forked from optim-corp/cios-golang-sdk
/
model_device_entities_component.go
281 lines (236 loc) · 7.57 KB
/
model_device_entities_component.go
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/*
* Cios Openapi
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* API version: 1.0.1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package cios
import (
"encoding/json"
)
// DeviceEntitiesComponent struct for DeviceEntitiesComponent
type DeviceEntitiesComponent struct {
Id string `json:"id"`
Type ComponentTypeEnum `json:"type"`
ParentId *string `json:"parent_id,omitempty"`
Attribute *map[string]interface{} `json:"attribute,omitempty"`
DisplayInfo *[]DisplayInfo `json:"display_info,omitempty"`
Components *[]DeviceEntitiesComponent `json:"components,omitempty"`
}
// NewDeviceEntitiesComponent instantiates a new DeviceEntitiesComponent object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewDeviceEntitiesComponent(id string, type_ ComponentTypeEnum, ) *DeviceEntitiesComponent {
this := DeviceEntitiesComponent{}
this.Id = id
this.Type = type_
return &this
}
// NewDeviceEntitiesComponentWithDefaults instantiates a new DeviceEntitiesComponent object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewDeviceEntitiesComponentWithDefaults() *DeviceEntitiesComponent {
this := DeviceEntitiesComponent{}
return &this
}
// GetId returns the Id field value
func (o *DeviceEntitiesComponent) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *DeviceEntitiesComponent) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *DeviceEntitiesComponent) SetId(v string) {
o.Id = v
}
// GetType returns the Type field value
func (o *DeviceEntitiesComponent) GetType() ComponentTypeEnum {
if o == nil {
var ret ComponentTypeEnum
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *DeviceEntitiesComponent) GetTypeOk() (*ComponentTypeEnum, bool) {
if o == nil {
return nil, false
}
return &o.Type, true
}
// SetType sets field value
func (o *DeviceEntitiesComponent) SetType(v ComponentTypeEnum) {
o.Type = v
}
// GetParentId returns the ParentId field value if set, zero value otherwise.
func (o *DeviceEntitiesComponent) GetParentId() string {
if o == nil || o.ParentId == nil {
var ret string
return ret
}
return *o.ParentId
}
// GetParentIdOk returns a tuple with the ParentId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DeviceEntitiesComponent) GetParentIdOk() (*string, bool) {
if o == nil || o.ParentId == nil {
return nil, false
}
return o.ParentId, true
}
// HasParentId returns a boolean if a field has been set.
func (o *DeviceEntitiesComponent) HasParentId() bool {
if o != nil && o.ParentId != nil {
return true
}
return false
}
// SetParentId gets a reference to the given string and assigns it to the ParentId field.
func (o *DeviceEntitiesComponent) SetParentId(v string) {
o.ParentId = &v
}
// GetAttribute returns the Attribute field value if set, zero value otherwise.
func (o *DeviceEntitiesComponent) GetAttribute() map[string]interface{} {
if o == nil || o.Attribute == nil {
var ret map[string]interface{}
return ret
}
return *o.Attribute
}
// GetAttributeOk returns a tuple with the Attribute field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DeviceEntitiesComponent) GetAttributeOk() (*map[string]interface{}, bool) {
if o == nil || o.Attribute == nil {
return nil, false
}
return o.Attribute, true
}
// HasAttribute returns a boolean if a field has been set.
func (o *DeviceEntitiesComponent) HasAttribute() bool {
if o != nil && o.Attribute != nil {
return true
}
return false
}
// SetAttribute gets a reference to the given map[string]interface{} and assigns it to the Attribute field.
func (o *DeviceEntitiesComponent) SetAttribute(v map[string]interface{}) {
o.Attribute = &v
}
// GetDisplayInfo returns the DisplayInfo field value if set, zero value otherwise.
func (o *DeviceEntitiesComponent) GetDisplayInfo() []DisplayInfo {
if o == nil || o.DisplayInfo == nil {
var ret []DisplayInfo
return ret
}
return *o.DisplayInfo
}
// GetDisplayInfoOk returns a tuple with the DisplayInfo field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DeviceEntitiesComponent) GetDisplayInfoOk() (*[]DisplayInfo, bool) {
if o == nil || o.DisplayInfo == nil {
return nil, false
}
return o.DisplayInfo, true
}
// HasDisplayInfo returns a boolean if a field has been set.
func (o *DeviceEntitiesComponent) HasDisplayInfo() bool {
if o != nil && o.DisplayInfo != nil {
return true
}
return false
}
// SetDisplayInfo gets a reference to the given []DisplayInfo and assigns it to the DisplayInfo field.
func (o *DeviceEntitiesComponent) SetDisplayInfo(v []DisplayInfo) {
o.DisplayInfo = &v
}
// GetComponents returns the Components field value if set, zero value otherwise.
func (o *DeviceEntitiesComponent) GetComponents() []DeviceEntitiesComponent {
if o == nil || o.Components == nil {
var ret []DeviceEntitiesComponent
return ret
}
return *o.Components
}
// GetComponentsOk returns a tuple with the Components field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *DeviceEntitiesComponent) GetComponentsOk() (*[]DeviceEntitiesComponent, bool) {
if o == nil || o.Components == nil {
return nil, false
}
return o.Components, true
}
// HasComponents returns a boolean if a field has been set.
func (o *DeviceEntitiesComponent) HasComponents() bool {
if o != nil && o.Components != nil {
return true
}
return false
}
// SetComponents gets a reference to the given []DeviceEntitiesComponent and assigns it to the Components field.
func (o *DeviceEntitiesComponent) SetComponents(v []DeviceEntitiesComponent) {
o.Components = &v
}
func (o DeviceEntitiesComponent) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["id"] = o.Id
}
if true {
toSerialize["type"] = o.Type
}
if o.ParentId != nil {
toSerialize["parent_id"] = o.ParentId
}
if o.Attribute != nil {
toSerialize["attribute"] = o.Attribute
}
if o.DisplayInfo != nil {
toSerialize["display_info"] = o.DisplayInfo
}
if o.Components != nil {
toSerialize["components"] = o.Components
}
return json.Marshal(toSerialize)
}
type NullableDeviceEntitiesComponent struct {
value *DeviceEntitiesComponent
isSet bool
}
func (v NullableDeviceEntitiesComponent) Get() *DeviceEntitiesComponent {
return v.value
}
func (v *NullableDeviceEntitiesComponent) Set(val *DeviceEntitiesComponent) {
v.value = val
v.isSet = true
}
func (v NullableDeviceEntitiesComponent) IsSet() bool {
return v.isSet
}
func (v *NullableDeviceEntitiesComponent) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableDeviceEntitiesComponent(val *DeviceEntitiesComponent) *NullableDeviceEntitiesComponent {
return &NullableDeviceEntitiesComponent{value: val, isSet: true}
}
func (v NullableDeviceEntitiesComponent) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableDeviceEntitiesComponent) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}