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VillainMissile4.java
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VillainMissile4.java
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import java.awt.image.BufferedImage;
public class VillainMissile4 implements SpaceObject{
private static int SPEED;
private static int LIFE = 10;
private int x, y;
private int strength;
private boolean isOnScreen;
private BufferedImage missiles[];
private int currentImage;
private Thread life;
public VillainMissile4(int x, int y) {
this.x = x;
this.y = y;
isOnScreen = true;
SPEED = 4;
strength = 10;
currentImage = 0;
missiles = new BufferedImage[8];
missiles[0] = SpriteSheets.image1.getSubimage(51, 85, 7, 19);
missiles[1] = SpriteSheets.image1.getSubimage(123, 60, 16, 16);
missiles[2] = SpriteSheets.image1.getSubimage(62, 77, 19, 7);
missiles[3] = SpriteSheets.image1.getSubimage(123, 82, 16, 16);
missiles[4] = SpriteSheets.image1.getSubimage(51, 59, 7, 19);
missiles[5] = SpriteSheets.image1.getSubimage(98, 82, 16, 16);
missiles[6] = SpriteSheets.image1.getSubimage(28, 77, 19, 7);
missiles[7] = SpriteSheets.image1.getSubimage(101, 60, 16, 16);
life = new Thread(new MissileLifeThread());
life.start();
}
@Override
public int getX() {
return x;
}
@Override
public int getY() {
return y;
}
@Override
public int getWidth() {
return missiles[currentImage].getWidth();
}
@Override
public int getHeight() {
return missiles[currentImage].getHeight();
}
@Override
public int getStrength() {
return strength;
}
@Override
public boolean isOnScreen() {
return isOnScreen;
}
@Override
public void move() {
int scX = SpaceWarriorPanel.sc.getX();
int scY = SpaceWarriorPanel.sc.getY();
int scWidth = SpaceWarriorPanel.sc.getWidth();
int scHeight = SpaceWarriorPanel.sc.getHeight();
int diffX = (scX + (scWidth / 2)) - (x + (getWidth() / 2));
int diffY = (scY + (scHeight / 2)) - (y + (getHeight() / 2));
if(Math.abs(diffX) < 10)
diffX = 0;
if(Math.abs(diffY) < 10)
diffY = 0;
if(diffX > 0 && diffY > 0) {
currentImage = 1;
x += SPEED;
y += SPEED;
}
else if(diffX > 0 && diffY < 0) {
currentImage = 3;
x += SPEED;
y -= SPEED;
}
else if(diffX < 0 && diffY < 0) {
currentImage = 5;
x -= SPEED;
y -= SPEED;
}
else if(diffX < 0 && diffY > 0) {
currentImage = 7;
x -= SPEED;
y += SPEED;
}
else if(diffY > 0) {
currentImage = 0;
y += SPEED;
}
else if(diffY < 0) {
currentImage = 4;
y -= SPEED;
}
else if(diffX > 0) {
currentImage = 2;
x += SPEED;
}
else if(diffX < 0) {
currentImage = 6;
x -= SPEED;
}
}
@Override
public void damaged(int v) {
isOnScreen = false;
}
@Override
public BufferedImage getImage() {
return missiles[currentImage];
}
private class MissileLifeThread implements Runnable {
@Override
public void run() {
for(int i = 0; i < LIFE; i++) {
try {
Thread.sleep(1000);
}
catch(InterruptedException e) {
e.printStackTrace();
}
}
isOnScreen = false;
}
}
}