The EObjectChart enumerated type is used to determine the how an asset should appear when generating a map's chart view. Most of the enumerators corresponds to a specific pixel coordinate on either the Height_Strip or Layer_Strip of a map's Charts.unity3d file <doc_mapping_charts>
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Named Value | Description |
---|---|
None |
Use the default for this asset. |
Ground |
Use (20, 0) from the Height_Strip. |
Ignore |
Skip this asset, and use whatever is underneath. |
Highway |
Use (0, 0) from the Layer_Strip. |
Street |
Use (1, 0) from the Layer_Strip. |
Road |
Use (2, 0) from the Layer_Strip. |
Path |
Use (3, 0) from the Layer_Strip. |
Large |
Use (15, 0) from the Layer_Strip. |
Medium |
Use (16, 0) from the Layer_Strip. |
Water |
Use (0, 0) from the Height_Strip. |
Cliff |
Use (4, 0) from the Layer_Strip. |