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eobjectchart.rst

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EObjectChart

The EObjectChart enumerated type is used to determine the how an asset should appear when generating a map's chart view. Most of the enumerators corresponds to a specific pixel coordinate on either the Height_Strip or Layer_Strip of a map's Charts.unity3d file <doc_mapping_charts>.

Enumerators

Named Value Description
None Use the default for this asset.
Ground Use (20, 0) from the Height_Strip.
Ignore Skip this asset, and use whatever is underneath.
Highway Use (0, 0) from the Layer_Strip.
Street Use (1, 0) from the Layer_Strip.
Road Use (2, 0) from the Layer_Strip.
Path Use (3, 0) from the Layer_Strip.
Large Use (15, 0) from the Layer_Strip.
Medium Use (16, 0) from the Layer_Strip.
Water Use (0, 0) from the Height_Strip.
Cliff Use (4, 0) from the Layer_Strip.