Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

UX issues when using multiple weapons with different reach #43

Closed
vi opened this issue Sep 26, 2020 · 2 comments
Closed

UX issues when using multiple weapons with different reach #43

vi opened this issue Sep 26, 2020 · 2 comments

Comments

@vi
Copy link

vi commented Sep 26, 2020

Sometimes option to attach at a distance is present, sometimes it is not. I don't know remember if it affects gameplay, but it certainly requires more taps e.g. when doing fishing from safe distance.

@vi
Copy link
Author

vi commented Sep 27, 2020

Even if I press the wait button, long-reaching weapon still not gets available until hero attacks at a short range.

I think it should be possible to temporarily ignore the short-reach weapon and use only long-reach one, maybe by alternating "attack" and "wait" buttons.

@Smujb
Copy link
Owner

Smujb commented Oct 25, 2020

Addressed by: 440c561

@Smujb Smujb closed this as completed Oct 25, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants