/
armors_FMPE.rul
5426 lines (5426 loc) · 223 KB
/
armors_FMPE.rul
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armors:
- delete: STR_CHRYSSALID_ARMOR
- delete: STR_OBLITERATOR_ARMOR
- delete: STR_ETHEREAL_ARMOR_WHITE
- delete: STR_ETHEREAL_ARMOR_WHITE2
- delete: STR_ETHEREAL_ARMOR_WHITE3
- delete: STR_ETHEREAL_ARMOR_WHITE4
- delete: STR_MALE_CIVILIAN2_ARMOR
- delete: STR_MALE_CIVILIAN3_ARMOR
- delete: STR_MALE_CIVILIAN4_ARMOR
- delete: STR_MALE_CIVILIAN5_ARMOR
- delete: STR_MALE_CIVILIAN6_ARMOR
- delete: STR_MALE_CIVILIAN7_ARMOR
- delete: STR_FEMALE_CIVILIAN2_ARMOR
- delete: STR_FEMALE_CIVILIAN3_ARMOR
- delete: STR_MIB_POWER_SUIT
- delete: STR_MIB_STORMTROOPER_ARMOR
- delete: STR_MIB_PSI_OPS_ARMOR
- delete: STR_MIB_SECTOPOD_ARMOR
- delete: STR_CYBERDISC_ARMOR
- delete: STR_MUTON_LEADER_ARMOR
- delete: STR_MUTON_ARMOR_MEDIC
- delete: STR_MUTON_ENGINEER_ARMOR
- delete: STR_MUTON_SHADER_ARMOR
- delete: STR_SECTOID_STANDARD_ARMOR
- delete: STR_SECTOID_COMMANDER_ARMOR
- delete: STR_SECTOID_GUARDIAN_ARMOR
- delete: STR_FLOATER_SOLDIER_ARMOR
- delete: STR_FLOATER_ARMOR_GREEN
- delete: STR_FLOATER_ARMOR_BLUE
- delete: STR_FLOATER_ARMOR_WHITE
- delete: STR_FLOATER_LEADER_ARMOR
- delete: STR_FLOATER_COMMANDER_ARMOR
- delete: STR_SNAKEMAN_SOLDIER_ARMOR
- delete: STR_SNAKEMAN_ARMOR_GREEN
- delete: STR_SNAKEMAN_ARMOR_BLUE
- delete: STR_SNAKEMAN_LEADER_ARMOR
- delete: STR_SNAKEMAN_COMMANDER_ARMOR
- delete: STR_NONE_UC
- delete: STR_PERSONAL_ARMOR_UC
- delete: STR_SYNTHSUIT_UC
- delete: STR_POWER_SUIT_UC
- delete: STR_FLYING_SUIT_UC
- delete: STR_STORMTROOPER_ARMOR_UC
- delete: STR_DOGE_ARMOR
- delete: STR_HYBRID_ARMOR
- delete: STR_ALIEN_DRONE_ARMOR
- delete: STR_ANTHROPOD_SOLDIER_ARMOR
- delete: STR_ANTHROPOD_NAVIGATOR_ARMOR
- delete: STR_ANTHROPOD_ENGINEER_ARMOR
- delete: STR_SPITTER_ARMOR
- delete: STR_SPITTER_RETRACT_ARMOR
- delete: STR_SPITTER_RETRES_ARMOR
- delete: STR_SPITTER_NAKED_ARMOR
- delete: STR_MIBTANK_ARMOR
- delete: STR_XCOM_CYBERDISC_ARMOR
- delete: STR_XCOM_CYBERDISC_ARMOR_ORANGE
- delete: STR_MIB_AGENT_ARMOR
- delete: STR_MIB_ENFORCER_ARMOR
- delete: STR_MIB_COMBAT_ARMOR
- delete: STR_MIB_COORDINATOR_ARMOR
- delete: STR_MIB_COMMANDER_ARMOR
- delete: STR_JUGGERNAUT_SUIT_UC
- delete: STR_ALLOY_VEST_UC
- delete: STR_ARMORED_VEST_UC
- delete: STR_HAZMAT_ARMOR_UC
- delete: STR_TOXI_SUIT_UC
- delete: STR_GRAVMODULE_ARMOR_UC
- delete: STR_JUMP_ARMOR_UC
- delete: CIVM_ARMOR
- delete: STR_MUTON_SOLDIER_ARMOR
- delete: STR_MUTON_NAVIGATOR_ARMOR
- delete: STR_ETHEREAL_SOLDIER_ARMOR
- delete: STR_ETHEREAL_LEADER_ARMOR
- delete: STR_ETHEREAL_COMMANDER_ARMOR
- delete: STR_MUTON_COMMANDER_ARMOR
- delete: STR_CEREBREAL_STANDARD_ARMOR
- delete: STR_CEREBREAL_LEADER_ARMOR
- delete: STR_CEREBREAL_COMMANDER_ARMOR
- delete: STR_CEREBREAL_LARVA_ARMOR
- delete: STR_CHASER_STANDARD_ARMOR
- delete: STR_CHTONITE_STANDARD_ARMOR
- delete: STR_REPTOID_STANDARD_ARMOR
- delete: STR_REPTOID_LEADER_ARMOR
- delete: STR_REPTOID_COMMANDER_ARMOR
- delete: STR_SALAMANDRON_ARMOR
- delete: STR_REAPER_ARMOR
- delete: STR_GAZER_STANDARD_ARMOR
- delete: STR_GAZER_LEADER_ARMOR
- delete: STR_GAZER_COMMANDER_ARMOR
- delete: STR_HOLODRONE_ARMOR
- delete: STR_WASPITE_STANDARD_ARMOR
- delete: STR_WASPITE_ARMOR_BROWN
- delete: STR_WASPITE_ARMOR_WHITE
- delete: STR_WASPITE_LEADER_ARMOR
- delete: STR_WASPITE_COMMANDER_ARMOR
- delete: STR_CYBERMITE_ARMOR
- delete: STR_SILACOID_ARMOR
- delete: STR_CELATID_ARMOR
- delete: STR_SMALL_TANK_ARMOR
- delete: STR_TANK_ARMOR
- delete: STR_HOVERTANK_ARMOR
- delete: STR_SECTOPOD_GAUSS_ARMOR
- delete: STR_SECTOPOD_RAILGUN_ARMOR
- delete: STR_SECTOPOD_LASER_ARMOR
- delete: STR_SECTOPOD_PLASMA_ARMOR
- type: STR_CHRYSSALID_ARMOR
spriteSheet: CHRYS.PCK
spriteInv: inventory_CHRYSSALID
allowInv: false
corpseBattle:
- STR_CHRYSSALID_CORPSE
visibilityAtDark: 25
heatVision: 45
psiVision: 6
camouflageAtDay: 30
camouflageAtDark: -2
frontArmor: 34
sideArmor: 34
rearArmor: 34
underArmor: 34
psiDefence: &StandardDynamicPsiDefence
psiStrength: 1.0
psiSkill: 0.4
moraleCurrent: 0.33
bravery: 0.2
drawingRoutine: 7
recovery:
health:
stunNormalized: -0.1
energy: &StandardEnergyRecovery
flatHundred: 0.1
healthCurrent: 0.25
stun:
healthCurrent: 0.1
health: -0.05
meleeDodge:
reactions: 0.5
meleeDodgeBackPenalty: 0.4
overKill: 1.5
allowsRunning: true
damageModifier:
- 1.0
- 1.0
- 0.8
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.0
- 0.5
- 0.1
- 1.0
- 1.0
- 1.0
- 9.99
- 1.0
loftempsSet: [ 3 ]
- type: STR_OBLITERATOR_ARMOR
spriteSheet: OBLITERATOR.PCK
spriteInv: inventory_OBLITERATOR
allowInv: false
corpseGeo: STR_OBLITERATOR_CORPSE
visibilityAtDark: 20
heatVision: 30
corpseBattle:
- OBLITERATOR_CORPSE_1
- OBLITERATOR_CORPSE_2
- OBLITERATOR_CORPSE_3
- OBLITERATOR_CORPSE_4
frontArmor: 100
sideArmor: 100
rearArmor: 100
underArmor: 100
movementType: 1
drawingRoutine: 3
constantAnimation: true
fearImmune: true
painImmune: true
bleedImmune: true
zombiImmune: true
size: 2
overKill: 1.5
createsMeleeThreat: false
psiDefence: &MachineDynamicPsiDefence
flatHundred: 10.0
damageModifier:
- 1.0
- 0.8
- 0.4
- 0.8
- 0.6
- 0.8
- 0.05
- 1.2
- 1.2
- 0.0
- 0.35
- 1.0
- 0.4
- 0.5
- 0.0
- 0.0
loftempsSet: [ 92, 89, 90, 91 ]
- type: STR_ETHEREAL_ARMOR_WHITE
spriteInv: inventory_ETHEREAL_WHITE
spriteSheet: ETHEREAL_WHITE.PCK
ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR
corpseBattle:
- STR_ETHEREAL_WHITE_CORPSE
corpseGeo: STR_ETHEREAL_CORPSE
visibilityAtDark: 20
psiVision: 30
frontArmor: 18
sideArmor: 18
rearArmor: 18
underArmor: 18
psiDefence: *StandardDynamicPsiDefence
movementType: 1
drawingRoutine: 4
recovery:
health:
stunNormalized: -0.1
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
meleeDodge:
reactions: 0.5
meleeDodgeBackPenalty: 0.0
overKill: 1.5
damageModifier: &EtherealResists
- 1.0
- 1.0
- 0.35
- 1.0
- 1.0
- 1.0
- 0.8
- 1.0
- 0.5
- 1.0
- 0.1
- 1.0
- 1.0
- 0.6
- 0.0
- 1.0
loftempsSet: [ 3 ]
- type: STR_ETHEREAL_ARMOR_WHITE2
spriteSheet: ETHEREAL_WHITE.PCK
spriteInv: inventory_ETHEREAL_WHITE
ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR
corpseBattle:
- STR_ETHEREAL_WHITE_CORPSE
corpseGeo: STR_ETHEREAL_CORPSE
visibilityAtDark: 20
psiVision: 35
frontArmor: 18
sideArmor: 18
rearArmor: 18
underArmor: 18
psiDefence: *StandardDynamicPsiDefence
movementType: 1
drawingRoutine: 4
recovery:
health:
stunNormalized: -0.1
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
meleeDodge:
reactions: 0.5
meleeDodgeBackPenalty: 0.0
overKill: 1.5
damageModifier: *EtherealResists
loftempsSet: [ 3 ]
- type: STR_ETHEREAL_ARMOR_WHITE3
spriteSheet: ETHEREAL_WHITE.PCK
spriteInv: inventory_ETHEREAL_WHITE
ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR
corpseBattle:
- STR_ETHEREAL_WHITE_CORPSE
corpseGeo: STR_ETHEREAL_CORPSE
visibilityAtDark: 20
psiVision: 40
frontArmor: 18
sideArmor: 18
rearArmor: 18
underArmor: 18
psiDefence: *StandardDynamicPsiDefence
movementType: 1
drawingRoutine: 4
recovery:
health:
stunNormalized: -0.1
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
meleeDodge:
reactions: 0.5
meleeDodgeBackPenalty: 0.0
overKill: 1.5
damageModifier: *EtherealResists
loftempsSet: [ 3 ]
- type: STR_ETHEREAL_ARMOR_WHITE4
spriteSheet: ETHEREAL_WHITE.PCK
spriteInv: inventory_ETHEREAL_WHITE
ufopediaType: STR_ETHEREAL_SOLDIER_ARMOR
corpseBattle:
- STR_ETHEREAL_WHITE_CORPSE
corpseGeo: STR_ETHEREAL_CORPSE
visibilityAtDark: 20
psiVision: 40
frontArmor: 18
sideArmor: 18
rearArmor: 18
underArmor: 18
psiDefence: *StandardDynamicPsiDefence
movementType: 1
drawingRoutine: 4
recovery:
health:
stunNormalized: -0.1
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
meleeDodge:
reactions: 0.5
meleeDodgeBackPenalty: 0.0
overKill: 1.5
damageModifier: *EtherealResists
loftempsSet: [ 3 ]
- type: STR_MALE_CIVILIAN2_ARMOR
spriteInv: CIVM.PCK
spriteSheet: MALE_CIVILIAN2.PCK
corpseBattle:
- MALE_CIVILIAN2_CORPSE
corpseGeo: CIVM_CORPSE
visibilityAtDark: 6
frontArmor: 10
sideArmor: 7
rearArmor: 8
underArmor: 10
psiDefence: *StandardDynamicPsiDefence
recovery:
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
health:
stunNormalized: -0.1
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier:
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.1
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
specialWeapon: STR_UNARMED_THUG
loftempsSet: [ 3 ]
- type: STR_MALE_CIVILIAN3_ARMOR
spriteInv: CIVM.PCK
spriteSheet: MALE_CIVILIAN3.PCK
corpseBattle:
- MALE_CIVILIAN3_CORPSE
corpseGeo: CIVM_CORPSE
visibilityAtDark: 6
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
psiDefence: *StandardDynamicPsiDefence
recovery:
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
health:
stunNormalized: -0.1
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.2
- 1.6
- 4.0
- 0.1
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
specialWeapon: STR_UNARMED_THUG
loftempsSet: [ 3 ]
- type: STR_MALE_CIVILIAN4_ARMOR
spriteInv: CIVM.PCK
spriteSheet: MALE_CIVILIAN4.PCK
corpseBattle:
- MALE_CIVILIAN4_CORPSE
corpseGeo: CIVM_CORPSE
visibilityAtDark: 6
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
psiDefence: *StandardDynamicPsiDefence
recovery:
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
health:
stunNormalized: -0.1
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.2
- 1.6
- 4.0
- 0.1
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
specialWeapon: STR_UNARMED_THUG
loftempsSet: [ 3 ]
- type: STR_MALE_CIVILIAN5_ARMOR
spriteInv: CIVM.PCK
spriteSheet: MALE_CIVILIAN5.PCK
corpseBattle:
- MALE_CIVILIAN5_CORPSE
corpseGeo: CIVM_CORPSE
visibilityAtDark: 6
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
psiDefence: *StandardDynamicPsiDefence
recovery:
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
health:
stunNormalized: -0.1
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.2
- 1.6
- 4.0
- 0.1
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
specialWeapon: STR_UNARMED_THUG
loftempsSet: [ 3 ]
- type: STR_MALE_CIVILIAN6_ARMOR
spriteInv: CIVM.PCK
spriteSheet: MALE_CIVILIAN6.PCK
corpseBattle:
- MALE_CIVILIAN6_CORPSE
corpseGeo: CIVM_CORPSE
visibilityAtDark: 6
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
psiDefence: *StandardDynamicPsiDefence
recovery:
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
health:
stunNormalized: -0.1
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.2
- 1.6
- 4.0
- 0.1
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
specialWeapon: STR_UNARMED_THUG
loftempsSet: [ 3 ]
- type: STR_MALE_CIVILIAN7_ARMOR
spriteInv: CIVM.PCK
spriteSheet: MALE_CIVILIAN7.PCK
corpseBattle:
- MALE_CIVILIAN7_CORPSE
corpseGeo: CIVM_CORPSE
visibilityAtDark: 6
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
psiDefence: *StandardDynamicPsiDefence
recovery:
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
health:
stunNormalized: -0.1
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier: &WorksuitResists
- 1.0
- 1.0
- 0.85
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.9
- 4.0
- 0.1
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
specialWeapon: STR_UNARMED_THUG
loftempsSet: [ 3 ]
- type: STR_FEMALE_CIVILIAN2_ARMOR
spriteInv: CIVF.PCK
spriteSheet: FEMALE_CIVILIAN2.PCK
corpseBattle:
- FEMALE_CIVILIAN2_CORPSE
visibilityAtDark: 6
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
psiDefence: *StandardDynamicPsiDefence
recovery:
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
health:
stunNormalized: -0.1
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier: &StandardCivilianResists
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.1
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
specialWeapon: STR_UNARMED_SUIT
loftempsSet: [ 3 ]
- type: STR_FEMALE_CIVILIAN3_ARMOR
spriteInv: CIVF.PCK
spriteSheet: FEMALE_CIVILIAN3.PCK
corpseBattle:
- FEMALE_CIVILIAN3_CORPSE
corpseGeo: CIVM_CORPSE
visibilityAtDark: 6
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
psiDefence: *StandardDynamicPsiDefence
recovery:
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
health:
stunNormalized: -0.1
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier: *StandardCivilianResists
specialWeapon: STR_UNARMED_SUIT
loftempsSet: [ 3 ]
- type: STR_MIB_POWER_SUIT
spriteSheet: MIB_4.PCK
spriteInv: inventory_MIB4
corpseBattle:
- STR_MIB4_CORPSE
antiCamouflageAtDay: 5
antiCamouflageAtDark: 5
visibilityAtDark: 20
heatVision: 20
frontArmor: 100
sideArmor: 80
rearArmor: 70
underArmor: 60
psiDefence: *StandardDynamicPsiDefence
meleeDodge:
flatHundred: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
energy: &PowerSuitEnergyRecovery
flatHundred: 0.2
healthCurrent: 0.25
stun:
healthCurrent: 0.1
health: -0.05
health:
stunNormalized: -0.1
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier: &AnchorPowerSuitRes
- 1.0
- 1.0
- 0.0
- 1.0
- 1.2
- 1.0
- 0.8
- 1.0
- 1.0
- 0.0
- 0.5
- 0.2
- 1.0
- 0.9
- 0.0
- 1.0
specialWeapon: STR_UNARMED_POWER_SUIT
loftempsSet: [ 3 ]
- type: STR_MIB_STORMTROOPER_ARMOR
spriteSheet: MIB_5.PCK
spriteInv: inventory_MIB4
movementType: 1
corpseBattle:
- STR_MIB5_CORPSE
antiCamouflageAtDay: 5
antiCamouflageAtDark: 5
visibilityAtDark: 20
heatVision: 30
camouflageAtDay: 20
camouflageAtDark: -4
frontArmor: 90
sideArmor: 70
rearArmor: 60
underArmor: 45
psiDefence: *StandardDynamicPsiDefence
meleeDodge:
reactions: 0.35
meleeDodgeBackPenalty: 0.5
recovery:
energy: *PowerSuitEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
health:
stunNormalized: -0.1
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier: &AnchorStormtrooperSuitKyberosRes
- 1.0
- 1.0
- 0.15
- 1.0
- 1.2
- 1.0
- 0.8
- 1.0
- 1.0
- 0.0
- 0.8
- 0.2
- 1.0
- 1.0
- 0.0
- 1.0
specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR
loftempsSet: [ 3 ]
- type: STR_MIB_PSI_OPS_ARMOR
spriteSheet: MIB_PSI_OPS.PCK
spriteInv: inventory_MIB_PSI_OPS
corpseBattle:
- STR_MIB_PSI_OPS_CORPSE
antiCamouflageAtDay: 8
antiCamouflageAtDark: 8
visibilityAtDark: 10
psiVision: 12
frontArmor: 38
sideArmor: 25
rearArmor: 25
underArmor: 25
psiDefence: *StandardDynamicPsiDefence
recovery:
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
health:
stunNormalized: -0.1
meleeDodge:
reactions: 0.7
meleeDodgeBackPenalty: 0.0
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier:
- 1.0
- 0.8
- 0.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.1
- 1.0
- 1.0
- 1.0
- 0.0
- 1.0
specialWeapon: STR_UNARMED_KARATE
loftempsSet: [ 3 ]
- type: STR_SECTOPOD_ARMOR
spriteSheet: X_ROB.PCK
spriteInv: inventory_SECTOPOD
allowInv: false
corpseBattle:
- SECTOPOD_CORPSE_1
- SECTOPOD_CORPSE_2
- SECTOPOD_CORPSE_3
- SECTOPOD_CORPSE_4
corpseGeo: STR_SECTOPOD_CORPSE
visibilityAtDark: 20
heatVision: 80
frontArmor: 145
sideArmor: 130
rearArmor: 100
underArmor: 90
fearImmune: true
painImmune: true
bleedImmune: true
zombiImmune: true
drawingRoutine: 5
size: 2
overKill: 1.5
moveSound: 109
allowsRunning: true
createsMeleeThreat: false
psiDefence: *StandardDynamicPsiDefence
damageModifier: &SectopodResists
- 1.0
- 1.0
- 0.4
- 0.4
- 1.5
- 0.8
- 0.5
- 1.0
- 1.0
- 0.0
- 0.35
- 1.0
- 0.4
- 0.5
- 0.0
- 0.1
builtInWeapons:
- STR_SECTOPOD_WEAPON
loftempsSet: [ 92, 89, 90, 91 ]
- type: STR_MIB_SECTOPOD_ARMOR
spriteSheet: MIBSECT.PCK
allowInv: false
ufopediaType: STR_SECTOPOD_ARMOR
corpseBattle:
- MIB_SECTOPOD_CORPSE_1
- MIB_SECTOPOD_CORPSE_2
- MIB_SECTOPOD_CORPSE_3
- MIB_SECTOPOD_CORPSE_4
corpseGeo: STR_SECTOPOD_CORPSE
visibilityAtDark: 20
heatVision: 80
frontArmor: 145
sideArmor: 130
rearArmor: 100
underArmor: 90
fearImmune: true
painImmune: true
bleedImmune: true
zombiImmune: true
drawingRoutine: 5
size: 2
moveSound: 109
overKill: 1.5
allowsRunning: true
createsMeleeThreat: false
psiDefence: *MachineDynamicPsiDefence
damageModifier: *SectopodResists
builtInWeapons:
- STR_SECTOPOD_WEAPON
loftempsSet: [ 92, 89, 90, 91 ]
- type: STR_CYBERDISC_ARMOR
spriteSheet: CYBER.PCK
spriteInv: inventory_CYBERDISC
allowInv: false
corpseBattle:
- CYBERDISC_CORPSE_1
- CYBERDISC_CORPSE_2
- CYBERDISC_CORPSE_3
- CYBERDISC_CORPSE_4
corpseGeo: STR_CYBERDISC_CORPSE
visibilityAtDark: 20
frontArmor: 34
sideArmor: 34
rearArmor: 34
underArmor: 34
drawingRoutine: 3
constantAnimation: true
fearImmune: true
painImmune: true
bleedImmune: true
zombiImmune: true
movementType: 1
size: 2
overKill: 1.5
createsMeleeThreat: false
psiDefence: *MachineDynamicPsiDefence
damageModifier: &CyberdiscResists
- 1.0
- 0.8
- 1.0
- 0.6
- 0.9
- 0.8
- 0.15
- 1.0
- 0.7
- 0.0
- 0.35
- 1.0
- 0.0
- 0.5
- 0.0
- 0.0
builtInWeapons:
- STR_CYBERDISC_WEAPON
loftempsSet: [ 92, 89, 90, 91 ]
- type: STR_MUTON_LEADER_ARMOR
spriteSheet: MUTLEADER.PCK
spriteInv: mutonleaderInventoryImage
ufopediaType: STR_MUTON_SOLDIER_ARMOR
corpseBattle:
- STR_MUTLEADER_CORPSE
corpseGeo: STR_MUTON_CORPSE
visibilityAtDark: 20
heatVision: 20
frontArmor: 30
sideArmor: 30
rearArmor: 28
underArmor: 28
psiDefence: &MutonDynamicPsiDefence
psiStrength: 1.0
psiSkill: 0.4
moraleCurrent: 0.33
recovery:
health:
stunNormalized: -0.1
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
meleeDodge:
reactions: 0.6
meleeDodgeBackPenalty: 0.5
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier: &MutonResists
- 1.0
- 0.6
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 0.4
- 1.1
- 1.0
- 1.0
- 0.0
- 1.5
specialWeapon: STR_UNARMED_MUTON
loftempsSet: [ 3 ]
- type: STR_MUTON_ENGINEER_ARMOR
spriteInv: mutonengineerInventoryImage
spriteSheet: MUTENG.PCK
ufopediaType: STR_MUTON_SOLDIER_ARMOR
corpseBattle:
- STR_MUTENG_CORPSE
corpseGeo: STR_MUTON_CORPSE
visibilityAtDark: 20
heatVision: 20
frontArmor: 28
sideArmor: 28
rearArmor: 28
underArmor: 28
psiDefence: *MutonDynamicPsiDefence
recovery:
health:
stunNormalized: -0.1
energy: *StandardEnergyRecovery
stun:
healthCurrent: 0.1
health: -0.05
meleeDodge:
reactions: 0.6
meleeDodgeBackPenalty: 0.5
overKill: 1.5
allowsKneeling: true
allowsRunning: true
damageModifier: *MutonResists
specialWeapon: STR_UNARMED_MUTON
loftempsSet: [ 3 ]
- type: STR_MUTON_ARMOR_MEDIC
spriteSheet: MUTMED.PCK
spriteInv: mutonmedicInventoryImage
ufopediaType: STR_MUTON_SOLDIER_ARMOR
corpseBattle:
- STR_MUTMED_CORPSE