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MixinBiomeDecorator.java
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MixinBiomeDecorator.java
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/*
* This file is part of Sponge, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.mod.mixin.core.world.biome;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeDecorator;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Random;
@Mixin(BiomeDecorator.class)
public class MixinBiomeDecorator {
@Inject(method = "decorate", at = @At("HEAD"))
protected void onBiomeDecorateHead(World worldIn, Random random, Biome biome, BlockPos pos, CallbackInfo ci) {
if (!worldIn.isRemote) {
WorldServer world = (WorldServer) worldIn;
// don't allow chunks to load while decorating
// TODO - gabizou - evaluate whether this is still needed and whether we should be preventing chunk loads
// world.getChunkProvider().chunkLoadOverride = false;
}
}
@Inject(method = "decorate", at = @At("RETURN"))
protected void onBiomeDecorateReturn(World worldIn, Random random, Biome biome, BlockPos pos, CallbackInfo ci) {
if (!worldIn.isRemote) {
WorldServer world = (WorldServer) worldIn;
// decorate is finished, allow chunks to load
// TODO - gabizou - evaluate whether this is still needed and whether we should be preventing chunk loads
// world.theChunkProviderServer.chunkLoadOverride = true;
}
}
}