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crafting-blacklist-asset.rst

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Crafting Blacklist Assets

Prevents specific items or blueprints from being used while crafting. They are hidden from the item quick actions menu and recipe list.

Type string: SDG.Unturned.CraftingBlacklistAsset

Input_Items array of Item Asset Pointers <doc_data_assetptr>: Any blueprints consuming these items cannot be crafted. For example (blacklisted items are highlighted):

Input_Items
[
    // Orange Hoodie
    "GUID" "67c76cdf16024bf68b6e5d14d4c617ab"

    // Individual items can also be enclosed in brackets { }
    {
        // Eaglefire
        GUID b03d581a5c1a490f995f8deba57b0f17
    }

    // Jeans
    dab78cc4d66645bfb8169be7c15cf876
    55c69817a31448b685c7f788ec7d2d0c
    bdae9d26ca704d729b2b0f34812d2a36
    67a6ec52e4b24ffd89f75ceee0eb5179
]

Output_Items array of Item Asset Pointers <doc_data_assetptr>: Any blueprints generating these items cannot be crafted.

Blueprints array: Prevent specific individual blueprints from being crafted. Each entry has an Item Asset Pointer <doc_data_assetptr> and Blueprint index. For example, to prevent the Chef Hat from being salvaged:

Blueprints
[
    {
        Item a6099002318e4d58b8e59d431bcf1b8a
        Blueprint 0
    }
]

Allow_Core_Blueprints bool: Defaults to true. If false, blueprints from the vanilla/built-in items are not allowed.