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Unitsync engine support #53

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gajop opened this issue Jul 4, 2016 · 2 comments
Open

Unitsync engine support #53

gajop opened this issue Jul 4, 2016 · 2 comments

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@gajop
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gajop commented Jul 4, 2016

Engines should be a data concept much like maps and games are, and they should be contained in their own "engines" folder (https://github.com/spring/spring/blob/4dac6507e758df6786db448db1d78c4e42b4e91a/rts/System/FileSystem/ArchiveScanner.cpp#L360-L365).

We should be able to tell which engines exist by querying VSF.GetEngineList(), and functions like Spring.Restart and Spring.Start should take an optional parameter which specifies the engine

@abma
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abma commented Jul 7, 2016

you should steal code from lsl:

i.e. https://github.com/springlobby/lsl/blob/master/src/lslunitsync/springbundle.cpp

@abma
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abma commented Aug 1, 2016

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