Skip to content
This repository has been archived by the owner on Aug 22, 2020. It is now read-only.

Computer shader support #66

Open
happydpc opened this issue Jul 27, 2020 · 1 comment
Open

Computer shader support #66

happydpc opened this issue Jul 27, 2020 · 1 comment

Comments

@happydpc
Copy link

happydpc commented Jul 27, 2020

Glad to see so many improvements. If async computer shader can be supported, that will be wonderful.

Also, wgpu supports render bundle now, using render bundle can get rid of generating draw calls repeatedly.

Great work.

@StarArawn
Copy link
Owner

StarArawn commented Jul 27, 2020

Compute shader's are supported since the lighting refactor work that introduced froxels. I should write up an example showing how to use them.

As for render bundles, I need to look into them a bit closer. I have some unanswered questions about them before I start adding them in or using them internally.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

2 participants