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README.md

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Notes

  • Some things might be broken (unfinished/missing scripts).

Keybinds

I use X-Mouse Button Control to bind the mouse wheel to some keys. xMouse Layers XMouse Settings

Cool Scripts

Here is a list of some of the most useful scripts:

Rename every hidden & direct child (or sibling, depending on the selection) according to Unreal Engine 4 collision naming convention.

UCX_[RenderMeshName]_##

nUE4CollisionRenaming

Update the symmetry Offset according to the bounding box of the current mesh. Really useful when you want a custom pivot or when you have multiple groups of polygons.

Standard symmetry

Note the circled pivot.

After using the script