Random Portals mod not compatible #2667
Comments
This probably has something to do with my custom teleporter. Any ideas? |
@Zidane could you look into this potentially? I'm still working on verifying some block drop handling between capture types. |
@TheRandomLabs Can you link me where you take over the teleportation code to the Nether or if you change the Nether's Teleporter? |
@TheRandomLabs I see you made a code change but I need to figure out where we are inadvertently replacing the World's Teleporter object by seeing where you set this on the WorldServer to begin with. The code change you made should not have been needed. Can you link me to some code (as those links are dead) and I'll get this fixed up right now. |
I was using RandomPatches to replace the |
@TheRandomLabs In that case, I consider this issue closed. Granted someone should make a PR to Forge to let you set the default teleporter of a World. We don't actually change the teleporter of the world but more set it to a Vanilla one (or mod one) if a server admin asks us too. Otherwise, it uses whatever Vanilla would give it in this case (Which is just Teleporter of course). I have no problems with the change you made. |
Alright, thanks. |
I am currently running
Issue Description
When Random Portals mod is loaded taking a portal (such as the nether portal) by that mod often warps you inside a wall and return portals are not generated. This does not happen without SpongeForge.
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