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IntelDrop.c
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IntelDrop.c
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#include <Server/Packets/Packets.h>
#include <Server/Server.h>
#include <Util/Checks/PlayerChecks.h>
#include <Util/Log.h>
#include <Util/Uthash.h>
void send_intel_drop(server_t* server, player_t* player)
{
if (server->protocol.num_players == 0) {
return;
}
uint8_t team;
if (player->team == TEAM_A) {
team = TEAM_B;
} else {
team = TEAM_A;
}
if (player->has_intel == 0 || server->protocol.gamemode.intel_held[team] == 0) {
return;
}
ENetPacket* packet = enet_packet_create(NULL, 14, ENET_PACKET_FLAG_RELIABLE);
stream_t stream = {packet->data, packet->dataLength, 0};
stream_write_u8(&stream, PACKET_TYPE_INTEL_DROP);
stream_write_u8(&stream, player->id);
if (server->protocol.current_gamemode == GAME_MODE_BABEL) {
stream_write_f(&stream, (float) server->s_map.map.size_x / 2);
stream_write_f(&stream, (float) server->s_map.map.size_y / 2);
stream_write_f(
&stream,
(float) mapvxl_find_top_block(&server->s_map.map, server->s_map.map.size_x / 2, server->s_map.map.size_y / 2));
server->protocol.gamemode.intel[team].x = (float) server->s_map.map.size_x / 2;
server->protocol.gamemode.intel[team].y = (float) server->s_map.map.size_y / 2;
server->protocol.gamemode.intel[team].z =
mapvxl_find_top_block(&server->s_map.map, server->s_map.map.size_x / 2, server->s_map.map.size_y / 2);
server->protocol.gamemode.intel[player->team] = server->protocol.gamemode.intel[team];
send_move_object(server, player->team, player->team, server->protocol.gamemode.intel[team]);
} else {
stream_write_f(&stream, player->movement.position.x);
stream_write_f(&stream, player->movement.position.y);
stream_write_f(
&stream,
(float) mapvxl_find_top_block(&server->s_map.map, player->movement.position.x, player->movement.position.y));
server->protocol.gamemode.intel[team].x = (int) player->movement.position.x;
server->protocol.gamemode.intel[team].y = (int) player->movement.position.y;
server->protocol.gamemode.intel[team].z =
mapvxl_find_top_block(&server->s_map.map, player->movement.position.x, player->movement.position.y);
}
player->has_intel = 0;
server->protocol.gamemode.player_intel_team[player->team] = 32;
server->protocol.gamemode.intel_held[team] = 0;
LOG_INFO("Dropping intel at X: %d, Y: %d, Z: %d",
(int) server->protocol.gamemode.intel[team].x,
(int) server->protocol.gamemode.intel[team].y,
(int) server->protocol.gamemode.intel[team].z);
uint8_t sent = 0;
player_t *connected_player, *tmp;
HASH_ITER(hh, server->players, connected_player, tmp)
{
if (is_past_state_data(connected_player)) {
if (enet_peer_send(connected_player->peer, 0, packet) == 0) {
sent = 1;
}
}
}
if (sent == 0) {
enet_packet_destroy(packet);
}
}