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arrest-start-asset.rst

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Arrest Start Assets

The ItemArrestStartAsset class is used for "catcher" items, which can restrain a player. Its sister item, the "releaser <doc_item_asset_arrest_start>", can be used to unlock restraints. Some examples of vanilla catchers include the Handcuffs and Cable Tie.

Game Data File

Catchers inherit properties from the ItemAsset <doc_item_asset_intro> class. Any properties from parent classes that are required are listed in the table below.

Class Property Name Required Value
ItemAsset <doc_item_asset_intro> GUID <doc_item_asset_intro:guid>
ItemAsset <doc_item_asset_intro> ID <doc_item_asset_intro:id>
ItemAsset <doc_item_asset_intro> Type <doc_item_asset_intro:type> Arrest_Start
ItemAsset <doc_item_asset_intro> Useable <doc_item_asset_intro:useable> Arrest_Start

Properties

Property Name Type Default Value
Strength <doc_item_asset_arrest_start:strength> uint16 <doc_data_builtin_types> 0

Property Descriptions

Strength uint16 <doc_data_builtin_types> 0

Number of times a player must lean in order to break free from their restraints.