Prevents specific items or blueprints from being used while crafting. They are hidden from the item quick actions menu and recipe list.
Type string: SDG.Unturned.CraftingBlacklistAsset
Input_Items array of Item Asset Pointers <doc_data_assetptr>
: Any blueprints consuming these items cannot be crafted. For example (blacklisted items are highlighted):
Input_Items
[
// Orange Hoodie
"GUID" "67c76cdf16024bf68b6e5d14d4c617ab"
// Individual items can also be enclosed in brackets { }
{
// Eaglefire
GUID b03d581a5c1a490f995f8deba57b0f17
}
// Jeans
dab78cc4d66645bfb8169be7c15cf876
55c69817a31448b685c7f788ec7d2d0c
bdae9d26ca704d729b2b0f34812d2a36
67a6ec52e4b24ffd89f75ceee0eb5179
]
Output_Items array of Item Asset Pointers <doc_data_assetptr>
: Any blueprints generating these items cannot be crafted.
Blueprints array: Prevent specific individual blueprints from being crafted. Each entry has an Item
Asset Pointer <doc_data_assetptr>
and Blueprint
index. For example, to prevent the Chef Hat from being salvaged:
Blueprints
[
{
Item a6099002318e4d58b8e59d431bcf1b8a
Blueprint 0
}
]
Allow_Core_Blueprints bool: Defaults to true
. If false
, blueprints from the vanilla/built-in items are not allowed.