-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Misalignment of Pseudo Ground Truth Albedo #7
Comments
Hi, Lizb, thanks for the question! This might be caused by the inconsistency of the color space. Try to apply gamma correction on your output to see if it will fix the problem. |
Thank you for your prompt response. I still have some confusion regarding the color space. Are the provided diffuse texture maps and pseudo albedo in the sRGB color space? Additionally, in the Blender rendering settings, both the input base color and output rendering results are in sRGB space, eliminating the need for gamma correction. Furthermore, I attempted to apply the |
In this case, use the albedo maps (which is in sRGB space) as the reference, which is what we did in the supplementary.
|
Thanks for excellent work!
I was rendering the diffuse color of the scene "baking_scene001/test/0000", using the provided ground truth mesh (
ground_truth/baking_scene001/mesh_blender
). And I found a misalignment with the corresponding pseudo_gt_albedo(ground_truth/baking_scene001/pseudo_gt_albedo
).The code I used for rendering:
The pseudo ground truth albedo appears darker than my rendered results. Additionally, the pseudo ground truth albedo seems to be darker than the corresponding texture_kd map. I am unsure of the cause behind this discrepancy and would appreciate any insights you can provide.
pseudo_gt_albedo
my rendered albedo
The text was updated successfully, but these errors were encountered: