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scene_sleep_request.go
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scene_sleep_request.go
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// Code generated by go-swagger; DO NOT EDIT.
package models
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
strfmt "github.com/go-openapi/strfmt"
"github.com/go-openapi/errors"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// SceneSleepRequest Sleep a particular sequence
// swagger:model SceneSleepRequest
type SceneSleepRequest struct {
// Number of seconds to sleep the sequence
// Required: true
Seconds *int64 `json:"seconds"`
}
// Validate validates this scene sleep request
func (m *SceneSleepRequest) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateSeconds(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *SceneSleepRequest) validateSeconds(formats strfmt.Registry) error {
if err := validate.Required("seconds", "body", m.Seconds); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *SceneSleepRequest) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *SceneSleepRequest) UnmarshalBinary(b []byte) error {
var res SceneSleepRequest
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}