NPC Walk/Run to Idle Animations Loop Indefinitely #875
Labels
Fix Ready
A fix for this issue is ready for merging and testing
Platform: PC (Steam)
This issue is being reported from the PC release of Starfield on Steam
Type: Animations
Relates to animations
NPCs can get stuck in a perpetual "walk/run to idle" transition animation. Particularly when starting a conversation with them while they are moving, or if something is blocking their desired path. Perhaps the best way to describe the issue is to simply link to a video of it:
https://cdn.discordapp.com/attachments/916686955427823635/1208895732329881621/animbug.mp4?ex=65e4f2e2&is=65d27de2&hm=a6f03d85dd065989ab42c08d758e5a411b069e392dc5a5eda3f699fc56a40a6a&
Details
This seems to happen because these animations lack a "rampout" value in ther .afx files. Not all of these transition animations lack them, so I simply set the ones which were missing them with the most common value I saw between the other files: 6
This value works fine with shorter animations (Sarah Morgan) and longer animations (Barrett), and fixes it in each case.
Game Version
1.9.51.0
Language
English (EN)
New Game
Yes
Reproduction Steps
Talk to an NPC while they are walking or jogging. Very good chance they will get stuck in the transition animation between moving, and standing still. It is possible this happens more above 30 FPS.
The text was updated successfully, but these errors were encountered: