Breyson Bayu Companion Response Dialogue Incorrect Conditions #888
Labels
Fix Ready
A fix for this issue is ready for merging and testing
Platform: PC (Steam)
This issue is being reported from the PC release of Starfield on Steam
Type: Missions & Dialogue
Relates to missions (quests), NPC dialogue or player dialogue options
When speaking to Breyson during Absolute Power, he has dialogue to respond to companions but the conditions are incorrect so they never fire.
Details
All INFOs under [DIAL:0018238B]
00182384
00182385
00182386
00182387
Conditions for GetDistance are set incorrectly and should be:
QuestAlias.GetDistance(PlayerRef [PLYR:00000014]) <= COM_InterjectionDistance [GLOB:0000D8A9]
For 00182386, both conditions are incorrect. The conditions should be:
QuestAlias.GetIsVoiceType(NPCMBarrett [VTYP:00005B85]) = 1 AND
QuestAlias.GetDistance(PlayerRef [PLYR:00000014]) <= COM_InterjectionDistance [GLOB:0000D8A9]
Fix Attached:
BreysonBayuReponseFixCF06.zip
Game Version
1.9.67
Language
English (EN)
Have you recreated this issue on a new game?
Yes, I can recreate this issue.
Reproduction Steps
During Absolute Power, talk to Breyson. Choose "I agree, he deserves everything coming to him." Breyson then talks about Benjamin Bayu talking about him behind his back. This is where a companion will chime in and Breyson is suppose to respond to them, but the conditions are incorrect so the dialogue doesn't fire.
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