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scene_request.go
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scene_request.go
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// Code generated by go-swagger; DO NOT EDIT.
package models
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"strconv"
strfmt "github.com/go-openapi/strfmt"
"github.com/go-openapi/errors"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// SceneRequest JSON body for creating or updating a Scene
// swagger:model SceneRequest
type SceneRequest struct {
// devices
// Required: true
Devices []*SceneDeviceRequest `json:"devices"`
// The color of the icon
SceneColor string `json:"sceneColor,omitempty"`
// The name of the icon
SceneIcon string `json:"sceneIcon,omitempty"`
// The user-defined name of the Scene
// Required: true
SceneName *string `json:"sceneName"`
}
// Validate validates this scene request
func (m *SceneRequest) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateDevices(formats); err != nil {
res = append(res, err)
}
if err := m.validateSceneName(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *SceneRequest) validateDevices(formats strfmt.Registry) error {
if err := validate.Required("devices", "body", m.Devices); err != nil {
return err
}
for i := 0; i < len(m.Devices); i++ {
if swag.IsZero(m.Devices[i]) { // not required
continue
}
if m.Devices[i] != nil {
if err := m.Devices[i].Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("devices" + "." + strconv.Itoa(i))
}
return err
}
}
}
return nil
}
func (m *SceneRequest) validateSceneName(formats strfmt.Registry) error {
if err := validate.Required("sceneName", "body", m.SceneName); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *SceneRequest) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *SceneRequest) UnmarshalBinary(b []byte) error {
var res SceneRequest
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}