 数组中记录的索引信息,并将 address 放入 blackList 等到下一个 epoch 解禁
for (uint i3 = 0; i3 < tiList.length; i3++) {
uint idx = tiList[i3];
deleteVolunteer(idx);
address volunteer = _volunteerList[idx];
pushBlackList(volunteer);
}
}
}
}
// v0.0.4
function _cleanBlacklist() private {
// 1 : clean blacklist
uint blen = _blackList.length;
for (uint i2 = 0; i2 < blen; i2++) {
delete blMap[_blackList[i2]];
}
delete _blackList;
}
/*
在志愿者列表中随机选出17个节点替换当前列表,
在进入这个方法之前,已经判断过志愿者列表尺寸了,所以这里只管随机拼装即可
*/
function generateSignersRule3() private {
address g = _signerList[0];
// 清理旧的列表
address[] memory sl = new address[](_signerList.length);
for (uint j = 0; j < sl.length; j++) {
sl[j] = _signerList[j];
}
for (uint i0 = sl.length; i0 > 0; i0--) {
uint sIndex = i0 - 1;
deleteSigner(sIndex);
address signerI = sl[sIndex];
if (sIndex > 0 && signerI != uint160(0)) {
if (volunteersMap[signerI].weight == 0) {
pushVolunteer(signerI, 5);
}
pushVolunteer(signerI, volunteersMap[signerI].weight - 1);
}
}
// 顺序选出一个创世签名人放到首位
if (genesisSigner[g] && _genesisSignerList.length > 1) {
// 这个循环一定会找到一个 genesisSigner 放到 signers 中
for (uint i1 = 0; i1 < _genesisSignerList.length; i1++) {
if (_genesisSignerList[i1] == g) {
if (i1 == (_genesisSignerList.length - 1)) {
pushSigner(_genesisSignerList[0], 3);
} else {
pushSigner(_genesisSignerList[i1 + 1], 3);
}
break;
}
}
} else {
pushSigner(_genesisSignerList[0], 3);
}
// 随机填满整个 signerList , 走到这个逻辑时 volunteer 一定比 signers 多,所以一定能填满
// 这个地方循环下来很可能造成 signerList.length < signerLimit 的情况, 后续需要补充
uint[] memory tiList = new uint[](signerLimit);
uint ii = 0;
for (uint i2 = 0; i2 < _volunteerList.length; i2++) {
if (ii >= signerLimit) break;
uint ti = getRandomIdx(_volunteerList[i2], _volunteerList.length - uint(1));
if (repeatTi(tiList, ti)) continue;
pushSigner(_volunteerList[ti], 3);
tiList[ii] = ti;
ii = ii + 1;
}
// 如果不满需要补满
if (ii < signerLimit) {
for (uint i3 = 0; i3 < _volunteerList.length; i3++) {
//不存在就放进去
if (signersMap[_volunteerList[i3]].number == 0) pushSigner(_volunteerList[i3], 3);
//放满了就退出循环
if (_signerList.length >= signerLimit) break;
}
}
}
/* rule 3 : 出块节点列表已满,候选节点列表大于出块节点列表
在这个规则生效时,签名节点的分数已经没有意义了,
此时的规则是每出一轮块就要替换掉全部的出块节点,
从候选节点列表中按 weight 随机提拔一批新的出块节点到出块节点列表,
将原出块节点列表移入候选节点列表,并将 weight - 1,
当 weight == 0 时则移入黑名单,等待下一个 epoch
假设出块节点列表最大长度 17 ,候选节点列表最大长度与 epoch 相等。每一轮出块,指的就是每 17 个块,每笔交易的确认时间也是 17 块,但是对于交易所来说应该至少经过 34 个块才能确认一笔交易。
*/
function updateRule3() private {
uint l = _signerList.length;
uint signerIdx = uint(blockNumber % l);
address si = _signerList[signerIdx];
//1 : 初始签名人不做处理,不是正常签名人 0 分放回志愿者列表,否则 weight - 1
if (signerIdx > uint(0)) {
// 序号对应的不是我,把序号对应的 signer 以 weight=0 扔回志愿者列表 (其实就是删除)
if (msg.sender != si) {
pushVolunteer(si, 0);
//此处还不能直接删除,因为不能破坏列表长度,否则对后续取模逻辑有影响,用 0 占位吧
delete signersMap[si];
_signerList[signerIdx] = uint160(0);
}
}
//2 : 如果当前块是签名人列表的最后一块,则生成下一轮的列表
if (signerIdx == uint(l - 1)) {
//if (volunteersMap[msg.sender].weight == 0) {pushVolunteer(msg.sender, 5);}
//pushVolunteer(msg.sender, volunteersMap[msg.sender].weight - 1);
generateSignersRule3();
}
}
/*
rule 1 : 出块节点列表未满
每个节点3分,每错出或漏出一个块扣1分,0分时被放入黑名单
在当前 epoch 不再被选拔
rule 2 : 出块节点列表已满,候选节点列表小于出块节点列表
此时主要工作是选拔候选节点,为每个被选拔的节点设置 weight = 5,
出块规则与 “出块节点列表未满” 时的规则相同
*/
function updateRule1() private {
fixRule1();
// mine
// 如果当前块 不是 signers[ blockNumber % signers.length ] 出的,就给这个 signer 减分
// 否则恢复成 3 分
uint signerIdx = blockNumber % _signerList.length;
//初始签名人不做处理
if (!genesisSigner[_signerList[signerIdx]]) {
SignerInfo storage signer = signersMap[_signerList[signerIdx]];
// 序号对应的不是我,则扣它一分
if (msg.sender != _signerList[signerIdx]) {
if (signer.score > 1) {
signer.score -= 1;
signer.number = blockNumber;
} else {
// move to blacklist and cannot be selected in this epoch
pushVolunteer(_signerList[signerIdx], 0);
// vsn-0.0.3
// score == 0 , remove on signerList
deleteSigner(signerIdx);
}
} else {
// 恢复分数
signer.score = 3;
}
}
//是否提拔一个人到签名人
//后进先出的规则
if (_signerList.length < signerLimit && _volunteerList.length > 0) {
//将候选人列表首个添加到签名人列表
pushSigner(_volunteerList[_volunteerList.length - 1], 3);
//删除该候补志愿者
deleteVolunteer(_volunteerList.length - 1);
}
}
function fixRule1() private {
// clean signers
for (uint i = 0; i < _signerList.length; i++) {
if (_signerList[i] == uint160(0)) {
deleteSigner(i);
i--;
}
}
// clean volunteers
// volunteers.length <= signerLimit now.
for (uint j = 0; j < _signerList.length; j++) {
address v = _signerList[j];
if (volunteersMap[v].number > 0) {
for (uint k = 0; k < _volunteerList.length; k++) {
if (v == _volunteerList[k]) {
deleteVolunteer(k);
break;
}
}
}
}
}
function update(address volunteer) public apply(msg.sender) {
blockNumber = block.number;
// 每个 epoch 的行为都是固定的,执行完了会决定接下来的行为
if (blockNumber > epoch && blockNumber % epoch == 0) {
// 先清理 blacklist , 因为清理志愿者时还会产生新的 blacklist 成员
_cleanBlacklist();
// 志愿者列表是否需要清理,这是个问题
//_cleanVolunteerList();
}
// 选拔一个志愿者
if (volunteer != uint160(0)) {
pushVolunteer(volunteer, 5);
}
if (_signerList.length < signerLimit || _volunteerList.length < _signerList.length) {
// rule 1 和 rule 2 合并为一个函数
updateRule1();
} else {
// rule 3 开始执行新规则
updateRule3();
}
}
function version() public constant returns (string) {
return vsn;
}
function getSignerLimit() public constant returns (uint) {
return signerLimit;
}
function getEpoch() public constant returns (uint) {
return epoch;
}
function getVolunteerLimit() public constant returns (uint) {
return volunteerLimit;
}
function getStatus() public constant returns (
//address[] volunteerList,
address[] signerList,
address[] blackList, // vsn 0.0.3
uint[] memory scoreList,
uint[] memory numberList,
uint totalVolunteer,
uint number
) {
scoreList = new uint[](_signerList.length);
numberList = new uint[](_signerList.length);
for (uint i = 0; i < _signerList.length; i ++) {
scoreList[i] = signersMap[_signerList[i]].score;
numberList[i] = signersMap[_signerList[i]].number;
}
//这个还是单独获取吧,没有任何意义
//volunteerList = new address[](0);
totalVolunteer = _volunteerList.length;
blackList = _blackList;
signerList = _signerList;
// vsn 0.0.3
number = blockNumber;
return;
}
// 鉴别一批志愿者是否可用
function filterVolunteer(address[] volunteers) public constant returns (uint[] result) {
result = new uint[](volunteers.length);
if (_volunteerList.length < volunteerLimit) {
for (uint i = 0; i < volunteers.length; i++) {
address volunteer = volunteers[i];
if (volunteersMap[volunteer].number == 0 && blMap[volunteer] == 0 && signersMap[volunteer].number == 0) {
result[i] = 1;
// true
} else {
result[i] = 0;
// false
}
}
}
return;
}
function getVolunteers() public constant returns (
address[] volunteerList,
uint[] weightList,
uint length
){
weightList = new uint[](_volunteerList.length);
volunteerList = _volunteerList;
for (uint i = 0; i < _volunteerList.length; i++) {
weightList[i] = volunteersMap[_volunteerList[i]].weight;
}
length = volunteerList.length;
return;
}
/*
//================
// TEST AND DEBUG
//================
function fillSignerForTest() public {
//TODO : for test >>>>
address g2 = uint160(371457687117486736155821182390123011782146942856);
genesisSigner[g2] = true;
_genesisSignerList.push(g2);
address g3 = uint160(371457687117486736155821182390123011782146942857);
genesisSigner[g3] = true;
_genesisSignerList.push(g3);
address g4 = uint160(371457687117486736155821182390123011782146942858);
genesisSigner[g4] = true;
_genesisSignerList.push(g4);
//TODO : for test <<<<
//0xca35b7d915458ef540ade6068dfe2f44e8fa733c
pushSigner(uint160(1154414090619811796818182302139415280051214250812), 3);
//0xca35b7d915458ef540ade6068dfe2f44e8fa733d
pushSigner(uint160(1154414090619811796818182302139415280051214250813), 3);
blockNumber = block.number;
fillVolunteerForTest();
}
function fillVolunteerForTest() public {
//0xca35b7d915458ef540ade6068dfe2f44e8fa7330
uint160 b = uint160(1154414090619811796818182302139415280051214250800);
uint n = now;
for (uint i = n; i < n + 10; i++) {
pushVolunteer(uint160(b + i), 5);
}
}
*/
}