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Commands.c
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Commands.c
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#include "Commands.h"
#include "Master.h"
#include "Packets.h"
#include "ParseConvert.h"
#include "Protocol.h"
#include "Structs.h"
#include "Types.h"
#include "Uthash.h"
#include "Util/Enums.h"
#include "Utlist.h"
#include <ctype.h>
#include <enet/enet.h>
#include <json-c/json.h>
#include <json-c/json_object.h>
#include <json-c/json_util.h>
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
static uint32 commandCompare(Command* first, Command* second)
{
return strcmp(first->id, second->id);
}
static void adminCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
if (arguments.argc > 1) {
if (server->player[arguments.player].adminMuted == 1) {
sendServerNotice(server, arguments.player, "You are not allowed to use this command (Admin muted)");
return;
}
sendMessageToStaff(server, "Staff from %s: %s", server->player[arguments.player].name, arguments.argv[1]);
sendServerNotice(server, arguments.player, "Message sent to all staff members online");
} else {
sendServerNotice(server, arguments.player, "Invalid message");
}
}
static void adminMuteCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
uint8 ID = 33;
if (arguments.argc == 2 && parsePlayer(arguments.argv[1], &ID, NULL)) {
if (ID < server->protocol.maxPlayers && isPastJoinScreen(server, ID)) {
if (server->player[ID].adminMuted) {
server->player[ID].adminMuted = 0;
sendServerNotice(server, arguments.player, "%s has been admin unmuted", server->player[ID].name);
} else {
server->player[ID].adminMuted = 1;
sendServerNotice(server, arguments.player, "%s has been admin muted", server->player[ID].name);
}
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "You did not enter ID or entered incorrect argument");
}
}
static void banIPCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
IPStruct ip;
char* reason;
if (arguments.argc == 2) {
if (parseIP(arguments.argv[1], &ip, &reason)) {
char ipString[19];
formatIPToString(ipString, ip); // Reformatting the IP to avoid stuff like 001.02.3.4
struct json_object* array;
struct json_object* ban = json_object_new_object();
struct json_object* root = json_object_from_file("Bans.json");
char* nameString = "Deuce";
json_object_object_get_ex(root, "Bans", &array);
uint8 banned = 0;
for (uint8 ID = 0; ID < server->protocol.maxPlayers; ++ID) {
if (server->player[ID].state != STATE_DISCONNECTED &&
server->player[ID].ipStruct.Union.ip32 == ip.Union.ip32) {
if (banned == 0) {
nameString = server->player[ID].name;
banned = 1; // Do not add multiples of the same IP. Its pointless.
}
enet_peer_disconnect(server->player[ID].peer, REASON_BANNED);
}
}
json_object_object_add(ban, "Name", json_object_new_string(nameString));
json_object_object_add(ban, "IP", json_object_new_string(ipString));
json_object_object_add(ban, "Time", json_object_new_uint64(0));
if (*reason == 32 && strlen(++reason) > 0) {
json_object_object_add(ban, "Reason", json_object_new_string(reason));
}
json_object_array_add(array, ban);
json_object_to_file("Bans.json", root);
json_object_put(root);
sendServerNotice(server, arguments.player, "IP %s has been permanently banned", ipString);
} else {
sendServerNotice(server, arguments.player, "Invalid IP format");
}
} else {
sendServerNotice(server, arguments.player, "You did not enter IP or entered incorrect argument");
}
}
static void banRangeCommand (void* serverP, CommandArguments arguments) {
Server* server = (Server*) serverP;
IPStruct startRange;
IPStruct endRange;
char* reason;
char* end;
if (arguments.argc == 2) {
if (parseIP(arguments.argv[1], &startRange, &end) && parseIP(++end, &endRange, &reason)) {
char ipStringStart[16];
char ipStringEnd[16];
formatIPToString(ipStringStart, startRange); // Reformatting the IP to avoid stuff like 001.02.3.4
formatIPToString(ipStringEnd, endRange);
struct json_object* array;
struct json_object* ban = json_object_new_object();
struct json_object* root = json_object_from_file("Bans.json");
char* nameString = "Deuce";
json_object_object_get_ex(root, "Bans", &array);
uint8 banned = 0;
for (uint8 ID = 0; ID < server->protocol.maxPlayers; ++ID) {
if (server->player[ID].state != STATE_DISCONNECTED &&
octetsInRange(startRange, endRange, server->player[ID].ipStruct)) {
if (banned == 0) {
nameString = server->player[ID].name;
banned = 1; // Do not add multiples of the same IP. Its pointless.
}
enet_peer_disconnect(server->player[ID].peer, REASON_BANNED);
}
}
json_object_object_add(ban, "Name", json_object_new_string(nameString));
json_object_object_add(ban, "start_of_range", json_object_new_string(ipStringStart));
json_object_object_add(ban, "end_of_range", json_object_new_string(ipStringEnd));
json_object_object_add(ban, "Time", json_object_new_uint64(0));
if (*reason == 32 && strlen(++reason) > 0) {
json_object_object_add(ban, "Reason", json_object_new_string(reason));
}
json_object_array_add(array, ban);
json_object_to_file("Bans.json", root);
json_object_put(root);
sendServerNotice(server, arguments.player, "IP range %s-%s has been permanently banned", ipStringStart, ipStringEnd);
} else {
sendServerNotice(server, arguments.player, "Invalid IP format");
}
} else {
sendServerNotice(server, arguments.player, "You did not enter IP or entered incorrect argument");
}
}
static void clinCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
uint8 ID = 33;
if (arguments.argc == 2 && parsePlayer(arguments.argv[1], &ID, NULL)) {
if (ID < server->protocol.maxPlayers && isPastJoinScreen(server, ID)) {
char client[15];
if (server->player[arguments.player].client == 'o') {
snprintf(client, 12, "OpenSpades");
} else if (server->player[arguments.player].client == 'B') {
snprintf(client, 13, "BetterSpades");
} else {
snprintf(client, 7, "Voxlap");
}
sendServerNotice(server,
arguments.player,
"Player %s is running %s version %d.%d.%d on %s",
server->player[ID].name,
client,
server->player[ID].version_major,
server->player[ID].version_minor,
server->player[ID].version_revision,
server->player[ID].os_info);
} else {
sendServerNotice(server, arguments.player, "Invalid ID. Player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "No ID given");
}
}
static void helpCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
Command* command;
LL_FOREACH(server->commandsList, command)
{
if (playerHasPermission(server, arguments.player, command->PermLevel) || command->PermLevel == 0) {
sendServerNotice(
server, arguments.player, "[Command: %s, Description: %s]", command->id, command->commandDesc);
}
}
sendServerNotice(server, arguments.player, "Commands available to you:");
}
static void intelCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
uint8 sentAtLeastOnce = 0;
for (uint8 playerID = 0; playerID < server->protocol.maxPlayers; ++playerID) {
if (server->player[playerID].state != STATE_DISCONNECTED && server->player[playerID].hasIntel) {
sendServerNotice(server, arguments.player, "Player #%d has intel", playerID);
sentAtLeastOnce = 1;
}
}
if (sentAtLeastOnce == 0) {
if (server->protocol.gameMode.intelHeld[0]) {
sendServerNotice(server, arguments.player, "Intel is not being held but intel of team 0 thinks it is");
} else if (server->protocol.gameMode.intelHeld[1]) {
sendServerNotice(server, arguments.player, "Intel is not being held but intel of team 1 thinks it is");
}
sendServerNotice(server, arguments.player, "Intel is not being held");
}
}
static void invCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
if (server->player[arguments.player].isInvisible == 1) {
server->player[arguments.player].isInvisible = 0;
server->player[arguments.player].allowKilling = 1;
for (uint8 i = 0; i < server->protocol.maxPlayers; ++i) {
if (isPastJoinScreen(server, i) && i != arguments.player) {
SendRespawnState(server, i, arguments.player);
}
}
sendServerNotice(server, arguments.player, "You are no longer invisible");
} else if (server->player[arguments.player].isInvisible == 0) {
server->player[arguments.player].isInvisible = 1;
server->player[arguments.player].allowKilling = 0;
sendKillPacket(server, arguments.player, arguments.player, 0, 0, 1);
sendServerNotice(server, arguments.player, "You are now invisible");
}
}
static void kickCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
uint8 ID = 33;
if (arguments.argc == 2 && parsePlayer(arguments.argv[1], &ID, NULL)) {
if (ID < server->protocol.maxPlayers && isPastJoinScreen(server, ID)) {
enet_peer_disconnect(server->player[ID].peer, REASON_KICKED);
broadcastServerNotice(server, "Player %s has been kicked", server->player[ID].name);
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "You did not enter ID or entered incorrect argument");
}
}
static void killCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
if (arguments.argc == 1) {
sendKillPacket(server, arguments.player, arguments.player, 0, 5, 0);
} else {
if (!playerHasPermission(server, arguments.player, 30)) {
sendServerNotice(server, arguments.player, "You have no permission to use this command.");
return;
}
if (strcmp(arguments.argv[1], "all") == 0) { // KILL THEM ALL!!!! >:D
int count = 0;
for (int i = 0; i < server->protocol.maxPlayers; ++i) {
if (isPastJoinScreen(server, i) && server->player[i].HP > 0 && server->player[i].team != TEAM_SPECTATOR)
{
sendKillPacket(server, i, i, 0, 5, 0);
count++;
}
}
sendServerNotice(server, arguments.player, "Killed %i players.", count);
return;
}
uint8 ID = 0;
for (uint32 i = 1; i < arguments.argc; i++) {
if (!parsePlayer(arguments.argv[i], &ID, NULL)) {
sendServerNotice(server, arguments.player, "Invalid player \"%s\"!", arguments.argv[i]);
return;
}
sendKillPacket(server, ID, ID, 0, 5, 0);
sendServerNotice(server, arguments.player, "Killing player #%i...", ID);
}
}
}
static void loginCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
if (server->player[arguments.player].permLevel == 0) {
if (arguments.argc == 3) {
char* level = arguments.argv[1];
char* password = arguments.argv[2];
uint8 levelLen = strlen(level);
for (uint8 j = 0; j < levelLen; ++j) {
level[j] = tolower(level[j]);
}
uint8 failed = 0;
for (unsigned long i = 0; i < sizeof(server->player[arguments.player].roleList) / sizeof(PermLevel); ++i) {
if (strcmp(level, server->player[arguments.player].roleList[i].accessLevel) == 0) {
if (*server->player[arguments.player].roleList[i].accessPassword[0] !=
'\0' // disable the role if no password is set
&& strcmp(password, *server->player[arguments.player].roleList[i].accessPassword) == 0)
{
server->player[arguments.player].permLevel |=
1 << server->player[arguments.player].roleList[i].permLevelOffset;
sendServerNotice(server,
arguments.player,
"You logged in as %s",
server->player[arguments.player].roleList[i].accessLevel);
return;
} else {
sendServerNotice(server, arguments.player, "Wrong password");
return;
}
} else {
failed++;
}
}
if (failed >= sizeof(server->player[arguments.player].roleList) / sizeof(PermLevel)) {
sendServerNotice(server, arguments.player, "Invalid role");
}
} else {
sendServerNotice(server, arguments.player, "Incorrect number of arguments to login");
}
} else {
sendServerNotice(server, arguments.player, "You are already logged in");
}
}
static void logoutCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
server->player[arguments.player].permLevel = 0;
sendServerNotice(server, arguments.player, "You logged out");
}
static void masterCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
if (server->master.enableMasterConnection == 1) {
server->master.enableMasterConnection = 0;
enet_host_destroy(server->master.client);
sendServerNotice(server, arguments.player, "Disabling master connection");
return;
}
server->master.enableMasterConnection = 1;
ConnectMaster(server, server->port);
sendServerNotice(server, arguments.player, "Enabling master connection");
}
static void muteCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
uint8 ID = 33;
if (arguments.argc == 2 && parsePlayer(arguments.argv[1], &ID, NULL)) {
if (ID < server->protocol.maxPlayers && isPastJoinScreen(server, ID)) {
if (server->player[ID].muted) {
server->player[ID].muted = 0;
broadcastServerNotice(server, "%s has been unmuted", server->player[ID].name);
} else {
server->player[ID].muted = 1;
broadcastServerNotice(server, "%s has been muted", server->player[ID].name);
}
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "You did not enter ID or entered incorrect argument");
}
}
static void pbanCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
uint8 ID = 33;
char* reason;
if (arguments.argc == 2 && parsePlayer(arguments.argv[1], &ID, &reason)) {
if (ID < server->protocol.maxPlayers && isPastJoinScreen(server, ID)) {
char ipString[16];
snprintf(ipString,
16,
"%hhu.%hhu.%hhu.%hhu",
server->player[ID].ipStruct.Union.ip[0],
server->player[ID].ipStruct.Union.ip[1],
server->player[ID].ipStruct.Union.ip[2],
server->player[ID].ipStruct.Union.ip[3]);
struct json_object* array;
struct json_object* ban = json_object_new_object();
struct json_object* root = json_object_from_file("Bans.json");
json_object_object_get_ex(root, "Bans", &array);
json_object_object_add(ban, "Name", json_object_new_string(server->player[ID].name));
json_object_object_add(ban, "IP", json_object_new_string(ipString));
json_object_object_add(ban, "Time", json_object_new_uint64(0));
if (strlen(++reason) > 0) {
json_object_object_add(ban, "Reason", json_object_new_string(reason));
}
json_object_array_add(array, ban);
json_object_to_file("Bans.json", root);
json_object_put(root);
enet_peer_disconnect(server->player[ID].peer, REASON_BANNED);
broadcastServerNotice(server, "%s has been permanently banned", server->player[ID].name);
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "You did not enter ID or entered incorrect argument");
}
}
static void pmCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
char* PM;
uint8 ID = 33;
if (arguments.argc == 2 && parsePlayer(arguments.argv[1], &ID, &PM) && strlen(++PM) > 0) {
if (ID < server->protocol.maxPlayers && isPastJoinScreen(server, ID)) {
sendServerNotice(server, ID, "PM from %s: %s", server->player[arguments.player].name, PM);
sendServerNotice(server, arguments.player, "PM sent to %s", server->player[ID].name);
} else {
sendServerNotice(server, arguments.player, "Invalid ID. Player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "No ID or invalid message");
}
}
static void ratioCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
uint8 ID = 33;
if (arguments.argc == 2 && parsePlayer(arguments.argv[1], &ID, NULL)) {
if (ID < server->protocol.maxPlayers && isPastJoinScreen(server, ID)) {
sendServerNotice(server,
arguments.player,
"%s has kill to death ratio of: %f (Kills: %d, Deaths: %d)",
server->player[ID].name,
((float) server->player[ID].kills / fmaxf(1, (float) server->player[ID].deaths)),
server->player[ID].kills,
server->player[ID].deaths);
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
sendServerNotice(
server,
arguments.player,
"%s has kill to death ratio of: %f (Kills: %d, Deaths: %d)",
server->player[arguments.player].name,
((float) server->player[arguments.player].kills / fmaxf(1, (float) server->player[arguments.player].deaths)),
server->player[arguments.player].kills,
server->player[arguments.player].deaths);
}
}
static void sayCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
if (arguments.argc == 2) {
for (uint8 ID = 0; ID < server->protocol.maxPlayers; ++ID) {
if (isPastJoinScreen(server, ID)) {
sendServerNotice(server, ID, arguments.argv[1]);
}
}
} else {
sendServerNotice(server, arguments.player, "Invalid message");
}
}
static void serverCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
sendServerNotice(server, arguments.player, "You are playing on SpadesX server. Version %s", VERSION);
}
static void toggleBuildCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
uint8 ID;
if (arguments.argc == 1) {
if (server->globalAB == 1) {
server->globalAB = 0;
broadcastServerNotice(server, "Building has been disabled");
} else if (server->globalAB == 0) {
server->globalAB = 1;
broadcastServerNotice(server, "Building has been enabled");
}
} else if (parsePlayer(arguments.argv[1], &ID, NULL)) {
if (ID < server->protocol.maxPlayers && isPastJoinScreen(server, ID)) {
if (server->player[ID].canBuild == 1) {
server->player[ID].canBuild = 0;
broadcastServerNotice(server, "Building has been disabled for %s", server->player[ID].name);
} else if (server->player[ID].canBuild == 0) {
server->player[ID].canBuild = 1;
broadcastServerNotice(server, "Building has been enabled for %s", server->player[ID].name);
}
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
}
}
static void toggleKillCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
uint8 ID;
if (arguments.argc == 1) {
if (server->globalAK == 1) {
server->globalAK = 0;
broadcastServerNotice(server, "Killing has been disabled");
} else if (server->globalAK == 0) {
server->globalAK = 1;
broadcastServerNotice(server, "Killing has been enabled");
}
} else if (parsePlayer(arguments.argv[1], &ID, NULL)) {
if (ID < server->protocol.maxPlayers && isPastJoinScreen(server, ID)) {
if (server->player[ID].allowKilling == 1) {
server->player[ID].allowKilling = 0;
broadcastServerNotice(server, "Killing has been disabled for %s", server->player[ID].name);
} else if (server->player[ID].allowKilling == 0) {
server->player[ID].allowKilling = 1;
broadcastServerNotice(server, "Killing has been enabled for %s", server->player[ID].name);
}
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
}
}
static void toggleTeamKillCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
uint8 ID = 33;
if (arguments.argc == 2 && parsePlayer(arguments.argv[1], &ID, NULL)) {
if (ID < server->protocol.maxPlayers && isPastJoinScreen(server, ID)) {
if (server->player[ID].allowTeamKilling) {
server->player[ID].allowTeamKilling = 0;
broadcastServerNotice(server, "Team killing has been disabled for %s", server->player[ID].name);
} else {
server->player[ID].allowTeamKilling = 1;
broadcastServerNotice(server, "Team killing has been enabled for %s", server->player[ID].name);
}
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "You did not enter ID or entered incorrect argument");
}
}
static void tpCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
uint8 playerToBeTeleported = 33;
uint8 playerToTeleportTo = 33;
if (arguments.argc == 3 && parsePlayer(arguments.argv[1], &playerToBeTeleported, NULL) &&
parsePlayer(arguments.argv[2], &playerToTeleportTo, NULL))
{
if (vecfValidPos(server->player[playerToTeleportTo].movement.position)) {
server->player[playerToBeTeleported].movement.position.x =
server->player[playerToTeleportTo].movement.position.x - 0.5f;
server->player[playerToBeTeleported].movement.position.y =
server->player[playerToTeleportTo].movement.position.y - 0.5f;
server->player[playerToBeTeleported].movement.position.z =
server->player[playerToTeleportTo].movement.position.z - 2.36f;
SendPositionPacket(server,
playerToBeTeleported,
server->player[playerToBeTeleported].movement.position.x,
server->player[playerToBeTeleported].movement.position.y,
server->player[playerToBeTeleported].movement.position.z);
} else {
sendServerNotice(server, arguments.player, "Player %d is at invalid position", playerToTeleportTo);
}
} else {
sendServerNotice(server, arguments.player, "Incorrect amount of arguments or wrong argument type");
}
}
static void tpcCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
Vector3f pos = {0, 0, 0};
if (arguments.argc == 4 && PARSE_VECTOR3F(arguments, 1, &pos)) {
if (vecfValidPos(pos)) {
server->player[arguments.player].movement.position.x = pos.x - 0.5f;
server->player[arguments.player].movement.position.y = pos.y - 0.5f;
server->player[arguments.player].movement.position.z = pos.z - 2.36f;
SendPositionPacket(server,
arguments.player,
server->player[arguments.player].movement.position.x,
server->player[arguments.player].movement.position.y,
server->player[arguments.player].movement.position.z);
} else {
sendServerNotice(server, arguments.player, "Invalid position");
}
} else {
sendServerNotice(server, arguments.player, "Incorrect amount of arguments or wrong argument type");
}
}
static void upsCommand(void* serverP, CommandArguments arguments)
{
if (arguments.argc != 2) {
return;
}
Server* server = (Server*) serverP;
float ups = 0;
parseFloat(arguments.argv[1], &ups, NULL);
if (ups >= 1 && ups <= 300) {
server->player[arguments.player].ups = ups;
sendServerNotice(server, arguments.player, "UPS changed to %.2f successfully", ups);
} else {
sendServerNotice(server, arguments.player, "Changing UPS failed. Please select value between 1 and 300");
}
}
void createCommand(Server* server,
uint8 parseArguments,
void (*command)(void* serverP, CommandArguments arguments),
char id[30],
char commandDesc[1024],
uint32 permLevel)
{
Command* structCommand = malloc(sizeof(Command));
structCommand->command = command;
structCommand->parseArguments = parseArguments;
structCommand->PermLevel = permLevel;
strcpy(structCommand->commandDesc, commandDesc);
strcpy(structCommand->id, id);
HASH_ADD_STR(server->commandsMap, id, structCommand);
LL_APPEND(server->commandsList, structCommand);
}
void populateCommands(Server* server)
{
server->commandsList = NULL; // UTlist requires root to be initialized to NULL
// Add custom commands into this array definition
CommandManager CommandArray[] = {
{"/admin", 0, &adminCommand, 0, "Sends a message to all online admins."},
{"/adminmute", 1, &adminMuteCommand, 30, "Mutes or unmutes player from /admin usage"},
{"/banip", 0, &banIPCommand, 30, "Puts specified IP into ban list"},
{"/banrange", 0, &banRangeCommand, 30, "Bans specified IP range"},
// We can have 2+ commands for same function even with different permissions and name
{"/client", 1, &clinCommand, 0, "Shows players client info"},
{"/clin", 1, &clinCommand, 0, "Shows players client info"},
{"/help", 0, &helpCommand, 0, "Shows commands and their description"},
{"/intel", 0, &intelCommand, 0, "Shows info about intel"},
{"/inv", 0, &invCommand, 30, "Makes you go invisible"},
{"/kick", 1, &kickCommand, 30, "Kicks specified player from the server"},
{"/kill", 1, &killCommand, 0, "Kills player who sent it or player specified in argument"},
{"/login", 1, &loginCommand, 0, "Login command. First argument is a role. Second password"},
{"/logout", 0, &logoutCommand, 31, "Logs out logged in player"},
{"/master", 0, &masterCommand, 28, "Toggles master connection"},
{"/mute", 1, &muteCommand, 30, "Mutes or unmutes specified player"},
{"/pban", 0, &pbanCommand, 30, "Permanently bans a specified player"},
{"/pm", 0, &pmCommand, 0, "Private message to specified player"},
{"/ratio", 1, &ratioCommand, 0, "Shows yours or requested player ratio"},
{"/say", 0, &sayCommand, 30, "Send message to everyone as the server"},
{"/server", 0, &serverCommand, 0, "Shows info about the server"},
{"/tb", 1, &toggleBuildCommand, 30, "Toggles ability to build for everyone or specified player"},
{"/tk", 1, &toggleKillCommand, 30, "Toggles ability to kill for everyone or specified player"},
{"/tp", 1, &tpCommand, 24, "Teleports specified player to another specified player"},
{"/tpc", 1, &tpcCommand, 24, "Teleports to specified cordinates"},
{"/ttk", 1, &toggleTeamKillCommand, 30, "Toggles ability to team kill for everyone or specified player"},
{"/ups", 1, &upsCommand, 0, "Sets UPS of player to requested ammount. Range: 1-300"}};
for (unsigned long i = 0; i < sizeof(CommandArray) / sizeof(CommandManager); i++) {
createCommand(server,
CommandArray[i].parseArguments,
CommandArray[i].command,
CommandArray[i].id,
CommandArray[i].commandDesc,
CommandArray[i].PermLevel);
}
LL_SORT(server->commandsList, commandCompare);
}
void freeCommands(Server* server)
{
Command* currentCommand;
Command* tmp;
HASH_ITER(hh, server->commandsMap, currentCommand, tmp)
{
deleteCommand(server, currentCommand);
}
}
void deleteCommand(Server* server, Command* command)
{
HASH_DEL(server->commandsMap, command);
LL_DELETE(server->commandsList, command);
free(command);
}
uint8 parseArguments(Server* server, CommandArguments* arguments, char* message, uint8 commandLength)
{
char* p =
message + commandLength + 1; // message beginning + command length + one space symbol (pointer math ooOOooOOOOoOO)
while (*p != '\0' && arguments->argc < 32) {
uint8 escaped = 0, quotesCount = 0, argumentLength;
while (*p == ' ' || *p == '\t')
p++; // rewinding
if (*p == '\0')
break;
char* end = p;
if (*end == '"') {
quotesCount++;
p++;
end++;
}
while (*end) {
if (escaped) {
escaped = 0;
} else {
switch (*end) {
case ' ':
case '\t':
if (quotesCount == 0) {
goto argparse_loop_exit;
}
break;
case '\\':
escaped = 1;
break;
case '"':
if (quotesCount == 0) {
sendServerNotice(
server, arguments->player, "Failed to parse the command: found a stray \" symbol");
return 0;
}
char next = *(end + 1);
if (next != ' ' && next != '\t' && next != '\0') {
sendServerNotice(server,
arguments->player,
"Failed to parse the command: found more symbols after the \" symbol");
return 0;
}
quotesCount++;
end++;
goto argparse_loop_exit;
break;
default:
break;
}
}
end++;
}
if (quotesCount == 1) {
sendServerNotice(server, arguments->player, "Failed to parse the command: missing a \" symbol");
return 0;
}
argparse_loop_exit:
argumentLength = end - p;
if (quotesCount == 2) {
argumentLength--; // don't need that last quote mark
}
if (argumentLength) {
char* argument = malloc(argumentLength + 1); // Don't forget about the null terminator!
argument[argumentLength] = '\0';
memcpy(argument, p, argumentLength);
arguments->argv[arguments->argc++] = argument;
}
p = end;
}
return 1;
}
void handleCommands(Server* server, uint8 player, char* message)
{
Player srvPlayer = server->player[player];
char* command = calloc(1000, sizeof(uint8));
sscanf(message, "%s", command);
uint8 commandLength = strlen(command);
for (uint8 i = 1; i < commandLength; ++i) {
message[i] = command[i] = tolower(command[i]);
}
Command* commandStruct;
HASH_FIND_STR(server->commandsMap, command, commandStruct);
if (commandStruct == NULL) {
free(command);
return;
}
CommandArguments arguments;
arguments.player = player;
arguments.srvPlayer = srvPlayer;
arguments.commandPermissions = commandStruct->PermLevel;
arguments.argv[0] = command;
arguments.argc = 1;
uint8 messageLength;
if (commandStruct->parseArguments) {
if (!parseArguments(server, &arguments, message, commandLength)) {
goto epic_parsing_fail;
}
} else if ((messageLength = strlen(message)) - commandLength > 1)
{ // if we have something other than the command itself
char* argument = calloc(messageLength - commandLength, sizeof(message[0]));
strcpy(argument, message + commandLength + 1);
arguments.argv[arguments.argc++] = argument;
}
if (playerHasPermission(server, player, commandStruct->PermLevel) > 0 || commandStruct->PermLevel == 0) {
commandStruct->command((void*) server, arguments);
} else {
sendServerNotice(server, player, "You do not have permissions to use this command");
}
epic_parsing_fail:
for (uint8 i = 1; i < arguments.argc; i++) { // Starting from 1 since we'll free the command anyway
free(arguments.argv[i]);
}
free(command);
}