/
CBasePlayer.ini
51 lines (41 loc) · 1.3 KB
/
CBasePlayer.ini
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[virtual_function]
# _ZN11CBasePlayer10BumpWeaponEP17CBaseCombatWeapon
[[bump_weapon]]
offset_linux = 397
offset_windows = 396
arguments = POINTER
return_type = BOOL
# _ZN11CBasePlayer11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_
[[drop_weapon]]
offset_linux = 263
offset_windows = 262
arguments = POINTER, POINTER, POINTER
return_type = INT
# _ZN11CBasePlayer13GiveNamedItemEPKci
[[give_named_item]]
offset_linux = 401
offset_windows = 400
arguments = STRING, INT
return_type = POINTER
# _ZN11CBasePlayer14FlashlightIsOnEv
[[is_flashlight_on]]
offset_linux = 354
offset_windows = 353
return_type = BOOL
# _ZN11CBasePlayer20SetFlashlightEnabledEb
[[set_flashlight]]
offset_linux = 353
offset_windows = 352
arguments = BOOL
# _ZN11CBasePlayer17FlashlightTurnOffEv
[[turn_flashlight_off]]
offset_linux = 356
offset_windows = 355
# _ZN11CBasePlayer16FlashlightTurnOnEv
[[turn_flashlight_on]]
offset_linux = 355
offset_windows = 354
[property]
view_offset_x = localdata.m_vecViewOffset[0]
view_offset_y = localdata.m_vecViewOffset[1]
view_offset_z = localdata.m_vecViewOffset[2]