/
commands_wrap.cpp
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/
commands_wrap.cpp
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/**
* =============================================================================
* Source Python
* Copyright (C) 2012-2015 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
//-----------------------------------------------------------------------------
// Includes.
//-----------------------------------------------------------------------------
#include "utilities/wrap_macros.h"
#include "export_main.h"
#include "modules/memory/memory_tools.h"
#include "commands_say.h"
#include "commands.h"
#include "commands_server.h"
#include "sp_main.h"
//-----------------------------------------------------------------------------
// Externals.
//-----------------------------------------------------------------------------
extern void InitServerCommands();
extern void ClearAllServerCommands();
extern void RegisterSayCommands();
extern void UnregisterSayCommands();
extern int GetCommandIndex();
//-----------------------------------------------------------------------------
// Initializes the Server and Say command modules.
//-----------------------------------------------------------------------------
void InitCommands()
{
// Register the say and say_team commands
DevMsg(1, MSG_PREFIX "Registering say and say_team commands...\n");
RegisterSayCommands();
// Register the ConVar accessor.
DevMsg(1, MSG_PREFIX "Registering ConVar accessor...\n");
InitServerCommands();
}
//-----------------------------------------------------------------------------
// Clears all command instances.
//-----------------------------------------------------------------------------
void ClearAllCommands()
{
// Unregisters the say and say_team commands
UnregisterSayCommands();
// Clear all Server Commands
ClearAllServerCommands();
}
//-----------------------------------------------------------------------------
// Forward declarations.
//-----------------------------------------------------------------------------
void export_command(scope);
void export_command_return(scope);
void export_concommandbase(scope);
void export_concommand(scope);
//-----------------------------------------------------------------------------
// Declare the _commands module.
//-----------------------------------------------------------------------------
DECLARE_SP_MODULE(_commands)
{
export_command(_commands);
export_command_return(_commands);
export_concommandbase(_commands);
export_concommand(_commands);
def("get_command_index",
&GetCommandIndex,
"Returns the index of the player that issued the current command."
);
}
//-----------------------------------------------------------------------------
// Expose CCommand.
//-----------------------------------------------------------------------------
void export_command(scope _commands)
{
class_<CCommand>("Command")
.def("__len__",
&CCommand::ArgC,
"Return the number of arguments in the command."
)
.add_property("arg_string",
&CCommandExt::ArgS,
"Return the argument string for the command (does not include the command itself)."
)
.add_property("command_string",
&CCommandExt::GetCommandString,
"Return the entire command string including the command itself."
)
.def("__getitem__",
&CCommandExt::GetArg,
"Return the argument at the given index.",
args("index")
)
.def("tokenize",
&CCommandExt::Tokenize
)
.add_static_property("max_command_length",
&CCommand::MaxCommandLength
)
ADD_MEM_TOOLS(CCommand)
;
}
//-----------------------------------------------------------------------------
// Expose CommandReturn.
//-----------------------------------------------------------------------------
void export_command_return(scope _commands)
{
enum_<CommandReturn>("CommandReturn")
.value("CONTINUE", CONTINUE)
.value("BLOCK", BLOCK)
;
}
//-----------------------------------------------------------------------------
// Expose ConCommandBase.
//-----------------------------------------------------------------------------
void export_concommandbase(scope _commands)
{
class_<ConCommandBase>("ConCommandBase")
.def(init< const char*, optional< const char*, int> >())
.def("is_command",
&ConCommandBase::IsCommand,
"Returns whether it's a command."
)
.def("is_flag_set",
&ConCommandBase::IsFlagSet,
"Returns whether the given flag is set or not.",
args("flag")
)
.def("add_flags",
&AddConCommandFlags,
"Adds the given flags to the ConVar.",
args("flag")
)
.def("remove_flags",
&RemoveConCommandFlags,
"Removes the given flags from the ConVar.",
args("flag")
)
.add_property("flags",
&GetConCommandFlags,
&SetConCommandFlags,
"Returns its flags."
)
.add_property("name",
&ConCommandBase::GetName,
"Returns its name."
)
.add_property("help_text",
&ConCommandBase::GetHelpText,
"Returns the help text."
)
.add_property("next",
make_function(
GET_METHOD(ConCommandBase*, ConCommandBase, GetNext),
reference_existing_object_policy()
),
"Returns the next ConCommandBase instance."
)
.def("is_registered",
&ConCommandBase::IsRegistered,
"Returns wheter the ConCommandBase instance is registered."
)
.add_property("dll_identifier",
&ConCommandBase::GetDLLIdentifier,
"Returns the DLL identifier."
)
ADD_MEM_TOOLS(ConCommandBase)
;
}
//-----------------------------------------------------------------------------
// Expose ConCommand.
//-----------------------------------------------------------------------------
void export_concommand(scope _commands)
{
class_<ConCommand, bases<ConCommandBase>, boost::noncopyable> _ConCommand("ConCommand", no_init);
_ConCommand.def(
"dispatch",
&ConCommand::Dispatch,
"Execute the command."
);
_ConCommand.def(
"__call__",
raw_method(&ConCommandExt::__call__),
"Execute the command."
);
_ConCommand ADD_MEM_TOOLS(ConCommand);
}