Tools are a type of useable. The specific function of a tool significantly depends on the Useable
property.
This inherits the ItemAsset <doc_item_asset_intro>
class.
GUID 32-digit hexadecimal: Refer to GUID <doc_data_guid>
documentation.
Type enum (Tool
): When intending to use a child class, refer to that class's documentation instead for the proper enumerator to use.
Useable enum (Carjack
, Carlockpick
, Housing_Planner
, Walkie_Talkie
): When using the Carjack
enumerator, the tool can be used on vehicles to launch them upwards into the air. When using Carlockpick
, the tool can be used once on any locked vehicle in order to forcefully unlock it. When using Housing_Planner
, the tool can be used to quickly access structure pieces <doc_item_asset_structure>
from the player's own inventory. When using Walkie_Talkie
, the tool can be used to have long-distance voice chat communications with other players.
ID uint16: Must be a unique identifier.
Tools have no unique asset properties. Instead, refer to Useable
for relevant configuration options. Refer to parent classes for additional properties.