Skip to content

Releases: SpeedReflect/Binary

Binary - v2.8.3 Update Release

23 Aug 18:04
Compare
Choose a tag to compare

Binary - v2.8.3 Update Release

General

Public update release of the v2.8.3 build. Supports the following games:
  • Need for Speed: Underground 1
  • Need for Speed: Underground 2
  • Need for Speed: Most Wanted
  • Need for Speed: Carbon
  • Need for Speed: Prostreet
  • Need for Speed: Undercover

Requirements

You have to install .NET Core Desktop Runtime 3.1 (x86) or higher in order to run the app. You have to install x86 version , not x64, in order to have the app working. Check the Readme.txt file for more details if you get any more errors.

Changelog

  • Fixed AcidEffect and AcidEmitter for Underground 2 support again...
  • Added new dehashes car part attribute: LANGUAGEHASHABR.
  • Added new command: import_all (imports all files from a folder specified).
  • Added option to select resolution in which vector vinyls should be exported.
  • Endscript lines that start with '{' and '}' are now ignored, too.
  • Now you can "../" or "..\" prefixes to modder endscript directories to avoid specifying drives and full paths.

Binary - v2.8.0 Update Release

17 Aug 19:41
Compare
Choose a tag to compare

Binary - v2.8.0 Update Release

General

Public update release of the v2.8.0 build. Supports the following games:
  • Need for Speed: Underground 1
  • Need for Speed: Underground 2
  • Need for Speed: Most Wanted
  • Need for Speed: Carbon
  • Need for Speed: Prostreet
  • Need for Speed: Undercover

Requirements

You have to install .NET Core Desktop Runtime 3.1 (x86) or higher in order to run the app. You have to install x86 version , not x64, in order to have the app working. Check the Readme.txt file for more details if you get any more errors.

Changelog

  • Added Undercover support (credit: nlgzrgn).
  • Added TexturePages to all TPKBlocks.
  • Added a menu option to install SpeedReflect ASI.
  • Binary now throws errors when files fail to load or save.
  • All export as Serialized now save data uncompressed.
  • Added parallel loading and saving for files.
  • Fixed AcidEmitter, AcidEffect for Underground 2 support.
  • Fixed Material for Most Wanted support.
  • Dehashed car part attribute: COMPLEXTARGET.
  • Added Scroll settings for textures, ClassName and MipmapBiasInt.
  • Added real time to status label showing when files were loaded/saved.
  • Now copied DBModelCarPart is being displayed right under original one.
  • STRBlocks now can be copied just like regular collections.
  • Vector vinyls are now being exported in 4k resolution with correct stroke.
  • LZCompressLib now supports RFPK compression type (credit: nlgzrgn).

Binary - v2.5.5 Update Release

08 Jan 03:16
41a6e69
Compare
Choose a tag to compare

General

Public update release of the v2.5.5 build. Supports the following games:
  • Need for Speed: Underground 1
  • Need for Speed: Underground 2
  • Need for Speed: Most Wanted
  • Need for Speed: Carbon
  • Need for Speed: Prostreet

Requirements

You have to install .NET Core Desktop Runtime 3.1 (x86) or higher in order to run the app. You have to install x86 version , not x64, in order to have the app working.

Changelog

  • Added Stream file support (works via commands below) | FOR EXPERTS ONLY, WIP AND DOES NOT GUARANTEE FINAL FILES WORKING.
  • Added 'unpack_stream' command | FOR EXPERTS ONLY, WIP AND DOES NOT GUARANTEE FINAL FILES WORKING.
  • Added 'pack_stream' command | FOR EXPERTS ONLY, WIP AND DOES NOT GUARANTEE FINAL FILES WORKING.
  • Significantly improved memory management related to files containing textures, such as vinyls files.
  • Endscript commands now can have whitespace and tabs around them for formatting purposes.
  • Multiple of the car part attributes was dehashed: SPEECHCOLOUR, KITNOTNUMBER01-20, etc.
  • Fixed RIGHT_SIDE_WINDOW naming to RIGHT_SIDE_MIRROR.
  • Fixed exporting and importing of GCareerRaces, including endscript commands applying to them.
  • Fixed readonly file issues with move command.

Binary - v2.4.0 Update Release

02 Dec 07:03
Compare
Choose a tag to compare

General

Public update release of the v2.4.0 build. Supports the following games:
  • Need for Speed: Underground 1
  • Need for Speed: Underground 2
  • Need for Speed: Most Wanted
  • Need for Speed: Carbon
  • Need for Speed: Prostreet

Requirements

You have to install .NET Core Desktop Runtime 3.1 (x86) or higher in order to run the app. You have to install x86 version , not x64, in order to have the app working.

Changelog

  • Added support for Need for Speed: Underground 1.
  • Added support for MostWanted minimap files.
  • Added Custom car part attribute for all modules.
  • Added Find and Replace for all properties and nodes in CarPartsEditor.
  • Added 'add_or_update_string' command.
  • Added 'add_or_replace_texture' command.
  • Added option to load new launcher when it was created.
  • Bound values in Collisions are now unpacked to floats when editing.
  • Fixed BinFile entry in Raider.
  • Car parts in Carbon and Prostreet modules now have extra properties shown.
  • PresetRides CollectionNames are now automatically uppercased.
  • Fixed generation of in_career commands where a property is being set empty.
  • Raider now supports entering strings without "0x" prefix.

Binary - v2.2.0 Update Release

30 Aug 21:22
Compare
Choose a tag to compare

General

Public update release of the v2.2.0 build. Supports the following games:
  • Need for Speed: Underground 2
  • Need for Speed: Most Wanted
  • Need for Speed: Carbon
  • Need for Speed: Prostreet

Requirements

You have to install .NET Core Desktop Runtime 3.1 (x86) or higher in order to run the app. You have to install x86 version , not x64, in order to have the app working.

Changelog

  • Added 'unlock_memory' command.
  • Added 'stop_errors' command.
  • Added 'speedreflect' command.
  • Improved endscript handling, now you can nest if/checkbox/combobox statement in any files.
  • Added VectorVinyl support for Carbon and Prostreet modules.
  • Added VectorVinyl editor.
  • Added SpeedReflect.asi - script that unlocks several features of the game, including attaching custom .bin files, unlocking vector vinyl tables, and more features in other games. Use 'speedreflect' command to move it.
  • Now when adding texture in Texture Editor CollectionName will automatically be written down to "Set CollectionName prompt" based on file's name.
  • Removed password for "Modder" side of the tool.
  • Made several fixes to GCareer collections in Underground2 module, mainly: GCareerRace, WorldShop, WorldChallenge.
  • Added highlight of strings changed in string editor.
  • Added node index displayed at the bottom status bar.

Binary - v2 Public Release

25 Jul 06:27
Compare
Choose a tag to compare

General

Public release of the second build. Supports the following games:
  • Need for Speed: Underground 2
  • Need for Speed: Most Wanted
  • Need for Speed: Carbon
  • Need for Speed: Prostreet

Requirements

You have to install .NET Core Desktop Runtime 3.1 (x86) or higher in order to run the app.