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CreatePlayer.c
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CreatePlayer.c
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#include "Util/Uthash.h"
#include <Server/Server.h>
#include <Util/Checks/PlayerChecks.h>
#include <Util/Log.h>
void send_create_player(server_t* server, player_t* receiver, player_t* child)
{
if (server->protocol.num_players == 0) {
return;
}
ENetPacket* packet = enet_packet_create(NULL, 32, ENET_PACKET_FLAG_RELIABLE);
stream_t stream = {packet->data, packet->dataLength, 0};
stream_write_u8(&stream, PACKET_TYPE_CREATE_PLAYER);
stream_write_u8(&stream, child->id); // ID
stream_write_u8(&stream, child->weapon); // WEAPON
stream_write_u8(&stream, child->team); // TEAM
stream_write_vector3f(&stream, child->movement.position); // X Y Z
stream_write_array(&stream, child->name, 16); // NAME
if (enet_peer_send(receiver->peer, 0, packet) != 0) {
LOG_WARNING("Failed to send player state");
enet_packet_destroy(packet);
}
}
void send_respawn(server_t* server, player_t* respawn_player)
{
player_t *player, *tmp;
HASH_ITER(hh, server->players, player, tmp)
{
if (is_past_state_data(player)) {
send_create_player(server, player, respawn_player);
}
}
respawn_player->state = STATE_READY;
}