/
AnimationBrain.cs
300 lines (234 loc) · 9.19 KB
/
AnimationBrain.cs
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#define ENABLE_VISUAL_PLAYABLE
using GBG.VisualPlayable.Attribute;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Playables;
#if ENABLE_VISUAL_PLAYABLE
using EventBus = Unity.VisualScripting.EventBus;
#endif
namespace GBG.VisualPlayable
{
public class AnimationBrain : IDisposable
{
private readonly Animator _animator;
private PlayableGraph _graph;
private AnimationLayerMixerPlayable _layerMixer;
public AnimationBrain(Animator animator, string name)
{
_animator = animator;
_graph = PlayableGraph.Create($"{nameof(AnimationBrain)}.{name}");
_layerMixer = AnimationLayerMixerPlayable.Create(_graph);
var driverPlayable = ScriptPlayable<AnimationBrainBehaviour>.Create(_graph);
var driverBehaviour = driverPlayable.GetBehaviour();
driverBehaviour.Initialize(this);
var scriptOutput = ScriptPlayableOutput.Create(_graph, "Script Output");
scriptOutput.SetSourcePlayable(driverPlayable);
var animOutput = AnimationPlayableOutput.Create(_graph, "Animation Output", _animator);
animOutput.SetSourcePlayable(_layerMixer);
_graph.Play();
}
public void Dispose()
{
if (_graph.IsValid())
{
_graph.Destroy();
}
}
#region Animation Events
public event AnimationLayerEventHandler OnClipEnter;
public event AnimationLayerEventHandler OnClipExit;
public event AnimationLayerEventHandler OnTransitionStart;
public event AnimationLayerEventHandler OnTransitionComplete;
public event AnimationLayerEventHandler OnTransitionInterrupted;
private void HandleClipEnterEvent(string layerName, byte layerIndex, string mainAnimationTag)
{
OnClipEnter?.Invoke(layerName, layerIndex, mainAnimationTag);
#if ENABLE_VISUAL_PLAYABLE
EventBus.Trigger(VisualNode.VisualAnimationClipEnterEvent.EventName,
new VisualNode.VisualAnimationEventArgs(layerName, layerIndex, mainAnimationTag));
#endif
}
private void HandleClipExitEvent(string layerName, byte layerIndex, string mainAnimationTag)
{
OnClipExit?.Invoke(layerName, layerIndex, mainAnimationTag);
#if ENABLE_VISUAL_PLAYABLE
EventBus.Trigger(VisualNode.VisualAnimationClipExitEvent.EventName,
new VisualNode.VisualAnimationEventArgs(layerName, layerIndex, mainAnimationTag));
#endif
}
private void HandleTransitionStartEvent(string layerName, byte layerIndex, string mainAnimationTag)
{
OnTransitionStart?.Invoke(layerName, layerIndex, mainAnimationTag);
#if ENABLE_VISUAL_PLAYABLE
EventBus.Trigger(VisualNode.VisualAnimationTransitionStartEvent.EventName,
new VisualNode.VisualAnimationEventArgs(layerName, layerIndex, mainAnimationTag));
#endif
}
private void HandleTransitionCompleteEvent(string layerName, byte layerIndex, string mainAnimationTag)
{
OnTransitionComplete?.Invoke(layerName, layerIndex, mainAnimationTag);
#if ENABLE_VISUAL_PLAYABLE
EventBus.Trigger(VisualNode.VisualAnimationTransitionCompleteEvent.EventName,
new VisualNode.VisualAnimationEventArgs(layerName, layerIndex, mainAnimationTag));
#endif
}
private void HandleTransitionInterruptedEvent(string layerName, byte layerIndex, string mainAnimationTag)
{
OnTransitionInterrupted?.Invoke(layerName, layerIndex, mainAnimationTag);
#if ENABLE_VISUAL_PLAYABLE
EventBus.Trigger(VisualNode.VisualAnimationTransitionInterruptedEvent.EventName,
new VisualNode.VisualAnimationEventArgs(layerName, layerIndex, mainAnimationTag));
#endif
}
#endregion
#region Graph Management
public bool IsPlaying()
{
return _graph.IsPlaying();
}
public DirectorUpdateMode GetTimeUpdateMode()
{
return _graph.GetTimeUpdateMode();
}
public void SetTimeUpdateMode(DirectorUpdateMode updateMode)
{
_graph.SetTimeUpdateMode(updateMode);
}
public void Play()
{
_graph.Play();
}
public void Stop()
{
_graph.Stop();
}
public void Evaluate(float deltaTime)
{
_graph.Evaluate(deltaTime);
}
#endregion
#region Layer Management
private readonly List<AnimationLayer> _layers = new();
internal void UpdateLayers(float deltaTime)
{
foreach (var layer in _layers)
{
layer.Update(deltaTime);
}
}
[FailureOutputTriggerOnException]
[OutputPortLabel("Layer Index")]
public byte AddLayer(string layerName, float weight = 0, bool isAdditive = false, AvatarMask mask = null)
{
if (layerName == null)
{
throw new ArgumentNullException(nameof(layerName));
}
if (FindLayerIndex(layerName) > -1)
{
throw new ArgumentException($"Layer '{layerName}' already exists.", nameof(layerName));
}
var existLayerCount = _layerMixer.GetInputCount();
if (existLayerCount > byte.MaxValue)
{
throw new NotSupportedException($"Number of animation layer reaches the upper limit({byte.MaxValue}).");
}
var newLayerIndex = (byte)existLayerCount;
var layer = new AnimationLayer(_graph, layerName, newLayerIndex);
layer.OnClipEnter += HandleClipEnterEvent;
layer.OnClipExit += HandleClipExitEvent;
layer.OnTransitionStart += HandleTransitionStartEvent;
layer.OnTransitionComplete += HandleTransitionCompleteEvent;
layer.OnTransitionInterrupted += HandleTransitionInterruptedEvent;
_layerMixer.AddInput(layer.RootMixer, 0, weight);
_layerMixer.SetLayerAdditive(newLayerIndex, isAdditive);
if (mask)
{
_layerMixer.SetLayerMaskFromAvatarMask(newLayerIndex, mask);
}
_layers.Add(layer);
return newLayerIndex;
}
[NodeSuffix("By Name")]
[FailureOutputTriggerOnReturnNull]
public AnimationLayer GetLayer(string layerName)
{
var layerIndex = FindLayerIndex(layerName);
if (layerIndex < 0)
{
return null;
}
return GetLayer((byte)layerIndex);
}
[NodeSuffix("By Index")]
[FailureOutputTriggerOnReturnNull]
public AnimationLayer GetLayer(byte layerIndex)
{
return _layers[layerIndex];
}
[NodeSuffix("By Name")]
[OutputPortLabel("Success")]
[FailureOutputTriggerOnReturnFalse]
public bool SetLayerWeight(string layerName, float weight)
{
var layerIndex = FindLayerIndex(layerName);
if (layerIndex < 0)
{
return false;
}
return SetLayerWeight((byte)layerIndex, weight);
}
[NodeSuffix("By Index")]
[OutputPortLabel("Success")]
[FailureOutputTriggerOnReturnFalse]
public bool SetLayerWeight(byte layerIndex, float weight)
{
if (layerIndex < _layerMixer.GetInputCount())
{
_layerMixer.SetInputWeight(layerIndex, weight);
return true;
}
return false;
}
[NodeSuffix("By Name")]
[OutputPortLabel("Success")]
[FailureOutputTriggerOnReturnFalse]
public bool SetLayerAdditive(string layerName, bool isAdditive)
{
var layerIndex = FindLayerIndex(layerName);
if (layerIndex < 0)
{
return false;
}
return SetLayerAdditive((byte)layerIndex, isAdditive);
}
[NodeSuffix("By Index")]
[OutputPortLabel("Success")]
[FailureOutputTriggerOnReturnFalse]
public bool SetLayerAdditive(byte layerIndex, bool isAdditive)
{
if (layerIndex < _layerMixer.GetInputCount())
{
_layerMixer.SetLayerAdditive(layerIndex, isAdditive);
return true;
}
return false;
}
[FailureOutputTriggerOnReturnMinus]
[OutputPortLabel("Layer Index")]
public int FindLayerIndex(string layerName)
{
for (int i = 0; i < _layers.Count; i++)
{
if (_layers[i].Name.Equals(layerName))
{
return i;
}
}
return -1;
}
#endregion
}
}