The ItemArrestStartAsset class is used for "catcher" items, which can restrain a player. Its sister item, the "releaser <doc_item_asset_arrest_start>
", can be used to unlock restraints. Some examples of vanilla catchers include the Handcuffs and Cable Tie.
Catchers inherit properties from the ItemAsset <doc_item_asset_intro>
class. Any properties from parent classes that are required are listed in the table below.
Class | Property Name | Required Value |
---|---|---|
ItemAsset <doc_item_asset_intro> |
GUID <doc_item_asset_intro:guid> |
|
ItemAsset <doc_item_asset_intro> |
ID <doc_item_asset_intro:id> |
|
ItemAsset <doc_item_asset_intro> |
Type <doc_item_asset_intro:type> |
Arrest_Start |
ItemAsset <doc_item_asset_intro> |
Useable <doc_item_asset_intro:useable> |
Arrest_Start |
Property Name | Type | Default Value |
---|---|---|
Strength <doc_item_asset_arrest_start:strength> |
uint16 <doc_data_builtin_types> |
0 |
Number of times a player must lean in order to break free from their restraints.