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texas_holdem_poker.py
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texas_holdem_poker.py
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import random
import itertools
from collections import Counter
from tkinter import *
from PIL import ImageTk, Image # only non_standard dependency you need to DL
import threading
import queue
import time
def main():
class Card(object):
def __init__(self, value, suit):
self.value = value
self.suit = suit
self.showing = True
def __repr__(self):
value_name = ""
suit_name = ""
if self.showing:
if self.value == 0:
value_name = "Two"
if self.value == 1:
value_name = "Three"
if self.value == 2:
value_name = "Four"
if self.value == 3:
value_name = "Five"
if self.value == 4:
value_name = "Six"
if self.value == 5:
value_name = "Seven"
if self.value == 6:
value_name = "Eight"
if self.value == 7:
value_name = "Nine"
if self.value == 8:
value_name = "Ten"
if self.value == 9:
value_name = "Jack"
if self.value == 10:
value_name = "Queen"
if self.value == 11:
value_name = "King"
if self.value == 12:
value_name = "Ace"
if self.suit == 0:
suit_name = "Diamonds"
if self.suit == 1:
suit_name = "Clubs"
if self.suit == 2:
suit_name = "Hearts"
if self.suit == 3:
suit_name = "Spades"
return value_name + " of " + suit_name
else:
return "[CARD]"
class StandardDeck(list):
def __init__(self):
super().__init__()
suits = list(range(4))
values = list(range(13))
[[self.append(Card(i, j)) for j in suits] for i in values]
def __repr__(self):
return f"Standard deck of cards\n{len(self)} cards remaining"
def shuffle(self):
random.shuffle(self)
print("\n\n--deck shuffled--")
def deal(self, location, times=1):
for i in range(times):
location.cards.append(self.pop(0))
def burn(self):
self.pop(0)
class Player(object):
def __init__(self, name=None):
self.name = name
self.chips = 0
self.stake = 0
self.stake_gap = 0
self.cards = []
self.score = []
self.fold = False
self.ready = False
self.all_in = False
self.list_of_special_attributes = []
self.win = False
def __repr__(self):
name = self.name
return name
class Game(object):
def __init__(self):
self.need_raise_info = False
self.game_over = False
self.acting_player = Player()
self.possible_responses = []
self.round_counter = 0
self.cards = []
self.pot = 0
self.pot_dict = {}
self.pot_in_play = 0
self.list_of_player_names = []
self.dealer = Player()
self.small_blind = Player()
self.big_blind = Player()
self.first_actor = Player()
self.winners = []
self.deck = StandardDeck()
self.list_of_scores_from_eligible_winners = []
self.setup = ask_app("Start?")
while True:
try:
self.number_of_players = len(self.setup["players"])
break
except ValueError:
print("Invalid response")
if 1 < self.number_of_players < 11:
pass
else:
print("Invalid number of players")
main()
self.list_of_players = [Player(name) for name in self.setup["players"] if name != ""]
while True:
try:
self.starting_chips = int(self.setup["chips"][0])
if self.starting_chips > 0:
break
print("Invalid number, try greater than 0")
except ValueError:
print("Invalid response")
continue
for player in self.list_of_players:
player.chips = self.starting_chips
self.ready_list = []
while True:
try:
self.small_blind_amount = int(self.setup["chips"][1])
if self.starting_chips > self.small_blind_amount > 0:
break
print("Invalid number: try bigger than zero, smaller than starting chips")
except ValueError:
print("Invalid response")
continue
while True:
try:
self.big_blind_amount = int(self.setup["chips"][2])
if self.starting_chips > self.big_blind_amount > self.small_blind_amount:
break
print("Invalid number: try bigger than small blind, smaller than starting chips")
except ValueError:
print("Invalid response")
continue
self.winner = None
self.action_counter = 0
self.attribute_list = ["d", "sb", "bb", "fa"]
self.highest_stake = 0
self.fold_list = []
self.not_fold_list = []
self.round_ended = False
self.fold_out = False
self.list_of_scores_eligible = []
self.list_of_players_not_out = list(set(self.list_of_players))
self.number_of_player_not_out = int(len(list(set(self.list_of_players))))
def print_game_info(self):
pass
def print_round_info(self):
print("\n")
for player in self.list_of_players:
print("\n")
print(f"Name: {player.name}")
print(f"Cards: {player.cards}")
print(f"Player score: {player.score}")
print(f"Chips: {player.chips}")
print(f"Special Attributes: {player.list_of_special_attributes}")
if player.fold:
print(f"Folded")
if player.all_in:
print(f"All-in")
print(f"Stake: {player.stake}")
print(f"Stake-gap: {player.stake_gap}")
print("\n")
print(f"Pot: {self.pot}")
print(f"Community cards: {self.cards}")
print("\n")
def establish_player_attributes(self):
address_assignment = 0
self.dealer = self.list_of_players_not_out[address_assignment]
self.dealer.list_of_special_attributes.append("dealer")
address_assignment += 1
address_assignment %= len(self.list_of_players_not_out)
self.small_blind = self.list_of_players_not_out[address_assignment]
self.small_blind.list_of_special_attributes.append("small blind")
address_assignment += 1
address_assignment %= len(self.list_of_players_not_out)
self.big_blind = self.list_of_players_not_out[address_assignment]
self.big_blind.list_of_special_attributes.append("big blind")
address_assignment += 1
address_assignment %= len(self.list_of_players_not_out)
self.first_actor = self.list_of_players_not_out[address_assignment]
self.first_actor.list_of_special_attributes.append("first actor")
self.list_of_players_not_out.append(self.list_of_players_not_out.pop(0))
def deal_hole(self):
for player in self.list_of_players_not_out:
self.deck.deal(player, 2)
def deal_flop(self):
self.deck.burn()
self.deck.deal(self, 3)
def deal_turn(self):
self.deck.burn()
print("\n--card burned--")
self.deck.deal(self, 1)
print(f"\nCommunity Cards: {self.cards}")
def deal_river(self):
self.deck.burn()
print("\n--card burned--")
self.deck.deal(self, 1)
print(f"\n\nCommunity Cards: {self.cards}")
def hand_scorer(self, player):
seven_cards = player.cards + self.cards
all_hand_combos = list(itertools.combinations(seven_cards, 5))
list_of_all_score_possibilities = []
for i in all_hand_combos:
suit_list = []
value_list = []
for j in i:
suit_list.append(j.suit)
value_list.append(j.value)
initial_value_check = list(reversed(sorted(value_list)))
score1 = 0
score2 = 0
score3 = 0
score4 = initial_value_check.pop(0)
score5 = initial_value_check.pop(0)
score6 = initial_value_check.pop(0)
score7 = initial_value_check.pop(0)
score8 = initial_value_check.pop(0)
list_of_pair_values = []
other_cards_not_special = []
pair_present = False
pair_value = int
value_counter = dict(Counter(value_list))
for value_name, count in value_counter.items():
if count == 2:
pair_present = True
pair_value = value_name
list_of_pair_values.append(value_name)
if pair_present:
for value in value_list:
if value not in list_of_pair_values:
other_cards_not_special.append(value)
other_cards_not_special = list(reversed(sorted(other_cards_not_special)))
if len(set(list_of_pair_values)) == 1:
score1 = 1
score2 = max(list_of_pair_values)
try:
score3 = other_cards_not_special.pop(0)
score4 = other_cards_not_special.pop(0)
score5 = other_cards_not_special.pop(0)
score6 = other_cards_not_special.pop(0)
score7 = other_cards_not_special.pop(0)
score8 = other_cards_not_special.pop(0)
except IndexError:
pass
if len(set(list_of_pair_values)) == 2:
list_of_pair_values = list(reversed(sorted(list_of_pair_values)))
score1 = 2
score2 = list_of_pair_values.pop(0)
score3 = list_of_pair_values.pop(0)
try:
score4 = other_cards_not_special.pop(0)
score5 = other_cards_not_special.pop(0)
score6 = other_cards_not_special.pop(0)
score7 = other_cards_not_special.pop(0)
score8 = other_cards_not_special.pop(0)
except IndexError:
pass
three_of_a_kind_value = int
other_cards_not_special = []
three_of_a_kind_present = False
for value_name, count in value_counter.items():
if count == 3:
three_of_a_kind_present = True
three_of_a_kind_value = value_name
if three_of_a_kind_present:
for value in value_list:
if value != three_of_a_kind_value:
other_cards_not_special.append(value)
other_cards_not_special = list(reversed(sorted(other_cards_not_special)))
score1 = 3
score2 = three_of_a_kind_value
try:
score3 = other_cards_not_special.pop(0)
score4 = other_cards_not_special.pop(0)
score5 = other_cards_not_special.pop(0)
score6 = other_cards_not_special.pop(0)
score7 = other_cards_not_special.pop(0)
score8 = other_cards_not_special.pop(0)
except IndexError:
pass
if sorted(value_list) == list(range(min(value_list), max(value_list) + 1)):
score1 = 4
score2 = max(value_list)
if sorted(value_list) == [0, 1, 2, 3, 12]:
score1 = 4
score2 = 3
if len(set(suit_list)) == 1:
score1 = 5
score2 = max(value_list)
if three_of_a_kind_present and pair_present:
score1 = 6
score2 = three_of_a_kind_value
score3 = pair_value
four_of_a_kind_value = int
other_card_value = int
four_of_a_kind = False
for value_name, count in value_counter.items():
if count == 4:
four_of_a_kind_value = value_name
four_of_a_kind: True
for value in value_list:
if value != four_of_a_kind_value:
other_card_value = value
if four_of_a_kind:
score1 = 7
score2 = four_of_a_kind_value
score3 = other_card_value
if sorted(value_list) == [0, 1, 2, 3, 12] and len(set(suit_list)) == 1:
score1 = 8
score2 = 3
if sorted(value_list) == list(range(min(value_list), max(value_list) + 1)) and len(set(suit_list)) == 1:
score1 = 8
score2 = max(value_list)
if max(value_list) == 12:
score1 = 9
list_of_all_score_possibilities.append([score1, score2, score3, score4, score5, score6, score7, score8])
best_score = max(list_of_all_score_possibilities)
player.score = best_score
def score_all(self):
for player in self.list_of_players_not_out:
self.hand_scorer(player)
def find_winners(self):
if self.fold_out:
for player in list(set(self.winners)):
player.chips += int((self.pot / len(list(set(self.winners)))))
print(f"{player.name} wins {int((self.pot / len(list(set(self.winners)))))} chips!")
else:
list_of_stakes = []
for player in self.list_of_players_not_out:
list_of_stakes.append(player.stake)
list_of_stakes = list(set(list_of_stakes))
list_of_stakes = sorted(list_of_stakes)
for stake in list_of_stakes:
print(stake)
for player in self.list_of_players_not_out:
print(player.name)
print(player.stake)
print(self.list_of_players_not_out)
list_of_players_at_stake = []
list_of_list_of_players_at_stake = []
for i in range(len(list_of_stakes)):
for player in self.list_of_players_not_out:
if player.stake >= list_of_stakes[i]:
list_of_players_at_stake.append(player)
list_of_list_of_players_at_stake.append(list(set(list_of_players_at_stake)))
list_of_players_at_stake.clear()
print(list_of_list_of_players_at_stake)
list_of_pot_seeds = []
for i in list_of_stakes:
list_of_pot_seeds.append(i)
list_of_pot_seeds.reverse()
for i in range(len(list_of_pot_seeds)):
try:
list_of_pot_seeds[i] -= list_of_pot_seeds[i + 1]
except IndexError:
pass
list_of_pot_seeds.reverse()
list_of_pots = []
for i in range(len(list_of_pot_seeds)):
print(len(list_of_list_of_players_at_stake[i]))
for i in range(len(list_of_pot_seeds)):
list_of_pots.append(list_of_pot_seeds[i] * len(list_of_list_of_players_at_stake[i]))
for i in range(len(list_of_pots)):
winners = []
self.list_of_scores_eligible.clear()
for player in list_of_list_of_players_at_stake[i]:
if player.fold:
pass
else:
self.list_of_scores_eligible.append(player.score)
max_score = max(self.list_of_scores_eligible)
for player in list_of_list_of_players_at_stake[i]:
if player.fold:
pass
else:
if player.score == max_score:
player.win = True
winners.append(player)
prize = int(list_of_pots[i] / len(winners))
for player in winners:
print(f"{player.name} wins {prize} chips!")
player.chips += prize
self.pot -= prize
for player in self.list_of_players_not_out:
if player.win:
print(
"\n" + player.name + ": " + str(
player.cards) + "\t<-WINNER WINNER WINNER WINNER WINNER WINNER "
"WINNER WINNER" + "\n\t" + score_interpreter(player))
elif player.fold:
print("\n" + player.name + ": " + str(player.cards) + "\n\t" + "[FOLDED]")
else:
print("\n" + player.name + ": " + str(player.cards) + "\n\t" + score_interpreter(player))
print(f"\tScoreCode: {player.score}")
print(f"Pot: {self.pot}")
[print(player.name, player.chips) for player in self.list_of_players_not_out]
def clear_board(self):
self.possible_responses.clear()
self.cards.clear()
self.deck = StandardDeck()
self.deck.shuffle()
self.pot = 0
self.pot_dict.clear()
self.winners.clear()
self.list_of_scores_from_eligible_winners.clear()
self.action_counter = 0
self.highest_stake = 0
self.fold_list.clear()
self.not_fold_list.clear()
self.fold_out = False
self.list_of_scores_eligible.clear()
self.round_ended = False
for player in self.list_of_players:
player.score.clear()
player.cards.clear()
player.stake = 0
player.stake_gap = 0
player.ready = False
player.all_in = False
player.fold = False
player.list_of_special_attributes.clear()
player.win = False
def end_round(self):
self.list_of_players_not_out = list(set(self.list_of_players_not_out))
for player in self.list_of_players_not_out:
if player.chips <= 0:
self.list_of_players_not_out.remove(player)
print(f"{player.name} is out of the game!")
self.number_of_player_not_out = len(set(self.list_of_players_not_out))
if self.number_of_player_not_out == 1:
self.game_over = True
self.winner = self.list_of_players_not_out[0]
print(f"Game is over: {self.winner} wins with {self.winner.chips}!")
quit()
new_round = str(ask_app("Start a new round? (yes/no)"))
if new_round == "yes":
print("\n\n\t\t\t\t--ROUND OVER--")
print("\n\n\t\t\t--STARTING NEW ROUND--\n")
self.round_counter += 1
pass
else:
quit()
time.sleep(0.3)
self.clear_board()
def answer(self, player):
player.stake_gap = self.highest_stake - player.stake
if player.all_in or player.fold or self.fold_out:
return True
if player.chips <= 0:
print(f"{player.name} is all in!")
player.all_in = True
print(f"Highest stake: {self.highest_stake}")
print(f"Put in at least {player.stake_gap} to stay in.\nDon't Have that much? You'll have to go all-in!")
print(f"Chips available: {player.chips}")
self.possible_responses.clear()
if player.stake_gap > 0:
self.possible_responses.append("fold")
if player.stake_gap == player.chips:
self.possible_responses.append("all_in_exact")
if player.stake_gap > player.chips:
self.possible_responses.append("all_in_partial")
if player.stake_gap < player.chips:
self.possible_responses.append("call_exact")
self.possible_responses.append("call_and_raise")
self.possible_responses.append("call_and_all_in")
if player.stake_gap == 0:
self.possible_responses.append("check")
self.possible_responses.append("raise")
self.possible_responses.append("fold")
self.possible_responses.append("all_in")
while True:
print(self.possible_responses)
response = str(ask_app(f"{player}'s action\n->", self))
if response not in self.possible_responses:
print("Invalid response")
continue
if response == "all_in_partial":
player.stake += player.chips
self.pot += player.chips
player.stake_gap -= player.chips
player.chips = 0
print(f"{player.name} is all-in!")
player.all_in = True
return True
if response == "all_in_exact":
print(f"{player.name} is all-in!")
player.all_in = True
player.stake += player.stake_gap
self.pot += player.stake_gap
player.chips = 0
player.stake_gap = 0
return True
if response == "fold":
player.fold = True
self.fold_list.append(player)
if len(self.fold_list) == (len(self.list_of_players_not_out) - 1):
for player in self.list_of_players_not_out:
if player not in self.fold_list:
self.fold_out = True
print(f"{player} wins!")
self.winners.append(player)
for player in self.winners:
player.win = True
self.round_ended = True
return True
if response == "call_exact":
player.stake += player.stake_gap
self.pot += player.stake_gap
player.chips -= player.stake_gap
player.stake_gap = 0
return True
if response == "check":
player.stake_gap = 0
return True
if response == "raise":
self.need_raise_info = True
while True:
bet = int(
ask_app(f"How much would {player.name} like to raise? ({player.chips} available)\n->",
self))
if bet > player.chips or bet <= 0:
print("Invalid response")
continue
if bet == player.chips:
print(f"{player.name} is all-in!")
player.all_in = True
self.need_raise_info = False
player.stake += bet
self.pot += bet
player.chips -= bet
self.highest_stake = player.stake
self.ready_list.clear()
player.stake_gap = 0
return True
if response == "call_and_raise":
self.need_raise_info = True
player.stake += player.stake_gap
self.pot += player.stake_gap
player.chips -= player.stake_gap
player.stake_gap = 0
while True:
try:
bet = int(
ask_app(f"How much would {player.name} like to raise? ({player.chips} available)\n->",
self))
except ValueError:
continue
if bet > player.chips or bet <= 0:
print("Invalid response")
continue
if bet == player.chips:
print(f"{player.name} is all-in!")
player.all_in = True
self.need_raise_info = False
player.stake += bet
self.pot += bet
player.chips -= bet
self.highest_stake = player.stake
self.ready_list.clear()
return True
if response == "call_and_all_in":
player.stake += player.stake_gap
self.pot += player.stake_gap
player.chips -= player.stake_gap
player.stake_gap = 0
player.stake += player.chips
self.pot += player.chips
player.stake_gap -= player.chips
player.chips = 0
print(f"{player.name} is all-in!")
player.all_in = True
self.highest_stake = player.stake
self.ready_list.clear()
return True
if response == "all_in":
player.stake_gap = 0
player.stake += player.chips
self.pot += player.chips
player.chips = 0
print(f"{player.name} is all-in!")
player.all_in = True
self.highest_stake = player.stake
self.ready_list.clear()
return True
print("Invalid Response")
def ask_players(self):
self.ready_list.clear()
starting_index = self.list_of_players_not_out.index(self.first_actor)
for player in self.list_of_players_not_out:
player.ready = False
while True:
self.acting_player = self.list_of_players_not_out[starting_index]
player_ready = self.answer(self.list_of_players_not_out[starting_index])
starting_index += 1
starting_index %= len(self.list_of_players_not_out)
if player_ready:
self.ready_list.append("gogo")
if len(self.ready_list) == len(self.list_of_players_not_out):
break
def act_one(self):
if self.small_blind_amount > self.small_blind.chips:
self.small_blind.stake += self.small_blind.chips
self.highest_stake = self.small_blind.chips
self.pot += self.small_blind.chips
self.small_blind.chips = 0
print(f"{self.small_blind.name} is all-in!")
self.small_blind.all_in = True
else:
self.small_blind.chips -= self.small_blind_amount
self.small_blind.stake += self.small_blind_amount
self.highest_stake = self.small_blind_amount
self.pot += self.small_blind_amount
if self.big_blind_amount > self.big_blind.chips:
self.big_blind.stake += self.big_blind.chips
self.highest_stake = self.big_blind.chips
self.pot += self.big_blind.chips
self.big_blind.chips = 0
print(f"{self.big_blind} is all-in!")
self.big_blind.all_in = True
else:
self.big_blind.chips -= self.big_blind_amount
self.big_blind.stake += self.big_blind_amount
self.highest_stake = self.big_blind_amount
self.pot += self.big_blind_amount
self.ask_players()
class App(Tk):
def __init__(self, *args, **kwargs):
Tk.__init__(self, *args, **kwargs)
self.game_object = object
container = Frame(self)
container.pack(side="top", fill="both", expand=True)
container.grid_rowconfigure(0, weight=1)
container.grid_columnconfigure(0, weight=1)
self.frames = {}
list_of_frames = [StartPage, GamePage]
for F in list_of_frames:
frame = F(container, self)
self.frames[F] = frame
frame.grid(row=0, column=0, sticky="nsew")
self.fresh = True
self.show_frame(StartPage)
def show_frame(self, context):
frame = self.frames[context]
print("waiting")
if not self.fresh:
time.sleep(0.1)
frame.update(game_info_q.get())
self.fresh = False
frame.tkraise()
class StartPage(Frame):
def __init__(self, parent, controller):
Frame.__init__(self, parent)
height = 500
width = 800
canvas = Canvas(self, height=height, width=width, bg="light green")
canvas.pack()
left_frame = Frame(canvas, bg='green', bd=5)
left_frame.place(relx=0, rely=0, relwidth=0.5, relheight=1, anchor='nw')
name_frame = Frame(left_frame, bg="light green", bd=5)
name_frame.place(relx=0.5, rely=0.17, relwidth=0.9, relheight=0.7, anchor="n")
self.entry_p0 = Entry(name_frame, font=("Courier", 12), bd=3)
self.entry_p0.place(relwidth=0.5, relheight=0.2)
self.entry_p1 = Entry(name_frame, font=("Courier", 12), bd=3)
self.entry_p1.place(relx=0.5, rely=0, relwidth=0.5, relheight=0.2)
self.entry_p2 = Entry(name_frame, font=("Courier", 12), bd=3)
self.entry_p2.place(relx=0, rely=0.2, relwidth=0.5, relheight=0.2)
self.entry_p3 = Entry(name_frame, font=("Courier", 12), bd=3)
self.entry_p3.place(relx=0.5, rely=0.2, relwidth=0.5, relheight=0.2)
self.entry_p4 = Entry(name_frame, font=("Courier", 12), bd=3)
self.entry_p4.place(relx=0, rely=0.4, relwidth=0.5, relheight=0.2)
self.entry_p5 = Entry(name_frame, font=("Courier", 12), bd=3)
self.entry_p5.place(relx=0.5, rely=0.4, relwidth=0.5, relheight=0.2)
self.entry_p6 = Entry(name_frame, font=("Courier", 12), bd=3)
self.entry_p6.place(relx=0, rely=0.6, relwidth=0.5, relheight=0.2)
self.entry_p7 = Entry(name_frame, font=("Courier", 12), bd=3)
self.entry_p7.place(relx=0.5, rely=0.6, relwidth=0.5, relheight=0.2)
self.entry_p8 = Entry(name_frame, font=("Courier", 12), bd=3)
self.entry_p8.place(relx=0, rely=0.8, relwidth=0.5, relheight=0.2)
self.entry_p9 = Entry(name_frame, font=("Courier", 12), bd=3)
self.entry_p9.place(relx=0.5, rely=0.8, relwidth=0.5, relheight=0.2)
enter_player_label = Label(left_frame, text="Player Names:", font=("Courier", 12), bd=3)
enter_player_label.place(relx=0.25, rely=0.07, relwidth=0.5, relheight=0.05)
# self.entry.bind("<Return>", lambda _: self.button_click(self.entry.get()))
right_frame = Frame(canvas, bg='green', bd=5)
right_frame.place(relx=1, rely=0, relwidth=0.5, relheight=1, anchor='ne')
self.sc_label = Label(right_frame, text="Starting Chips:", font=("Courier", 12), bd=3)
self.sc_label.place(relx=0.25, rely=0.1, relwidth=0.5, relheight=0.05)
self.sc_entry = Entry(right_frame, font=("Courier"), bd=3)
self.sc_entry.place(relx=0.5, rely=0.17, relwidth=0.5, relheight=0.07, anchor="n")
self.sb_label = Label(right_frame, text="Small-Blind Chips:", font=("Courier", 12), bd=3)
self.sb_label.place(relx=0.25, rely=0.33, relwidth=0.5, relheight=0.05)
self.sb_entry = Entry(right_frame, font=("Courier"), bd=3)
self.sb_entry.place(relx=0.5, rely=0.4, relwidth=0.5, relheight=0.07, anchor="n")
self.bb_label = Label(right_frame, text="Big-Blind Chips:", font=("Courier", 12), bd=3)
self.bb_label.place(relx=0.25, rely=0.56, relwidth=0.5, relheight=0.05)
self.bb_entry = Entry(right_frame, font=("Courier"), bd=3)
self.bb_entry.place(relx=0.5, rely=0.63, relwidth=0.5, relheight=0.07, anchor="n")
self.bb_entry.bind("<Return>", lambda _: self.button_click(self.entry_p0.get(), self.entry_p1.get(),
self.entry_p2.get(), self.entry_p3.get(),
self.entry_p4.get(), self.entry_p5.get(),
self.entry_p6.get(),
self.entry_p7.get(), self.entry_p8.get(),
self.entry_p9.get(), self.sc_entry.get(),
self.sb_entry.get(), self.bb_entry.get(),
controller))
button = Button(right_frame, text="START", font=("Courier", 12),
command=lambda: self.button_click(self.entry_p0.get(), self.entry_p1.get(),
self.entry_p2.get(), self.entry_p3.get(),
self.entry_p4.get(), self.entry_p5.get(),
self.entry_p6.get(),
self.entry_p7.get(), self.entry_p8.get(),
self.entry_p9.get(), self.sc_entry.get(),
self.sb_entry.get(), self.bb_entry.get(), controller))
button.place(relx=0.5, rely=0.9, relwidth=0.3, relheight=0.1, anchor="n")
def button_click(self, entry0, entry1, entry2, entry3, entry4, entry5, entry6, entry7, entry8, entry9, entrysc,
entrysb, entrybb, controller):
entry_list = [entry0, entry1, entry2, entry3, entry4, entry5, entry6, entry7, entry8, entry9, entrysc,
entrysb, entrybb]
player_entry_list = [entry0, entry1, entry2, entry3, entry4, entry5, entry6, entry7, entry8, entry9]
print(player_entry_list)
player_entry_list = list(set(player_entry_list))
for player in player_entry_list:
if player == "":
player_entry_list.remove(player)
print(player_entry_list)
if len(player_entry_list) < 2:
print("not enough players")
return
chip_entry_list = [entrysc, entrysb, entrybb]
for chips in chip_entry_list:
try:
chips = int(chips)
except ValueError:
print("Value Error")
return
if chips == "" or chips <= 0:
print("chip entry error")
return
if not int(entrysc) > int(entrybb) > int(entrysb):
print("chip entry error2 ")
return
setup = {
"players": player_entry_list,
"chips": chip_entry_list
}
response_q.put(setup)
game_event.set()
controller.show_frame(GamePage)
class GamePage(Frame):
def __init__(self, parent, controller):
Frame.__init__(self, parent)
self.restart = False
self.responses = []
self.list_of_button_r = []
height = 500
width = 800
canvas = Canvas(self, height=height, width=width, bg="light green")
canvas.pack()
left_frame = Frame(canvas, bg='green', bd=5)
left_frame.place(relx=0, rely=0, relwidth=0.5, relheight=1, anchor='nw')
name_frame = Frame(left_frame, bg="light green", bd=5)
name_frame.place(relx=0.5, rely=0, relwidth=1, relheight=1, anchor="n")
self.frame_p0 = Frame(name_frame, bd=3, relief="groove")
self.frame_p0.place(relwidth=0.5, relheight=0.2)
self.name_label_p0 = Label(self.frame_p0, font=("Courier", 10), bd=3)
self.name_label_p0.place(relx=0, rely=0, relheight=(1 / 3), relwidth=0.38)
self.chips_label_p0 = Label(self.frame_p0, font=("Courier", 10), bd=3)
self.chips_label_p0.place(relx=0, rely=(1 / 3), relheight=(1 / 3), relwidth=0.38)
self.cards_frame_p0 = Frame(self.frame_p0, bd=3, relief="groove")
self.cards_frame_p0.place(relx=0.38, relheight=1, relwidth=0.62)
self.card1_p0 = Label(self.cards_frame_p0)
self.card1_p0.place(relwidth=0.5, relheight=1)
self.card2_p0 = Label(self.cards_frame_p0)
self.card2_p0.place(relx=0.5, relwidth=0.5, relheight=1)
self.stake_label_p0 = Label(self.frame_p0, bd=1, relief="groove")
self.stake_label_p0.place(relx=0, rely=(2 / 3), relheight=(1 / 3), relwidth=0.38)
self.frame_p1 = Frame(name_frame, bd=3, relief="groove")
self.frame_p1.place(relx=0.5, rely=0, relwidth=0.5, relheight=0.2)
self.name_label_p1 = Label(self.frame_p1, font=("Courier", 10), bd=3)
self.name_label_p1.place(relx=0, rely=0, relheight=(1 / 3), relwidth=0.38)
self.chips_label_p1 = Label(self.frame_p1, font=("Courier", 10), bd=3)
self.chips_label_p1.place(relx=0, rely=(1 / 3), relheight=(1 / 3), relwidth=0.38)
self.cards_frame_p1 = Frame(self.frame_p1, bd=3, relief="groove")
self.cards_frame_p1.place(relx=0.38, relheight=1, relwidth=0.62)
self.card1_p1 = Label(self.cards_frame_p1)
self.card1_p1.place(relwidth=0.5, relheight=1)
self.card2_p1 = Label(self.cards_frame_p1)
self.card2_p1.place(relx=0.5, relwidth=0.5, relheight=1)
self.stake_label_p1 = Label(self.frame_p1, bd=1, relief="groove")
self.stake_label_p1.place(relx=0, rely=(2 / 3), relheight=(1 / 3), relwidth=0.38)
self.frame_p2 = Frame(name_frame, bd=3, relief="groove")
self.frame_p2.place(relx=0, rely=0.2, relwidth=0.5, relheight=0.2)
self.name_label_p2 = Label(self.frame_p2, font=("Courier", 10), bd=3)
self.name_label_p2.place(relx=0, rely=0, relheight=(1 / 3), relwidth=0.38)
self.chips_label_p2 = Label(self.frame_p2, font=("Courier", 10), bd=3)
self.chips_label_p2.place(relx=0, rely=(1 / 3), relheight=(1 / 3), relwidth=0.38)
self.cards_frame_p2 = Frame(self.frame_p2, bd=3, relief="groove")
self.cards_frame_p2.place(relx=0.38, relheight=1, relwidth=0.62)
self.card1_p2 = Label(self.cards_frame_p2)
self.card1_p2.place(relwidth=0.5, relheight=1)
self.card2_p2 = Label(self.cards_frame_p2)
self.card2_p2.place(relx=0.5, relwidth=0.5, relheight=1)
self.stake_label_p2 = Label(self.frame_p2, bd=1, relief="groove")
self.stake_label_p2.place(relx=0, rely=(2 / 3), relheight=(1 / 3), relwidth=0.38)
self.frame_p3 = Frame(name_frame, bd=3, relief="groove")
self.frame_p3.place(relx=0.5, rely=0.2, relwidth=0.5, relheight=0.2)
self.name_label_p3 = Label(self.frame_p3, font=("Courier", 10), bd=3)
self.name_label_p3.place(relx=0, rely=0, relheight=(1 / 3), relwidth=0.38)
self.chips_label_p3 = Label(self.frame_p3, font=("Courier", 10), bd=3)
self.chips_label_p3.place(relx=0, rely=(1 / 3), relheight=(1 / 3), relwidth=0.38)
self.cards_frame_p3 = Frame(self.frame_p3, bd=3, relief="groove")
self.cards_frame_p3.place(relx=0.38, relheight=1, relwidth=0.62)
self.card1_p3 = Label(self.cards_frame_p3)
self.card1_p3.place(relwidth=0.5, relheight=1)
self.card2_p3 = Label(self.cards_frame_p3)
self.card2_p3.place(relx=0.5, relwidth=0.5, relheight=1)
self.stake_label_p3 = Label(self.frame_p3, bd=1, relief="groove")
self.stake_label_p3.place(relx=0, rely=(2 / 3), relheight=(1 / 3), relwidth=0.38)
self.frame_p4 = Frame(name_frame, bd=3, relief="groove")
self.frame_p4.place(relx=0, rely=0.4, relwidth=0.5, relheight=0.2)
self.name_label_p4 = Label(self.frame_p4, font=("Courier", 10), bd=3)
self.name_label_p4.place(relx=0, rely=0, relheight=(1 / 3), relwidth=0.38)
self.chips_label_p4 = Label(self.frame_p4, font=("Courier", 10), bd=3)
self.chips_label_p4.place(relx=0, rely=(1 / 3), relheight=(1 / 3), relwidth=0.38)
self.cards_frame_p4 = Frame(self.frame_p4, bd=3, relief="groove")
self.cards_frame_p4.place(relx=0.38, relheight=1, relwidth=0.62)
self.card1_p4 = Label(self.cards_frame_p4)
self.card1_p4.place(relwidth=0.5, relheight=1)
self.card2_p4 = Label(self.cards_frame_p4)
self.card2_p4.place(relx=0.5, relwidth=0.5, relheight=1)
self.stake_label_p4 = Label(self.frame_p4, bd=1, relief="groove")
self.stake_label_p4.place(relx=0, rely=(2 / 3), relheight=(1 / 3), relwidth=0.38)
self.frame_p5 = Frame(name_frame, bd=3, relief="groove")
self.frame_p5.place(relx=0.5, rely=0.4, relwidth=0.5, relheight=0.2)
self.name_label_p5 = Label(self.frame_p5, font=("Courier", 10), bd=3)
self.name_label_p5.place(relx=0, rely=0, relheight=(1 / 3), relwidth=0.38)
self.chips_label_p5 = Label(self.frame_p5, font=("Courier", 10), bd=3)
self.chips_label_p5.place(relx=0, rely=(1 / 3), relheight=(1 / 3), relwidth=0.38)
self.cards_frame_p5 = Frame(self.frame_p5, bd=3, relief="groove")
self.cards_frame_p5.place(relx=0.38, relheight=1, relwidth=0.62)
self.card1_p5 = Label(self.cards_frame_p5)
self.card1_p5.place(relwidth=0.5, relheight=1)
self.card2_p5 = Label(self.cards_frame_p5)
self.card2_p5.place(relx=0.5, relwidth=0.5, relheight=1)
self.stake_label_p5 = Label(self.frame_p5, bd=1, relief="groove")
self.stake_label_p5.place(relx=0, rely=(2 / 3), relheight=(1 / 3), relwidth=0.38)
self.frame_p6 = Frame(name_frame, bd=3, relief="groove")
self.frame_p6.place(relx=0, rely=0.6, relwidth=0.5, relheight=0.2)
self.name_label_p6 = Label(self.frame_p6, font=("Courier", 10), bd=3)
self.name_label_p6.place(relx=0, rely=0, relheight=(1 / 3), relwidth=0.38)
self.chips_label_p6 = Label(self.frame_p6, font=("Courier", 10), bd=3)
self.chips_label_p6.place(relx=0, rely=(1 / 3), relheight=(1 / 3), relwidth=0.38)
self.cards_frame_p6 = Frame(self.frame_p6, bd=3, relief="groove")
self.cards_frame_p6.place(relx=0.38, relheight=1, relwidth=0.62)
self.card1_p6 = Label(self.cards_frame_p6)
self.card1_p6.place(relwidth=0.5, relheight=1)
self.card2_p6 = Label(self.cards_frame_p6)
self.card2_p6.place(relx=0.5, relwidth=0.5, relheight=1)
self.stake_label_p6 = Label(self.frame_p6, bd=1, relief="groove")
self.stake_label_p6.place(relx=0, rely=(2 / 3), relheight=(1 / 3), relwidth=0.38)
self.frame_p7 = Frame(name_frame, bd=3, relief="groove")
self.frame_p7.place(relx=0.5, rely=0.6, relwidth=0.5, relheight=0.2)
self.name_label_p7 = Label(self.frame_p7, font=("Courier", 10), bd=3)
self.name_label_p7.place(relx=0, rely=0, relheight=(1 / 3), relwidth=0.38)
self.chips_label_p7 = Label(self.frame_p7, font=("Courier", 10), bd=3)
self.chips_label_p7.place(relx=0, rely=(1 / 3), relheight=(1 / 3), relwidth=0.38)
self.cards_frame_p7 = Frame(self.frame_p7, bd=3, relief="groove")
self.cards_frame_p7.place(relx=0.38, relheight=1, relwidth=0.62)
self.card1_p7 = Label(self.cards_frame_p7)
self.card1_p7.place(relwidth=0.5, relheight=1)
self.card2_p7 = Label(self.cards_frame_p7)
self.card2_p7.place(relx=0.5, relwidth=0.5, relheight=1)
self.stake_label_p7 = Label(self.frame_p7, bd=1, relief="groove")
self.stake_label_p7.place(relx=0, rely=(2 / 3), relheight=(1 / 3), relwidth=0.38)
self.frame_p8 = Frame(name_frame, bd=3, relief="groove")
self.frame_p8.place(relx=0, rely=0.8, relwidth=0.5, relheight=0.2)
self.name_label_p8 = Label(self.frame_p8, font=("Courier", 10), bd=3)
self.name_label_p8.place(relx=0, rely=0, relheight=(1 / 3), relwidth=0.38)
self.chips_label_p8 = Label(self.frame_p8, font=("Courier", 10), bd=3)
self.chips_label_p8.place(relx=0, rely=(1 / 3), relheight=(1 / 3), relwidth=0.38)
self.cards_frame_p8 = Frame(self.frame_p8, bd=3, relief="groove")
self.cards_frame_p8.place(relx=0.38, relheight=1, relwidth=0.62)
self.card1_p8 = Label(self.cards_frame_p8)
self.card1_p8.place(relwidth=0.5, relheight=1)
self.card2_p8 = Label(self.cards_frame_p8)
self.card2_p8.place(relx=0.5, relwidth=0.5, relheight=1)
self.stake_label_p8 = Label(self.frame_p8, bd=1, relief="groove")
self.stake_label_p8.place(relx=0, rely=(2 / 3), relheight=(1 / 3), relwidth=0.38)
self.frame_p9 = Frame(name_frame, bd=3, relief="groove")
self.frame_p9.place(relx=0.5, rely=0.8, relwidth=0.5, relheight=0.2)
self.name_label_p9 = Label(self.frame_p9, font=("Courier", 10), bd=3)
self.name_label_p9.place(relx=0, rely=0, relheight=(1 / 3), relwidth=0.38)
self.chips_label_p9 = Label(self.frame_p9, font=("Courier", 10), bd=3)
self.chips_label_p9.place(relx=0, rely=(1 / 3), relheight=(1 / 3), relwidth=0.38)
self.cards_frame_p9 = Frame(self.frame_p9, bd=3, relief="groove")
self.cards_frame_p9.place(relx=0.38, relheight=1, relwidth=0.62)
self.card1_p9 = Label(self.cards_frame_p9)
self.card1_p9.place(relwidth=0.5, relheight=1)
self.card2_p9 = Label(self.cards_frame_p9)
self.card2_p9.place(relx=0.5, relwidth=0.5, relheight=1)
self.stake_label_p9 = Label(self.frame_p9, bd=1, relief="groove")
self.stake_label_p9.place(relx=0, rely=(2 / 3), relheight=(1 / 3), relwidth=0.38)
# self.entry.bind("<Return>", lambda _: self.button_click(self.entry.get()))
right_frame = Frame(canvas, bg='green', bd=5)
right_frame.place(relx=1, rely=0, relwidth=0.5, relheight=1, anchor='ne')
self.cc_frame = Frame(right_frame, bd=2, relief="raised")
self.cc_frame.place(relx=0, rely=0, relwidth=1, relheight=0.2)
self.cc_1 = Label(self.cc_frame, bg="green")
self.cc_1.place(relwidth=(.50 / 3), relheight=1)
card_d1 = ImageTk.PhotoImage(
Image.open("cards\default0.png").resize((55, 85), Image.ANTIALIAS))
self.cc_1.image = card_d1
self.cc_1.configure(image=card_d1)
self.cc_2 = Label(self.cc_frame, bg="green")
self.cc_2.place(relx=(.50 / 3), relwidth=(.50 / 3), relheight=1)
card_d2 = ImageTk.PhotoImage(
Image.open("cards\default1.png").resize((55, 85), Image.ANTIALIAS))
self.cc_2.image = card_d2
self.cc_2.configure(image=card_d2)
self.cc_3 = Label(self.cc_frame, bg="green")
self.cc_3.place(relx=(.50 / 3) * 2, relwidth=(.50 / 3), relheight=1)
card_d3 = ImageTk.PhotoImage(
Image.open("cards\default1.png").resize((55, 85), Image.ANTIALIAS))
self.cc_3.image = card_d3