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BlueprintsAccessToGConfig

This plugin provides access from blueprints to the data that lives in the Unreal Engine .ini files. Including:

Getters

  • GetString
  • GetText
  • GetBool
  • GetInt
  • GetFloat
  • GetArray
  • GetColor
  • GetVector2D
  • GetVector
  • GetVector4
  • GetRotator

Setters

  • SetString
  • SetText
  • SetBool
  • SetInt
  • SetFloat
  • SetArray
  • SetColor
  • SetVector2D
  • SetVector
  • SetVector4
  • SetRotator

Misc

  • Flush

Notes

Target configuration file (.ini) is available through each node's dropdown or via an EConfigIniFileNames node from your blueprints.

Further information on this plugin, including documentation can be found at: https://trifoliumdigitalblog.wordpress.com/2021/02/22/blueprint-access-to-gconfig-plugin/