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main_strata.py
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main_strata.py
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import os, sys, pygame, random, threading
from pygame.locals import *
from creep_strata import Creep
from hunter_strata import Hunter
from cherry_strata import Cherry
from utils_strata import *
from maps_strata import Map
from group_strata import StrataGroup
from managers_strata import *
# from globals_strata import *
# from pygame.examples.mask import Sprite
NUM_CREEPS = 50
NUM_FOOD = 10
NUM_PREDS = 6
SCROLL_SPEED = 6
GAME_TITLE = 'Strata %sx%s' % WINDOW_SIZE
MOVE_KEYS = (pygame.K_UP, pygame.K_DOWN, pygame.K_RIGHT, pygame.K_LEFT,
pygame.K_w, pygame.K_s, pygame.K_d, pygame.K_a)
PLANT_GROWTH = pygame.USEREVENT+1
class StrataGame(object):
def __init__(self, screen, bg, clock):
self.running = True
self.paused = False
self.screen = screen
self.bg = bg
self.clock = clock
self.map = self.initMap(screen, clock)
self.mapDX = self.mapDY = 0
self.creeps = StrataGroup("Creeps")
self.food = StrataGroup("Food")
self.hunters = StrataGroup("Hunters")
self.entities = []
self.oEntities = {}
# self.timers = [RepeatTimer(5.0, self.spawnHunters), RepeatTimer(5.0, self.spawnFood)]
self.timers = []
self.selected = None
self.mousepos = None
self.cm = self.hm = self.pm = None
def initMap(self, screen, clock):
map = Map(WORLD_SIZE)
map.convert()
worldgenthread = threading.Thread(target=map.generateWorld)
worldgenthread.start()
font = pygame.font.Font(None, 24)
numdots = 0
while(worldgenthread.isAlive()):
clock.tick(5)
screen.fill(BLACK)
numdots += 1
screen.blit(font.render("Loading the map%s" % ("." * (numdots % 5)), 1, WHITE), ((WINDOW_SIZE[0] /2) - 100, WINDOW_SIZE[1]/2))
pygame.display.flip()
return map
def initEntities(self):
self.oEntities['food'] = []
self.oEntities['creeps'] = []
self.oEntities['preds'] = []
for p in range(0, NUM_FOOD):
x = random.randint(0, GAME_SIZE[0])
y = random.randint(0, GAME_SIZE[1])
cherry = Cherry(p, (x, y), self)
self.addEntity(cherry, 'food')
for c in range(0, NUM_CREEPS):
x = random.randint(0, GAME_SIZE[0])
y = random.randint(0, GAME_SIZE[1])
creep = Creep(1000 + c, self, None, None)
self.addEntity(creep, 'creeps')
for h in range(0, NUM_PREDS):
x = random.randint(0, GAME_SIZE[0])
y = random.randint(0, GAME_SIZE[1])
hunter = Hunter(2000 + h, self, None, None)
self.addEntity(hunter, 'preds')
# self.entities = pygame.sprite.RenderUpdates(self.creeps, self.hunters, self.food)
# self.entities.add(self.pm)
def initTimers(self):
pygame.time.set_timer(PLANT_GROWTH, 5000) #plant growth timer
def main(self):
random.seed()
#init objects
self.initEntities()
self.initTimers()
self.mousepos = self.getRelativeMousePos()
#main loop
while self.running:
eventsthread = threading.Thread(target=self.userEvents())
eventsthread.start()
self.clock.tick(60)
self.map.rect.topleft = (self.mapDX, self.mapDY)
self.screen.blit(self.bg, (0, 0))
if not self.paused:
updatethread = threading.Thread(target=self.update())
updatethread.start()
renderthread = threading.Thread(target=self.render())
renderthread.start()
self.drawInfo()
if self.mousepos:
font = pygame.font.Font(None, 14)
self.screen.blit(font.render("Mouse Position : %s, %s" % (self.mousepos[0], self.mousepos[1]), 1, WHITE), (0, WINDOW_SIZE[1] + 29))
#check for game over
if len(self.entities) == 0:
self.running = False
#wait for threads
while renderthread.isAlive() or updatethread.isAlive():
pass
pygame.display.flip()
sys.exit(0)
def render(self):
self.map.draw(self.screen)
for e in self.entities:
e.draw(self.map)
def update(self):
for e in self.entities:
e.update()
def userEvents(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = 0
sys.exit(0)
elif event.type == pygame.KEYDOWN:
if event.key == K_q:
self.running= 0
elif event.key == K_p:
self.paused = not self.paused
elif event.type == pygame.MOUSEBUTTONDOWN:
event.pos = (event.pos[0] - self.mapDX, event.pos[1] - self.mapDY)
if event.button == 1:
if self.selected:
self.selected.selected = False
self.selected = None
for e in self.entities:
collision = e.collidesWith(event.pos)
if collision:
e.selected = True
self.selected = e
break
elif event.button == 3:
pass
elif event.type == PLANT_GROWTH:
plants = [p for p in self.entities if type(p) is Cherry]
for p in plants:
p.grow(plants)
else:
pygame.event.pump()
temp = pygame.key.get_repeat()
pygame.key.set_repeat(1, 1)
key=pygame.key.get_pressed()
if key[K_LEFT] or key[K_a]:
if self.mapDX >= 0:
self.mapDX = 0
else:
self.mapDX += SCROLL_SPEED
if key[K_RIGHT] or key[K_d]:
if self.mapDX <= -(WORLD_SIZE[0] - WINDOW_SIZE[0]):
self.mapDX = -(WORLD_SIZE[0] - WINDOW_SIZE[0])
else:
self.mapDX -= SCROLL_SPEED
if key[K_UP] or key[K_w]:
if self.mapDY >= 0:
self.mapDY = 0
else:
self.mapDY += SCROLL_SPEED
if key[K_DOWN] or key[K_s]:
if self.mapDY <= -(WORLD_SIZE[1] - WINDOW_SIZE[1]):
self.mapDY = -(WORLD_SIZE[1] - WINDOW_SIZE[1])
else:
self.mapDY -= SCROLL_SPEED
pygame.key.set_repeat(temp[0], temp[1])
self.mousepos = self.getRelativeMousePos()
# util functions
def drawInfo(self):
numentities = len(self.entities)
mappos = self.map.rect.topleft
self.screen.fill(BLACK, pygame.Rect((0, WINDOW_SIZE[1]), (WINDOW_SIZE[0], WINDOW_SIZE[1])))
pygame.draw.line(self.screen, WHITE, (0, WINDOW_SIZE[1]), (WINDOW_SIZE[0], WINDOW_SIZE[1]))
font = pygame.font.Font(None, 14)
self.screen.blit(font.render("FPS: %s | Entities: %s | Map Position : %s" % \
(int(self.clock.get_fps()), numentities, mappos), 1, WHITE), (0, WINDOW_SIZE[1] + 7))
if self.selected and type(self.selected) is Creep or type(self.selected) is Hunter:
self.screen.blit(font.render("Eating?: %s | Looking for food?: %s, Speed Modifier: %s | Speed: %s, Life: %s, Full: %s | Direction: %s | Position: %s" % \
(self.selected.eating, self.selected.nearestFood, round(self.selected.speedmod, 3), round(self.selected.speed, 1), round(self.selected.life, 1), round(self.selected.full, 1), self.selected.direction, self.selected.position), \
1, WHITE), (0, WINDOW_SIZE[1] + 18))
if self.selected and type(self.selected) is Cherry:
self.screen.blit(font.render("Selected entity: %s | Value: %s | Grazers: %s" % \
(self.selected.id, round(self.selected.life, 2), len(self.selected.grazers)), 1, WHITE), (0, WINDOW_SIZE[1] + 18))
def getRelativeMousePos(self):
mpos = pygame.mouse.get_pos()
output = (mpos[0] - self.mapDX, mpos[1] - self.mapDY)
return output
def addEntity(self, e, eType):
self.entities.append(e)
self.oEntities[eType].append(e)
def removeEntity(self, obj, eType):
self.entities[:] = [x for x in self.entities if x is not obj]
self.oEntities[eType][:] = [x for x in self.oEntities[eType] if x is not obj]
def getNextId(self, eType):
return len(self.oEntities[eType]) + 1
def initialize():
adjust_to_correct_appdir()
pygame.init()
full_window = (WINDOW_SIZE[0], WINDOW_SIZE[1] + 50)
screen = pygame.display.set_mode(full_window)
pygame.display.set_caption(GAME_TITLE)
return screen
if __name__ == '__main__':
screen = initialize()
bg = pygame.Surface((WINDOW_SIZE[0], 50))
bg.convert()
bg.fill(BLACK)
clock = pygame.time.Clock()
mGame = StrataGame(screen, bg, clock)
mGame.main()