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Commands.c
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Commands.c
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#include "Commands.h"
#include "Master.h"
#include "Packets.h"
#include "Protocol.h"
#include "Structs.h"
#include "Types.h"
#include "Uthash.h"
#include "Utlist.h"
#include <Enums.h>
#include <ctype.h>
#include <enet/enet.h>
#include <inttypes.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
static void killCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
int id = 0;
if (sscanf(arguments.message, "%s #%d", arguments.command, &id) == 1) {
sendKillPacket(server, arguments.player, arguments.player, 0, 5, 0);
} else {
if (playerHasPermission(server, arguments.player, 30)) {
sendKillPacket(server, id, id, 0, 5, 0);
} else {
sendServerNotice(server, arguments.player, "Player does not exist or isnt spawned yet");
}
}
}
static void toggleKillCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
int ID;
if (sscanf(arguments.message, "%s #%d", arguments.command, &ID) == 1) {
if (ID >= 0 && ID < 31 && isPastJoinScreen(server, ID)) {
if (server->globalAK == 1) {
server->globalAK = 0;
broadcastServerNotice(server, "Killing has been disabled");
} else if (server->globalAK == 0) {
server->globalAK = 1;
broadcastServerNotice(server, "Killing has been enabled");
}
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
char broadcast[100];
if (server->player[ID].allowKilling == 1) {
server->player[ID].allowKilling = 0;
snprintf(broadcast, 100, "Killing has been disabled for %s", server->player[ID].name);
broadcastServerNotice(server, broadcast);
} else if (server->player[ID].allowKilling == 0) {
server->player[ID].allowKilling = 1;
snprintf(broadcast, 100, "Killing has been enabled for %s", server->player[ID].name);
broadcastServerNotice(server, broadcast);
}
}
}
static void toggleTeamKillCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
int ID = 33;
if (sscanf(arguments.message, "%s #%d", arguments.command, &ID) == 2) {
if (ID >= 0 && ID < 31 && isPastJoinScreen(server, ID)) {
char broadcast[100];
if (server->player[ID].allowTeamKilling) {
server->player[ID].allowTeamKilling = 0;
snprintf(broadcast, 100, "Team killing has been disabled for %s", server->player[ID].name);
broadcastServerNotice(server, broadcast);
} else {
server->player[ID].allowTeamKilling = 1;
snprintf(broadcast, 100, "Team killing has been enabled for %s", server->player[ID].name);
broadcastServerNotice(server, broadcast);
}
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "You did not enter ID or entered incorrect argument");
}
}
static void toggleBuildCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
int ID;
if (sscanf(arguments.message, "%s #%d", arguments.command, &ID) == 1) {
if (ID >= 0 && ID < 31 && isPastJoinScreen(server, ID)) {
if (server->globalAB == 1) {
server->globalAB = 0;
broadcastServerNotice(server, "Building has been disabled");
} else if (server->globalAB == 0) {
server->globalAB = 1;
broadcastServerNotice(server, "Building has been enabled");
}
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
char broadcast[100];
if (server->player[ID].canBuild == 1) {
server->player[ID].canBuild = 0;
snprintf(broadcast, 100, "Building has been disabled for %s", server->player[ID].name);
broadcastServerNotice(server, broadcast);
} else if (server->player[ID].canBuild == 0) {
server->player[ID].canBuild = 1;
snprintf(broadcast, 100, "Building has been enabled for %s", server->player[ID].name);
broadcastServerNotice(server, broadcast);
}
}
}
static void kickCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
int ID = 33;
if (sscanf(arguments.message, "%s #%d", arguments.command, &ID) == 2) {
if (ID >= 0 && ID < 31 && isPastJoinScreen(server, ID)) {
char sendingMessage[100];
snprintf(sendingMessage, 100, "Player %s has been kicked", server->player[ID].name);
enet_peer_disconnect(server->player[ID].peer, REASON_KICKED);
broadcastServerNotice(server, sendingMessage);
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "You did not enter ID or entered incorrect argument");
}
}
static void muteCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
int ID = 33;
if (sscanf(arguments.message, "%s #%d", arguments.command, &ID) == 2) {
if (ID >= 0 && ID < 31 && isPastJoinScreen(server, ID)) {
char sendingMessage[100];
if (server->player[ID].muted) {
server->player[ID].muted = 0;
snprintf(sendingMessage, 100, "%s has been unmuted", server->player[ID].name);
} else {
server->player[ID].muted = 1;
snprintf(sendingMessage, 100, "%s has been muted", server->player[ID].name);
}
broadcastServerNotice(server, sendingMessage);
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "You did not enter ID or entered incorrect argument");
}
}
static void upsCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
float ups = 0;
sscanf(arguments.message, "%s %f", arguments.command, &ups);
if (ups >= 1 && ups <= 300) {
server->player[arguments.player].ups = ups;
char fullString[64];
snprintf(fullString, 64, "UPS changed to %.2f successfully", ups);
sendServerNotice(server, arguments.player, fullString);
} else {
sendServerNotice(server, arguments.player, "Changing UPS failed. Please select value between 1 and 300");
}
}
static void pbanCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
int ID = 33;
if (sscanf(arguments.message, "%s #%d", arguments.command, &ID) == 2) {
if (ID >= 0 && ID < 31 && isPastJoinScreen(server, ID)) {
char sendingMessage[100];
snprintf(sendingMessage, 100, "%s has been permanently banned", server->player[ID].name);
FILE* fp;
fp = fopen("BanList.txt", "a");
if (fp == NULL) {
sendServerNotice(server, arguments.player, "Player could not be banned. File failed to open");
return;
}
fprintf(fp,
"%hhu.%hhu.%hhu.%hhu, %s,\n",
server->player[ID].ipUnion.ip[0],
server->player[ID].ipUnion.ip[1],
server->player[ID].ipUnion.ip[2],
server->player[ID].ipUnion.ip[3],
server->player[ID].name);
fclose(fp);
enet_peer_disconnect(server->player[ID].peer, REASON_BANNED);
broadcastServerNotice(server, sendingMessage);
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "You did not enter ID or entered incorrect argument");
}
}
static void loginCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
if (server->player[arguments.player].permLevel == 0) {
char level[32];
char password[64];
if (sscanf(arguments.message, "%s %s %s", arguments.command, level, password) == 3) {
uint8 levelLen = strlen(level);
for (uint8 j = 0; j < levelLen; ++j) {
level[j] = tolower(level[j]);
}
uint8 failed = 0;
for (unsigned long i = 0; i < sizeof(server->player[arguments.player].roleList) / sizeof(PermLevel); ++i) {
if (strcmp(level, server->player[arguments.player].roleList[i].accessLevel) == 0) {
if (*server->player[arguments.player].roleList[i].accessPassword[0] !=
'\0' // disable the role if no password is set
&& strcmp(password, *server->player[arguments.player].roleList[i].accessPassword) == 0)
{
server->player[arguments.player].permLevel |=
1 << server->player[arguments.player].roleList[i].permLevelOffset;
char success[128];
snprintf(
success, 128, "You logged in as %s", server->player[arguments.player].roleList[i].accessLevel);
sendServerNotice(server, arguments.player, success);
return;
} else {
sendServerNotice(server, arguments.player, "Wrong password");
return;
}
} else {
failed++;
}
}
if (failed >= sizeof(server->player[arguments.player].roleList) / sizeof(PermLevel)) {
sendServerNotice(server, arguments.player, "Invalid role");
}
} else {
sendServerNotice(server, arguments.player, "Incorrect number of arguments to login");
}
} else {
sendServerNotice(server, arguments.player, "You are already logged in");
}
}
static void ratioCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
int ID = 33;
if (sscanf(arguments.message, "%s #%d", arguments.command, &ID) == 2) {
if (ID >= 0 && ID < 31 && isPastJoinScreen(server, ID)) {
char sendingMessage[100];
snprintf(sendingMessage,
100,
"%s has kill to death ratio of: %f (Kills: %d, Deaths: %d)",
server->player[ID].name,
((float) server->player[ID].kills / fmaxf(1, (float) server->player[ID].deaths)),
server->player[ID].kills,
server->player[ID].deaths);
sendServerNotice(server, arguments.player, sendingMessage);
} else {
sendServerNotice(server, arguments.player, "ID not in range or player doesnt exist");
}
} else {
char sendingMessage[100];
snprintf(
sendingMessage,
100,
"%s has kill to death ratio of: %f (Kills: %d, Deaths: %d)",
server->player[arguments.player].name,
((float) server->player[arguments.player].kills / fmaxf(1, (float) server->player[arguments.player].deaths)),
server->player[arguments.player].kills,
server->player[arguments.player].deaths);
sendServerNotice(server, arguments.player, sendingMessage);
}
}
static void pmCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
char sendingMessage[strlen(server->player[arguments.player].name) + 1034];
char returnMessage[100];
char PM[1024];
int ID = 33;
if (sscanf(arguments.message, "%s #%d %[^\n]", arguments.command, &ID, PM) == 3) {
if (ID >= 0 && ID < 31 && isPastJoinScreen(server, ID)) {
snprintf(sendingMessage,
strlen(server->player[arguments.player].name) + 1034,
"PM from %s: %s",
server->player[arguments.player].name,
PM);
snprintf(returnMessage, 100, "PM sent to %s", server->player[ID].name);
sendServerNotice(server, ID, sendingMessage);
sendServerNotice(server, arguments.player, returnMessage);
} else {
sendServerNotice(server, arguments.player, "Invalid ID. Player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "No ID or invalid message");
}
}
static void adminCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
char sendingMessage[strlen(server->player[arguments.player].name) + 1037];
char staffMessage[1024];
if (sscanf(arguments.message, "%s %[^\n]", arguments.command, staffMessage) == 2) {
snprintf(sendingMessage,
strlen(server->player[arguments.player].name) + 1037,
"Staff from %s: %s",
server->player[arguments.player].name,
staffMessage);
sendMessageToStaff(server, sendingMessage);
sendServerNotice(server, arguments.player, "Message sent to all staff members online");
} else {
sendServerNotice(server, arguments.player, "Invalid message");
}
}
static void invCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
if (server->player[arguments.player].isInvisible == 1) {
server->player[arguments.player].isInvisible = 0;
server->player[arguments.player].allowKilling = 1;
for (uint8 i = 0; i < server->protocol.maxPlayers; ++i) {
if (isPastJoinScreen(server, i) && i != arguments.player) {
SendRespawnState(server, i, arguments.player);
}
}
sendServerNotice(server, arguments.player, "You are no longer invisible");
} else if (server->player[arguments.player].isInvisible == 0) {
server->player[arguments.player].isInvisible = 1;
server->player[arguments.player].allowKilling = 0;
sendKillPacket(server, arguments.player, arguments.player, 0, 0, 1);
sendServerNotice(server, arguments.player, "You are now invisible");
}
}
static void sayCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
char staffMessage[1024];
if (sscanf(arguments.message, "%s %[^\n]", arguments.command, staffMessage) == 2) {
for (uint8 ID = 0; ID < server->protocol.maxPlayers; ++ID) {
if (isPastJoinScreen(server, ID)) {
sendServerNotice(server, ID, staffMessage);
}
}
} else {
sendServerNotice(server, arguments.player, "Invalid message");
}
}
static void banIPCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
char ipString[16];
IPUnion ip;
if (sscanf(arguments.message, "%s %s", arguments.command, ipString) == 2) {
if (sscanf(ipString, "%hhu.%hhu.%hhu.%hhu", &ip.ip[0], &ip.ip[1], &ip.ip[2], &ip.ip[3]) == 4) {
char sendingMessage[100];
snprintf(sendingMessage, 100, "IP %s has been permanently banned", ipString);
FILE* fp;
fp = fopen("BanList.txt", "a");
if (fp == NULL) {
sendServerNotice(server, arguments.player, "IP could not be banned. File failed to open");
return;
}
uint8 banned = 0;
for (uint8 ID = 0; ID < server->protocol.maxPlayers; ++ID) {
if (server->player[ID].state != STATE_DISCONNECTED && server->player[ID].ipUnion.ip32 == ip.ip32) {
if (banned == 0) {
fprintf(fp, "%s, %s,\n", ipString, server->player[ID].name);
fclose(fp);
banned = 1; // Do not add multiples of the same IP. Its pointless.
}
enet_peer_disconnect(server->player[ID].peer, REASON_BANNED);
}
}
sendServerNotice(server, arguments.player, sendingMessage);
} else {
sendServerNotice(server, arguments.player, "Invalid IP format");
}
} else {
sendServerNotice(server, arguments.player, "You did not enter ID or entered incorrect argument");
}
}
static void tpcCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
Vector3f pos = {0, 0, 0};
if (sscanf(arguments.message, "/%s %f %f %f", arguments.command, &pos.x, &pos.y, &pos.z) == 4) {
if (vecfValidPos(pos)) {
server->player[arguments.player].movement.position.x = pos.x - 0.5f;
server->player[arguments.player].movement.position.y = pos.y - 0.5f;
server->player[arguments.player].movement.position.z = pos.z - 2.36f;
SendPositionPacket(server,
arguments.player,
server->player[arguments.player].movement.position.x,
server->player[arguments.player].movement.position.y,
server->player[arguments.player].movement.position.z);
} else {
sendServerNotice(server, arguments.player, "Invalid position");
}
} else {
sendServerNotice(server, arguments.player, "Incorrect amount of arguments or wrong argument type");
}
}
static void logoutCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
server->player[arguments.player].permLevel = 0;
sendServerNotice(server, arguments.player, "You logged out");
}
static void serverCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
char message[53];
snprintf(message, 53, "You are playing on SpadesX server. Version %s", VERSION);
sendServerNotice(server, arguments.player, message);
}
static void clinCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
int ID = 33;
if (sscanf(arguments.message, "%s #%d", arguments.command, &ID) == 2) {
if (ID >= 0 && ID < 31 && isPastJoinScreen(server, ID)) {
char message[330];
char client[15];
if (server->player[arguments.player].client == 'o') {
snprintf(client, 12, "OpenSpades");
} else if (server->player[arguments.player].client == 'B') {
snprintf(client, 13, "BetterSpades");
} else {
snprintf(client, 7, "Voxlap");
}
snprintf(message,
327,
"Player %s is running %s version %d.%d.%d on %s",
server->player[ID].name,
client,
server->player[ID].version_major,
server->player[ID].version_minor,
server->player[ID].version_revision,
server->player[ID].os_info);
sendServerNotice(server, arguments.player, message);
} else {
sendServerNotice(server, arguments.player, "Invalid ID. Player doesnt exist");
}
} else {
sendServerNotice(server, arguments.player, "No ID given");
}
}
static void intelCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
char message[57];
uint8 sentAtLeastOnce = 0;
for (uint8 playerID = 0; playerID < server->protocol.maxPlayers; ++playerID) {
if (server->player[playerID].state != STATE_DISCONNECTED && server->player[playerID].hasIntel) {
snprintf(message, 22, "Player #%d has intel", playerID);
sendServerNotice(server, arguments.player, message);
sentAtLeastOnce = 1;
}
}
if (sentAtLeastOnce == 0) {
if (server->protocol.gameMode.intelHeld[0]) {
snprintf(message, 57, "Intel is not being held but intel of team 0 thinks it is");
sendServerNotice(server, arguments.player, message);
} else if (server->protocol.gameMode.intelHeld[1]) {
snprintf(message, 57, "Intel is not being held but intel of team 1 thinks it is");
sendServerNotice(server, arguments.player, message);
}
snprintf(message, 24, "Intel is not being held");
sendServerNotice(server, arguments.player, message);
}
}
static void masterCommand(void* serverP, CommandArguments arguments)
{
Server* server = (Server*) serverP;
if (server->master.enableMasterConnection == 1) {
server->master.enableMasterConnection = 0;
enet_host_destroy(server->master.client);
sendServerNotice(server, arguments.player, "Disabling master connection");
return;
}
server->master.enableMasterConnection = 1;
ConnectMaster(server, server->port);
sendServerNotice(server, arguments.player, "Enabling master connection");
}
Command* createCommand(void (*command)(void* serverP, CommandArguments arguments), char id[30], uint32 permLevel)
{
Command* structCommand = malloc(sizeof(Command));
structCommand->command = command;
structCommand->PermLevel = permLevel;
strcpy(structCommand->id, id);
return structCommand;
}
void addCommands(Server* server)
{
// server->commandsList->next = NULL; // UTlist requires root to be initialized to NULL
// Add custom commands into this array definition
CommandManager CommandArray[] = {
{"/kill", &killCommand, 0},
{"/ups", &upsCommand, 0},
{"/login", &loginCommand, 0},
{"/ratio", &ratioCommand, 0},
{"/pm", &pmCommand, 0},
{"/admin", &adminCommand, 0},
{"/server", &serverCommand, 0},
{"/clin", &clinCommand, 0},
// We can have 2+ commands for same function even with different permissions and name
{"/client", &clinCommand, 0},
{"/intel", &intelCommand, 0},
{"/logout", &logoutCommand, 31},
{"/tk", &toggleKillCommand, 30},
{"/ttk", &toggleTeamKillCommand, 30},
{"/tb", &toggleBuildCommand, 30},
{"/kick", &kickCommand, 30},
{"/mute", &muteCommand, 30},
{"/pban", &pbanCommand, 30},
{"/inv", &invCommand, 30},
{"/say", &sayCommand, 30},
{"/banip", &banIPCommand, 30},
{"/master", &masterCommand, 28},
{"/tpc", &tpcCommand, 24}};
for (unsigned long i = 0; i < sizeof(CommandArray) / sizeof(CommandManager); i++) {
Command* command = createCommand(CommandArray[i].command, CommandArray[i].id, CommandArray[i].PermLevel);
HASH_ADD_STR(server->commandsMap, id, command);
// LL_APPEND(server->commandsList->next, command);
}
Command* command = createCommand(&killCommand, "/kill", 0);
HASH_ADD_STR(server->commandsMap, id, command);
}
void deleteCommands(Server* server)
{
Command* current_command;
Command* tmp;
HASH_ITER(hh, server->commandsMap, current_command, tmp)
{
HASH_DEL(server->commandsMap, current_command); /* delete it (users advances to next) */
free(current_command); /* free it */
}
}
void handleCommands(Server* server, uint8 player, char* message)
{
Player srvPlayer = server->player[player];
char* command = calloc(1000, sizeof(uint8));
sscanf(message, "%s", command);
uint8 strLenght = strlen(command);
for (uint8 i = 1; i < strLenght; ++i) {
message[i] = command[i] = tolower(command[i]);
}
CommandArguments arguments;
arguments.command = calloc(strlen(command) + 1, sizeof(command[0]));
strcpy(arguments.command, command);
arguments.message = calloc(strlen(message) + 1, sizeof(message[0]));
strcpy(arguments.message, message);
arguments.player = player;
arguments.srvPlayer = srvPlayer;
Command* commandStruct;
HASH_FIND_STR(server->commandsMap, command, commandStruct);
if (commandStruct == NULL) {
free(arguments.command);
free(arguments.message);
free(command);
return;
}
arguments.commandPermissions = commandStruct->PermLevel;
if (playerHasPermission(server, player, commandStruct->PermLevel) > 0 || commandStruct->PermLevel == 0) {
commandStruct->command((void*) server, arguments);
} else {
sendServerNotice(server, player, "You do not have permissions to use this command");
}
free(arguments.command);
free(arguments.message);
free(command);
}