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The "animated talking" setting doesn't work with dialogue using rich text as expected. Some properties seem to be parsed (e.g., <color> and <size>) but aren't always removed from the text. Other properties like <align> aren't parsed at all.
Thankfully this turned out to be a relatively straightforward issue! It didn't properly remove the opening tags if the first character of the message was '<'.
Crosspost of the "[Bug] NPC Rich Text Modifiers Half Working" forum topic.
The "animated talking" setting doesn't work with dialogue using rich text as expected. Some properties seem to be parsed (e.g.,
<color>
and<size>
) but aren't always removed from the text. Other properties like<align>
aren't parsed at all.Example:
<align=center><size=150%><color=blue>Ah, welcome, welcome</color></size></align=center>
(closing tags optional).The text was updated successfully, but these errors were encountered: