Tanks (localized as "liquid storages") are placeables used to store water or fuel. Players can siphon from, or deposit into, a liquid storage with certain items. Fuel tanks require a fuel canister <doc_item_asset_fuel>
, while water tanks require a water canister <doc_item_asset_refill>
.
This inherits the BarricadeAsset <doc_item_asset_barricade>
class.
GUID 32-digit hexadecimal: Refer to GUID <doc_data_guid>
documentation.
Type enum (Tank
)
Useable enum (Barricade
)
Build enum (Tank
)
ID uint16: Must be a unique identifier.
Resource uint16: Maximum units of liquid that can be stored in the tank. One unit of water is the equivalent of one usage of a water canister. Defaults to 0.
Source enum (Fuel
, None
, Water
): Type of liquid that can be stored in the tank.