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Incorrect Resistance for Radiation Hazard Damage #368

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Constellation-VASCO opened this issue Oct 24, 2023 · 6 comments
Closed

Incorrect Resistance for Radiation Hazard Damage #368

Constellation-VASCO opened this issue Oct 24, 2023 · 6 comments
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Fix Ready A fix for this issue is ready for merging and testing Platform: PC (Steam) This issue is being reported from the PC release of Starfield on Steam Type: Scripts Relates to scripted elements

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@Constellation-VASCO
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Magic Effect for Radiation Hazard Damage attached to various Radiation Hazard Spells has incorrect resistance values.

It's listed to use Corrosive as the resistance stat to prevent Soak and Environment Damage, instead of Radiation.

What happens is that whenever Soak or Environment Damage is delt, the game uses Corrosive stat to determine Environment Damage and Soak, instead of Radiation resistance stat.


Details

Magic Effect:
Form ID 0021BBD4 (Editor ID: ENV_DMG_Radiation_Hazard_Damage_Effect)

Resist Value is "ENV_Resist_Corrosive "Corrosive Hazard Resistance" [AVIF:00248D30]".
It should be "ENV_Resist_Radiation "Radiation Hazard Resistance" [AVIF:00248D2F]".

Game Version

1.7.36.0

Language

English (EN)

New Game

Yes

Reproduction Steps

  1. Check Form ID 0021BBD4 in xEdit!
  2. Have an awesome day! :-)
@Constellation-VASCO Constellation-VASCO added Platform: PC (Steam) This issue is being reported from the PC release of Starfield on Steam Type: Scripts Relates to scripted elements labels Oct 24, 2023
@Constellation-VASCO
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The same issue applies for Form ID 003CBFE0, ENV_DMG_Thermal_Weather_Soak_Effect. Found by "redxavier"

@Constellation-VASCO
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The same issue applies for ENV_DMG_Thermal_Weather_Soak_Effect
Bro... is this why if a corrosive atmosphere depletes your protection, you can then get frostbite super fast!?

@Pickysaurus Pickysaurus added the Fix Ready A fix for this issue is ready for merging and testing label Oct 27, 2023
@Constellation-VASCO
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@Tremaparagon

Not really. I've checked and Corrosive Weather only has a chance to apply Burns and Poisoning if it were to deplete your Suit Protection.

Getting Frostbite is so common because random cold afflictions consist of two types, Frostbite and Hypothermia. If the dice roll says that you should get an affliction, Frostbite has a 3/4 chance of happening while Hypothermia is 1/4, so if you are on a planet with cold extreme weathers or thermal cold waters or gas vents, you'll have a pretty high chance of getting it because of this.

It does kinda make sense too I guess. Space suits can get pretty cold because they have to disperse your body heat, so if its cold af outside, well, there you go.

@Constellation-VASCO
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Found a new Magic Effect with incorrect Resist Value, 002218DF

@Constellation-VASCO
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Another one, 001F7630.

Should be the last one. I've checked all ENV Magic Effects.

@Constellation-VASCO
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@naith
To clarify, I mean on a planet that is both extremely cold and corrosive. What I had thought could be happening with my original interpretation was: your corrosive protection gets depleted earlier, and then subsequently the cold weather environmental damage, (not the corrosive atmos), has a higher chance of causing affliction if it is looking at the wrong resist.

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Labels
Fix Ready A fix for this issue is ready for merging and testing Platform: PC (Steam) This issue is being reported from the PC release of Starfield on Steam Type: Scripts Relates to scripted elements
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