/
CCSPlayer.ini
92 lines (70 loc) · 2.34 KB
/
CCSPlayer.ini
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
[function]
[[add_account]]
identifier_windows = 55 8B EC 83 EC 20 89 4D FC 8D 45 08
identifier_linux = _ZN9CCSPlayer10AddAccountEibbPKc
arguments = INT, BOOL, BOOL, STRING
[[autobuy]]
identifier_windows = 55 8B EC 83 EC 0C 89 4D F8 8B 4D F8 E8
identifier_linux = _ZN9CCSPlayer7AutoBuyEv
[[buy_internal]]
identifier_windows = 55 8B EC 83 EC 28 89 4D F8
identifier_linux = _ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc
arguments = STRING
return_type = INT
[[rebuy]]
identifier_windows = 55 8B EC 81 EC 10 01 2A 2A 89 4D FC
identifier_linux = _ZN9CCSPlayer5RebuyEv
[[deafen]]
identifier_windows = 55 8B EC 83 EC 28 89 4D FC 8B 45 FC 8B 10
identifier_linux = _ZN9CCSPlayer6DeafenEf
arguments = FLOAT
[[respawn]]
identifier_windows = 55 8B EC 51 89 2A 2A 8B 2A 2A 8B 10 8B 4D FC
identifier_linux = _ZN9CCSPlayer12RoundRespawnEv
[[switch_team]]
identifier_windows = 55 8B EC 83 EC 7C 89 4D FC
identifier_linux = _ZN9CCSPlayer10SwitchTeamEi
arguments = INT
[virtual_function]
# _ZN9CCSPlayer12Weapon_EquipEP17CBaseCombatWeapon
[[equip_weapon]]
offset_linux = 262
offset_windows = 261
arguments = POINTER
# _ZN9CCSPlayer5BlindEfff
[[blind]]
offset_linux = 469
offset_windows = 466
arguments = FLOAT, FLOAT, FLOAT
[input]
on_rescue_zone_touch = OnRescueZoneTouch
[instance_attribute]
[[mvps]]
offset_windows = 6384
offset_linux = 6404
type = INT
[[clan_tag]]
offset_windows = 5628
offset_linux = 5648
type = STRING_ARRAY
[property]
stamina = cslocaldata.m_flStamina
shots_fired = cslocaldata.m_iShotsFired
armor = m_ArmorValue
has_defuser = m_bHasDefuser
has_helmet = m_bHasHelmet
has_nightvision = m_bHasNightVision
in_bomb_zone = m_bInBombZone
in_buy_zone = m_bInBuyZone
in_rescue_zone = m_bInHostageRescueZone
is_defusing = m_bIsDefusing
nightvision_on = m_bNightVisionOn
flash_duration = m_flFlashDuration
flash_alpha = m_flFlashMaxAlpha
cash = m_iAccount
player_class = m_iClass
player_state = m_iPlayerState
ragdoll = m_hRagdoll
[[eye_angle]]
name = m_angEyeAngles[0]
type = QAngle