The ItemArrestEndAsset class is used for "releaser" items, which can remove a corresponding "catcher <doc_item_asset_arrest_start>
" item that is restraining a player. An example of a vanilla releaser is the Handcuffs Key.
Releasers inherit properties from the ItemAsset <doc_item_asset_intro>
class. Any properties from parent classes that are required are listed in the table below.
Class | Property Name | Required Value |
---|---|---|
ItemAsset <doc_item_asset_intro> |
GUID <doc_item_asset_intro:guid> |
|
ItemAsset <doc_item_asset_intro> |
ID <doc_item_asset_intro:id> |
|
ItemAsset <doc_item_asset_intro> |
Type <doc_item_asset_intro:type> |
Arrest_End |
ItemAsset <doc_item_asset_intro> |
Useable <doc_item_asset_intro:useable> |
Arrest_End |
Property Name | Type | Default Value |
---|---|---|
Recover <doc_item_asset_arrest_end:recover> |
uint16 <doc_data_builtin_types> |
0 |
Legacy ID of a corresponding catcher <doc_item_asset_arrest_start>
item that can be unlocked with this item.