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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

Added

  • Added a Scene Transparent Depth PrePass.

Changed

  • Gradient Fog can now be used before or after the transparent pass.

Fixed

  • Fixed after image popping on leaving the volume by changing the default time scale to 0.
  • Fixed scene shifting on the screen to the left with the Glitch effect.
  • Removed some visual artifacts from Edge Detection by making the depth threshold relative to the center pixel depth.

[1.0.0] - 2020-09-17

Added

  • Added the main functionality for custom post-processing as renderer future for URP.
  • Added a scene normal texture renderer feature as a temporary workaround till URP 10 is out.
  • Added a shader include file to facilitate creating post process shaders.