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Player.h
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Player.h
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#ifndef PLAYER_H
#define PLAYER_H
#include <Server/Structs/ServerStruct.h>
void on_new_player_connection(server_t* server, ENetEvent* event);
int player_sort(player_t* a, player_t* b);
void free_all_players(server_t* server);
void for_players(server_t* server);
void on_player_update(server_t* server, player_t* player);
void send_joining_data(server_t* server, player_t* player);
void init_player(server_t* server,
player_t* player,
uint8_t reset,
uint8_t disconnect,
vector3f_t empty,
vector3f_t forward,
vector3f_t strafe,
vector3f_t height);
void set_player_respawn_point(server_t* server, player_t* player);
uint8_t get_player_unstuck(server_t* server, player_t* player);
uint8_t is_staff(server_t* server, player_t* player);
void update_movement_and_grenades(server_t* server);
#endif