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cs2fixes.cfg
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cs2fixes.cfg
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// Feature cvars
cs2f_commands_enable 0 // Whether to enable chat commands
cs2f_admin_commands_enable 0 // Whether to enable admin chat commands
cs2f_weapons_enable 0 // Whether to enable weapon commands
cs2f_stopsound_enable 0 // Whether to enable stopsound
cs2f_noblock_enable 0 // Whether to use noblock, which sets debris collision on every player
cs2f_topdefender_enable 0 // Whether to use TopDefender
cs2f_block_team_messages 0 // Whether to block team join messages
cs2f_movement_unlocker_enable 0 // Whether to enable movement unlocker
cs2f_use_old_push 0 // Whether to use the old CSGO trigger_push behavior (Necessary for surf and other modes that heavily use ported pushes)
cs2f_hide_enable 0 // Whether to enable hide
cs2f_votemanager_enable 0 // Whether to enable votemanager features such as map vote fix, nominations, RTV and extends
cs2f_trigger_timer_enable 0 // Whether to process countdown messages said by Console (e.g. Hold for 10 seconds) and append the round time where the countdown resolves
cs2f_block_nav_lookup 0 // Whether to block navigation mesh lookup, improves server performance but breaks bot navigation
cs2f_flashlight_enable 0 // Whether to enable flashlights
cs2f_infinite_reserve_ammo 0 // Whether to enable infinite reserve ammo on weapons
cs2f_block_entity_strings 0 // Whether to block adding entries in the EntityNames stringtable
cs2f_disable_subtick_move 0 // Whether to disable subtick movement
cs2f_beacon_particle "particles/cs2fixes/player_beacon.vpcf" // .vpcf file to be precached and used for player beacon
cs2f_delay_auth_fail_kick 0 // How long in seconds to delay kicking players when their Steam authentication fails, use with sv_steamauth_enforce 0
// Flashlight settings
cs2f_flashlight_shadows 1 // Whether to enable flashlight shadows
cs2f_flashlight_transmit_others 0 // Whether to transmit other players' flashlights, recommended to have shadows disabled with this
cs2f_flashlight_brightness 1.0 // How bright should flashlights be
cs2f_flashlight_distance 54 // How far flashlights should be from the player's head (the default is such that an equipped awp doesn't block the light if shadows are enabled)
cs2f_flashlight_color "255 255 255" // What color to use for flashlights
cs2f_flashlight_attachment axis_of_intent // Which attachment to parent a flashlight to
// Damage block settings
cs2f_block_molotov_self_dmg 0 // Whether to block self-damage from molotovs
cs2f_block_all_dmg 0 // Whether to block all damage to players
// Custom burn settings
cs2f_burn_particle "particles/cs2fixes/napalm_fire.vpcf" // The particle to use for burning players
cs2f_burn_damage 1.0 // The amount of each burn damage tick
cs2f_burn_slowdown 0.6 // The slowdown of each burn damage tick as a multiplier of base speed
cs2f_burn_interval 0.3 // The interval between burn damage ticks
// Hide settings
cs2f_hide_distance_default 250 // The default distance for hide
cs2f_hide_distance_max 2000 // The max distance for hide
cs2f_hide_teammates_only 0 // Whether to hide teammates only
// Chat flood settings
cs2f_flood_interval 0.75 // Amount of time allowed between chat messages acquiring flood tokens
cs2f_max_flood_tokens 3 // Maximum number of flood tokens allowed before chat messages are blocked
cs2f_flood_cooldown 3.0 // Amount of time to block messages for when a player floods
// Vote settings
cs2f_extends 1 // Maximum extends per map
cs2f_extend_success_ratio 0.5 // Ratio needed to pass an extend
cs2f_extend_time 20 // Time to add per extend
cs2f_rtv_success_ratio 0.6 // Ratio needed to pass RTV
cs2f_rtv_endround 0 // Whether to immediately end the round when RTV succeeds
cs2f_vote_maps_cooldown 10 // Number of maps to wait until a map can be voted / nominated again i.e. cooldown.
cs2f_vote_max_nominations 10 // Number of nominations to include per vote, out of a maximum of 10.
// User preferences settings
cs2f_user_prefs_api "" // User Preferences REST API endpoint
// Zombie:Reborn settings
zr_enable 0 // Whether to enable ZR features
zr_knockback_scale 5.0 // Global knockback scale
zr_ztele_max_distance 150.0 // Maximum distance players are allowed to move after starting ztele
zr_ztele_allow_humans 0 // Whether to allow humans to use ztele
zr_infect_spawn_type 1 // Type of Mother Zombies Spawn [0 = MZ spawn where they stand, 1 = MZ get teleported back to spawn on being picked]
zr_infect_spawn_time_min 15 // Minimum time in which Mother Zombies should be picked, after round start
zr_infect_spawn_time_max 15 // Maximum time in which Mother Zombies should be picked, after round start
zr_infect_spawn_mz_ratio 7 // Ratio of all Players to Mother Zombies to be spawned at round start
zr_infect_spawn_mz_min_count 1 // Minimum amount of Mother Zombies to be spawned at round start
zr_respawn_delay 5.0 // Time before a zombie is automatically respawned, negative values (e.g. -1.0) disable this, note maps can still manually respawn at any time
zr_default_winner_team 1 // Which team wins when time ran out [1 = Draw, 2 = Zombies, 3 = Humans]
zr_mz_immunity_reduction 20 // How much mz immunity to reduce for each player per round (0-100)
zr_human_win_overlay_particle "" //Screenspace particle to display when human win
zr_human_win_overlay_material "" //Material override for human's win overlay particle
zr_human_win_overlay_size 100 //Size of human's win overlay particle
zr_zombie_win_overlay_particle "" //Screenspace particle to display when zombie win
zr_zombie_win_overlay_material "" //Material override for zombie's win overlay particle
zr_zombie_win_overlay_size 100 //Size of zombie's win overlay particle
zr_sounds_groan_chance 5 // How likely should a zombie groan whenever they take damage (1 / N)
zr_sounds_moan_interval 30 // How often in seconds should zombies moan
zr_napalm_enable 1 // Whether to use napalm grenades
zr_napalm_burn_duration 5.0 // How long in seconds should zombies burn from napalm grenades
zr_napalm_full_damage 50.0 // The amount of damage needed to apply full burn duration for napalm grenades (max grenade damage is 99)
zr_human_win_overlay_particle "" // Screenspace particle to display when human win
zr_human_win_overlay_material "" // Material override for human's win overlay particle
zr_human_win_overlay_size 100 // Size of human's win overlay particle
zr_zombie_win_overlay_particle "" // Screenspace particle to display when zombie win
zr_zombie_win_overlay_material "" // Material override for zombie's win overlay particle
zr_zombie_win_overlay_size 100 // Size of zombie's win overlay particle
// Leader settings
cs2f_leader_enable 0 // Whether to enable Leader features
cs2f_leader_vote_ratio 0.15 // Vote ratio needed for player to become a leader
cs2f_leader_actions_ct_only 1 // Whether to allow leader actions (like !beacon) only from human team
cs2f_leader_mute_ping_no_leader 1 // Whether to mute player pings whenever there's no leader
cs2f_leader_model_path "" // Path to player model to be used for leaders