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DragonVein.cs
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DragonVein.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FEFTwiddler.GUI.UnitViewer
{
[Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))]
public partial class DragonVein : UserControl
{
private Model.Unit _unit;
public DragonVein()
{
InitializeComponent();
InitializeControls();
}
public void LoadUnit(Model.Unit unit)
{
_unit = unit;
PopulateControls();
}
private void InitializeControls()
{
}
private void PopulateControls()
{
var characterData = Data.Database.Characters.GetByID(_unit.CharacterID);
if (characterData != null)
{
var isDefault = characterData.CanUseDragonVein;
chkDragonVein.Checked = _unit.Trait_CanUseDragonVein || isDefault;
chkDragonVein.Enabled = !isDefault;
}
else
{
chkDragonVein.Checked = _unit.Trait_CanUseDragonVein;
}
}
private void chkDragonVein_CheckedChanged(object sender, EventArgs e)
{
var characterData = Data.Database.Characters.GetByID(_unit.CharacterID);
// If a character can't use Dragon Vein by default
if (chkDragonVein.Checked && characterData != null && !characterData.CanUseDragonVein)
_unit.Trait_CanUseDragonVein = true;
else
_unit.Trait_CanUseDragonVein = false;
}
}
}