Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enhancement: Move display to selected token from DM client #4

Open
WiNG-CoMM opened this issue Oct 23, 2023 · 1 comment
Open

Enhancement: Move display to selected token from DM client #4

WiNG-CoMM opened this issue Oct 23, 2023 · 1 comment

Comments

@WiNG-CoMM
Copy link

Table Map is great, but there is one quality of life enhancement that would make my life easier as DM. When you load a map, by default, Foundry always centers it on screen. If the map is big enough and the player tokens are located on one of the far sides, you usually just see a black screen on load. Then you have to manually move the cursor in the player table to find where the tokens are. And if you zoom in or out in order to make it easier, you lose the exact sizing on the player screen. It would be great if you could, from the DM screen, select a token and press a key (or menu button) and the player screen focused centered on that token and zoomed to exact 1 inch scale again. Failing that, a key on the player table to zoom back to 1 inch would work good as well after zooming out and moving manually. Thanks a lot

@Smashman
Copy link
Owner

As I typically create my maps to the exact size of the table, I haven't needed to move the map, but I could see the use case for this.

I'm keenly aware that I've not updated Foundry on my local installation in a long time and I've been meaning to put aside some time to update and ensure that TableMap still works. During that time, I'll investigate implementing a zoom only key for the table instance for you.

When initially designing TableMap I investigated sending commands from DM to table user, however I decided it wasn't worth pursuing for my use case. I might look into that again, but no promises.

Cheers

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants