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Backend to BrowserQuest (http://browserquest.mozilla.org/) in Erlang/OTP. We make use of Cowboy websocket handlers for communication with the BrowserQuest client. No modifications were done to the BrowserQuest Client except for ip configuration. The goal is to build a more scalable backend for websocket-based games. Features: * Player login and movement works. Map collision detection and player start position generation. * Basic monster spawning and fighting. * Different architecture compared to original nodeJS backend; we hope to add more scalability features later on. The architecture is event-based and players, monsters and items are mapped as Erlang processes. Future: * Support item drops and static NPCs. * Proper supervisor tree. Installation: Backend: 1. git clone firstname.lastname@example.org:Spawnfest2012/win.git 2. cd win 2. ./rebar get-deps 3. ./rebar compile 4. ./init.sh 5. Launch a new terminal 6. Start Client (see below) Client: 1. git clone email@example.com:Gustav-Simonsson/BrowserQuest.git 2. Launch backend. 3. Point browser to BrowserQuest/client/index.html 4. If you cannot connect, check the config files in BrowserQuest/client/config for host/port settings. Default port in backend is set to 8000 but can be changed in the app.src The original BrowserQuest repo is at https://github.com/mozilla/BrowserQuest