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Buffee.cs
47 lines (38 loc) · 1.17 KB
/
Buffee.cs
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using TShockAPI;
namespace Region_Buffs
{
internal class Buffee
{
/// <summary>
/// 0 = all, 1 = buffs, 2 = none, 3 = debuffs
/// </summary>
public byte BuffPreference { get; set; }
/// <summary>
/// Whether the player wants to recieve messages
/// </summary>
public bool GetInfo { get; set; }
/// <summary>
/// TSPlayer index
/// </summary>
public int Index { get; set; }
/// <summary>
/// Number of times they've been told to stop.
/// </summary>
public uint Notifications { get; set; }
/// <summary>
/// The TShock player.
/// </summary>
public TSPlayer Player { get; set; }
/// <summary>
/// The Terraria player.
/// </summary>
public Terraria.Player TPlayer { get; set; }
public Buffee ( int index )
{
Index = index;
BuffPreference = 0;
if (Region_Buffs.ConfigFile.GreetOnEnter) GetInfo = true;
Notifications = Region_Buffs.ConfigFile.TimesBeforeKick;
}
}
}