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Incorrect Resistance for Radiation Hazard Damage #368
Comments
The same issue applies for Form ID 003CBFE0, ENV_DMG_Thermal_Weather_Soak_Effect. Found by "redxavier" |
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@Tremaparagon Not really. I've checked and Corrosive Weather only has a chance to apply Burns and Poisoning if it were to deplete your Suit Protection. Getting Frostbite is so common because random cold afflictions consist of two types, Frostbite and Hypothermia. If the dice roll says that you should get an affliction, Frostbite has a 3/4 chance of happening while Hypothermia is 1/4, so if you are on a planet with cold extreme weathers or thermal cold waters or gas vents, you'll have a pretty high chance of getting it because of this. It does kinda make sense too I guess. Space suits can get pretty cold because they have to disperse your body heat, so if its cold af outside, well, there you go. |
Found a new Magic Effect with incorrect Resist Value, 002218DF |
Another one, 001F7630. Should be the last one. I've checked all ENV Magic Effects. |
@naith |
Magic Effect for Radiation Hazard Damage attached to various Radiation Hazard Spells has incorrect resistance values.
It's listed to use Corrosive as the resistance stat to prevent Soak and Environment Damage, instead of Radiation.
What happens is that whenever Soak or Environment Damage is delt, the game uses Corrosive stat to determine Environment Damage and Soak, instead of Radiation resistance stat.
Details
Magic Effect:
Form ID 0021BBD4 (Editor ID: ENV_DMG_Radiation_Hazard_Damage_Effect)
Resist Value is "ENV_Resist_Corrosive "Corrosive Hazard Resistance" [AVIF:00248D30]".
It should be "ENV_Resist_Radiation "Radiation Hazard Resistance" [AVIF:00248D2F]".
Game Version
1.7.36.0
Language
English (EN)
New Game
Yes
Reproduction Steps
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