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argumentparsing.rst

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Argument Parsing

org.spongepowered.api.command.parameter.CommandContext org.spongepowered.api.command.parameter.Parameter org.spongepowered.api.command.parameter.Parameter.Key org.spongepowered.api.command.parameter.Parameter.Value.Builder org.spongepowered.api.command.Command.Builder java.lang.Class java.lang.String

Minecraft's Brigadier system includes a powerful argument parser that Sponge can take advantage of. It converts the string input to java base types (integer, booleans, string) or game objects (players, worlds, block types, ...). Sponge's system also supports optional arguments and flags. It also handles suggestions of arguments.

The parsed arguments are stored in the CommandContext object. If the parser returns a single object, obtain it with CommandContext#one(Key). Optional and weak arguments may return Optional.empty()

Many of the parsers may return more than one object; for example, multiple players with a matching username. In that case, you must use the CommandContext#all(Key) method to get the Collection of possible matches. Otherwise, the context object will throw an exception!

When creating a command, consider whether the argument could return multiple values, for example whether a player argument could support multiple players when using a selector. If you support multiple values, the users need to type only one command, and can use an easier command sytax, e.g /tell @a Who took the cookies?

To create a new Parameter (argument), use the Parameter class that will give you many Builder options. Each parameter will need its Builder#key(String) filled out before being built.

Apply the Parameter to the command builder with the Command.Builder#addParameter(Parameter) method. It is possible to pass more than one Parameter to the method, thus chaining multiple arguments. Example /msg <player> <msg>. This has the same effect as wrapping the Parameter objects in a Parameter#seq(Iterable<Parameter>) element.

Example: Building a Command with Multiple Arguments

import org.spongepowered.api.command.parameter.CommandContext;
import org.spongepowered.api.command.parameter.Parameter;
import org.spongepowered.api.command.Command;
import org.spongepowered.api.command.CommandResult;
import org.spongepowered.api.entity.living.player.server.ServerPlayer;

public Command.Parameterized createMessageCommand(){
    Parameter.Value<ServerPlayer> playerParameter = Parameter.player().key("player").build();
    Parameter.Value<String> messageParameter = Parameter.remainingJoinedStrings().key("message").build();

    return Command
        .builder()
        .executor((CommandContext context) -> {
            ServerPlayer player = context.requireOne(playerParameter);
            String message = context.requireOne(messageParameter);

            player.sendMessage(Component.text(message));
            return CommandResult.success();
        })
        .addParameter(playerParameter, messageParameter)
        .build();
}

Note

The example above uses CommandContext#requireOne(Parameter.Value<T>), this is for arguments that must be provided. Use CommandContext#one(Parameter.Value<T>) for optional arguments

Overview of the Parameter Command Elements

Parameter Description Value Type & Amount
string Require the argument to be a string. one String
remainingJoinedStrings Concatenates all remaining arguments separated by spaces (useful for message commands). one String
bool Require the argument to be a boolean. one Boolean
integer Require the argument to be a integer. one Integer
rangeInteger Require the argument to be a integer between two values. one Integer
doubleNumber Require the argument to be a double. one Double
rangeDouble Require the argument to be a double between two values one Double
player Require the argument to be a player. May return multiple players! multiple ServerPlayer instances
playerOrTarget Like player, but returns the sender of the command if no matching player was found. mutiple ServerPlayer instances
user Require the argument to be a user. May return multiple users! multiple User instances
world Require the argument to be a world (only loaded worlds) multiple ServerWorld instances
location Require the argument to be a location one ServerLocation
vector3d Require the argument to be a vector one Vector3d
rotation Require the argument to be a vector, but returns the senders rotation if no value was specified one Vector3d
registryElement Require the argument to be the resoure key of one of the specified elements multiple matching elements of the specified registry type
choices Returns an argument that allows selecting from a limited set of values one specified value
literal Require the argument to match one of the specified literals one specified literal
enumValue Require the argument to be a enum one Enum
seq Builds a sequence of commands inherited

Tip

See the Javadocs for Parameter for more information

Warning

Don't expect that a Parameter will only ever return a single value, a lot of them support multiple return values; some might support regular expressions or use command selector. This is intentional as it makes commands easier to use, e.g /tell @a BanditPlayer has cookies!.

Custom Parameter

It is possible to create custom command elements; for example, Vector2i. This is done though the Parameter#builder(Class) method, which returns a Parameter where all data the parameter neededs should be provided. Once done call the build method to build the parameter.

When building a new parameter, only the parser and key are required for build. The parser contains the logic for mapping the String input to the desired value.

Example: Creating a Custom Parameter

In this example we will make a Vector2i parameter. This requires reading two Integers and converting them to a Vector2i.

Parameter.Value<Vector2i> vectorParameter = Parameter
  .builder(Vector2i.class)
  .addParser((
    Parameter.Key<Vector2i> parameterKey, 
    ArgumentReader.Mutable reader, 
    CommandContext.Builder context) -> {
      int x = reader.parseInt();
      int y = reader.parseInt();
      return new Vector2i(x, y);
  })
  .key("vector")
  .build();

Tip

When building a new parameter, you can base your parameter on a exsiting parameters. Example: taking Parameter#string() and giving it client suggestions.