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WorldUpdate.c
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WorldUpdate.c
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#include "Util/Enums.h"
#include "Util/Uthash.h"
#include <Server/Server.h>
#include <Util/Checks/PlayerChecks.h>
void send_world_update(server_t* server, player_t* player)
{
if (server->protocol.num_players == 0) {
return;
}
ENetPacket* packet = enet_packet_create(NULL, 1 + (32 * 24), 0);
stream_t stream = {packet->data, packet->dataLength, 0};
stream_write_u8(&stream, PACKET_TYPE_WORLD_UPDATE);
player_t *connected_player;
for (uint8_t player_id = 0; player_id < server->protocol.max_players; ++player_id)
{
HASH_FIND(hh, server->players, &player_id, sizeof(player_id), connected_player);
if ((connected_player != NULL && connected_player->state != STATE_DISCONNECTED) &&
player_to_player_visibile(player, connected_player) && connected_player->is_invisible == 0)
{
stream_write_vector3f(&stream, connected_player->movement.position);
stream_write_vector3f(&stream, connected_player->movement.forward_orientation);
} else {
vector3f_t empty = {0};
stream_write_vector3f(&stream, empty);
stream_write_vector3f(&stream, empty);
}
}
if (enet_peer_send(player->peer, 0, packet) != 0) {
enet_packet_destroy(packet);
}
}