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Enums.h
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Enums.h
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// Copyright DarkNeutrino 2021
#ifndef ENUMS_H
#define ENUMS_H
#include "Types.h"
#define NANO_IN_SECOND 1000000000
#define NANO_IN_MILLI 1000000
#define NANO_IN_MINUTE 60000000000
typedef enum {
STATE_DISCONNECTED,
STATE_STARTING_MAP,
STATE_LOADING_CHUNKS,
STATE_JOINING,
STATE_PICK_SCREEN,
STATE_SPAWNING,
STATE_WAITING_FOR_RESPAWN,
STATE_READY,
} State;
typedef enum {
VERSION_0_75 = 3,
VERSION_0_76 = 4,
} ProtocolVersion;
typedef enum {
REASON_BANNED = 1,
REASON_IP_LIMIT_EXCEEDED = 2,
REASON_WRONG_PROTOCOL_VERSION = 3,
REASON_SERVER_FULL = 4,
REASON_KICKED = 10,
} DisconnectedReason;
typedef enum {
PACKET_TYPE_POSITION_DATA = 0,
PACKET_TYPE_ORIENTATION_DATA = 1,
PACKET_TYPE_WORLD_UPDATE = 2,
PACKET_TYPE_INPUT_DATA = 3,
PACKET_TYPE_WEAPON_INPUT = 4,
PACKET_TYPE_HIT_PACKET = 5, // client
PACKET_TYPE_SET_HP = 5, // server
PACKET_TYPE_GRENADE_PACKET = 6,
PACKET_TYPE_SET_TOOL = 7,
PACKET_TYPE_SET_COLOR = 8,
PACKET_TYPE_EXISTING_PLAYER = 9,
PACKET_TYPE_SHORT_PLAYER_DATA = 10,
PACKET_TYPE_MOVE_OBJECT = 11,
PACKET_TYPE_CREATE_PLAYER = 12,
PACKET_TYPE_BLOCK_ACTION = 13,
PACKET_TYPE_BLOCK_LINE = 14,
PACKET_TYPE_STATE_DATA = 15,
PACKET_TYPE_KILL_ACTION = 16,
PACKET_TYPE_CHAT_MESSAGE = 17,
PACKET_TYPE_MAP_START = 18,
PACKET_TYPE_MAP_CHUNK = 19,
PACKET_TYPE_PLAYER_LEFT = 20,
PACKET_TYPE_TERRITORY_CAPTURE = 21,
PACKET_TYPE_PROGRESS_BAR = 22,
PACKET_TYPE_INTEL_CAPTURE = 23,
PACKET_TYPE_INTEL_PICKUP = 24,
PACKET_TYPE_INTEL_DROP = 25,
PACKET_TYPE_RESTOCK = 26,
PACKET_TYPE_FOG_COLOR = 27,
PACKET_TYPE_WEAPON_RELOAD = 28,
PACKET_TYPE_CHANGE_TEAM = 29,
PACKET_TYPE_CHANGE_WEAPON = 30,
PACKET_TYPE_MAP_CACHED = 31,
PACKET_TYPE_VERSION_REQUEST = 33,
PACKET_TYPE_VERSION_RESPONSE = 34,
} PacketID;
typedef enum {
GAME_MODE_CTF = 0,
GAME_MODE_TC = 1,
GAME_MODE_BABEL = 2,
GAME_MODE_ARENA = 3,
} GameMode;
typedef enum {
TEAM_SPECTATOR = (uint8) -1,
TEAM_A = 0,
TEAM_B = 1,
} Team;
typedef enum {
WEAPON_RIFLE = 0,
WEAPON_SMG = 1,
WEAPON_SHOTGUN = 2,
} Weapon;
typedef enum {
INTEL_TEAM_A = 1,
INTEL_TEAM_B = 2,
INTEL_TEAM_BOTH = 3,
} IntelFlag;
typedef enum {
TOOL_SPADE = 0,
TOOL_BLOCK = 1,
TOOL_GUN = 2,
TOOL_GRENADE = 3,
} Tool;
typedef enum {
HIT_TYPE_TORSO = 0,
HIT_TYPE_HEAD = 1,
HIT_TYPE_ARMS = 2,
HIT_TYPE_LEGS = 3,
HIT_TYPE_MELEE = 4,
} Hit;
typedef enum {
RIFLE_DEFAULT_CLIP = 10,
SMG_DEFAULT_CLIP = 30,
SHOTGUN_DEFAULT_CLIP = 6,
} WeaponDefaultClip;
typedef enum {
RIFLE_DEFAULT_RESERVE = 50,
SMG_DEFAULT_RESERVE = 120,
SHOTGUN_DEFAULT_RESERVE = 48,
} WeaponDefaultReserve;
typedef enum {
B_CHANNEL = 0,
G_CHANNEL = 1,
R_CHANNEL = 2,
A_CHANNEL = 3,
} ColorChannels;
typedef enum {
BLOCK_DELAY = NANO_IN_MILLI * 500,
SPADE_DELAY = NANO_IN_MILLI * 400,
GRENADE_DELAY = NANO_IN_MILLI * 500,
THREEBLOCK_DELAY = NANO_IN_MILLI * 1000,
} ToolDelays;
#endif /* ENUMS_H */